Squad events: Difference between revisions

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'''Squad games''' are games played between [[squads]]. Generally held on Sunday afternoons at 1500 NYT, these games are far more intense than your standard [[Allegiance]] [[Pick-up Game|pick-up game]], having a level of '''teamwork''', '''competition''' and '''skill''' not seen outside of them.


This page will consolidate info about sg, tournies, and leagues. What is currently on [[squad games]] is a good basis. Current tourny and league pages will just become records of past such.
Squads often partake in larger competitions, overseen by the [[Events]] [[Zone Leader]]. This includes [[squad tournament]]s, [[squad doubles tournament]]s, and [[squad league]]s.
 
==Teamwork==
[[Squad]] members are very used to flying together, from all the time they've spent playing squad games, playing practice matches, or even just flying on the same team on the main [[server]]s.
 
As such each squad member is well aware of the others' skills and abilities. They know what roles their squad mates will perform and that they can rely on them to do that. They know who is a good bomber pilot, and who is a good turret gunner. They know who is good in an interceptor, and who is a good combat [[nan]]. They know who has a sound grasp of tactics, and will listen to them when they come up with a plan.
 
All in all, a squad is very used to working together as a team to acheive objectives. You don't see 5 squad mates probing a sector when one scout will do, you don't see 6 interceptors hunting a miner with no scout to eye it, and you don't see bombers with no nans.
 
==Competition==
Squad games are a lot more competitive - players aren't playing just for fun, but for pride. Whether the two squads are fighting to win a [[tournament]], or just for bragging rights, their determination to win is unmatched. [[Resign]]ing a squad game is a very rare event.
 
On their squad forums squads discuss new strategies, and go over past games to find what went wrong/right. Squads are constantly trying to improve themselves to become tougher opponents in squad games.
 
==Skill==
One of the things that set squad games apart is the complete lack of newbies, to put it bluntly. There is no dead weight on the team, no enemy pilots that you can "just ignore him cause he doesn't know what he's doing". Everyone knows what they're doing (supposedly), and does it well.
 
If you [[Squads#Current_Squads|browse the active squads]] then you will notice that a standard application requirement is completion of [[Cadet]]. This isn't a guaranteed entrance to the squad, but more of a minimum requirement.
 
==Scheduling==
Squad games are organised in the Officers Club forum by the [[Squad Leader]] or [[Assistant Squad Leader]] of each squad. Most squad games are scheduled for 3pm Eastern US Time on Sunday afternoons.
 
==See also==
*[[Squad Game Rules of Engagement]]
*[[Squad tournament]]
*[[Squad doubles tournament]]
*[[Squad league]]
 
 
{{Squads}}

Revision as of 23:23, 16 March 2009

Squad games are games played between squads. Generally held on Sunday afternoons at 1500 NYT, these games are far more intense than your standard Allegiance pick-up game, having a level of teamwork, competition and skill not seen outside of them.

Squads often partake in larger competitions, overseen by the Events Zone Leader. This includes squad tournaments, squad doubles tournaments, and squad leagues.

Teamwork

Squad members are very used to flying together, from all the time they've spent playing squad games, playing practice matches, or even just flying on the same team on the main servers.

As such each squad member is well aware of the others' skills and abilities. They know what roles their squad mates will perform and that they can rely on them to do that. They know who is a good bomber pilot, and who is a good turret gunner. They know who is good in an interceptor, and who is a good combat nan. They know who has a sound grasp of tactics, and will listen to them when they come up with a plan.

All in all, a squad is very used to working together as a team to acheive objectives. You don't see 5 squad mates probing a sector when one scout will do, you don't see 6 interceptors hunting a miner with no scout to eye it, and you don't see bombers with no nans.

Competition

Squad games are a lot more competitive - players aren't playing just for fun, but for pride. Whether the two squads are fighting to win a tournament, or just for bragging rights, their determination to win is unmatched. Resigning a squad game is a very rare event.

On their squad forums squads discuss new strategies, and go over past games to find what went wrong/right. Squads are constantly trying to improve themselves to become tougher opponents in squad games.

Skill

One of the things that set squad games apart is the complete lack of newbies, to put it bluntly. There is no dead weight on the team, no enemy pilots that you can "just ignore him cause he doesn't know what he's doing". Everyone knows what they're doing (supposedly), and does it well.

If you browse the active squads then you will notice that a standard application requirement is completion of Cadet. This isn't a guaranteed entrance to the squad, but more of a minimum requirement.

Scheduling

Squad games are organised in the Officers Club forum by the Squad Leader or Assistant Squad Leader of each squad. Most squad games are scheduled for 3pm Eastern US Time on Sunday afternoons.

See also


The Allegiance
Squad System
About: Squads · Squad leaders · Joining a squad · Creating a squad
Events: Squad events · League · Tournament · Doubles tournament
Active: Z · END · Xexy · Elem
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Organisations: Flight School · Command School · @Alleg · Zone Leads