Development
| 1999 | |
|---|---|
| Dec | The closed beta of Allegiance was released. |
| 2000 | |
| Jan | The open beta of Allegiance was released. Open beta changelog |
| Mar 29th | Public release of Allegiance. |
| May 19th | Version 1.1 released. 1.1 Code changes 1.1 Balance changes |
| May 25th | Version 1.11 released. 1.11 Balance changes |
| Jun 19th | Version 1.2 released. 1.2 Code changes 1.2 Balance changes |
| Jun 26th | Version 1.22 released. 1.22 Balance changes |
| Jul 3rd | Version 1.23 released. 1.23 Balance changes |
| Sep 26th | Version 1.24 released. 1.24 Code changes |
| 2001 | |
| ??? | Spunkmeyer released Special operations core. |
| Feb 18th | SOV_Vencain released SOVRoute |
| May 15th | Microsoft announced that it had decided to stop supporting Allegiance |
| Apr 27th | SOV_Vencain released SOVShowCG |
| Jun 9th | SOV_Vencain released SOVGuard |
| Jun 16th | The final patch, Version 1.25 was released 1.25 Balance changes |
| Sep 1st | SOV_Vencain released SOVLog |
| 2002 | |
| ??? | Pook released Zoom core. |
| Jan-Jun | Allegiance Wars 3 (AW3) |
| May 2nd | Spunkmeyer released Allegiance + core. |
| Jun 21st | SOV_Vencain released SOVLogin |
| 2003 | |
| Jul 17th | Open beta of ASGS released by Pook. |
| 2004 | |
| Feb | Noir released Dark Nebulae core. |
| Feb | Vlymoxyd released Race core. |
| Feb 5th | SOLAP persuaded Microsoft to release the source code for Allegiance. |
| Apr | DrStrnglv released Rock Paper Scissors core. |
| Apr 27th | FAZ Beta officially started. |
| Aug | Hawkwood released Edge of Reality core. |
| Sep | Paradigm released Good old Days core. |
| 2005 | |
| Sep | Pook released Pook core. |
| 2006 | |
| Apr | Weedman released Star Wars core. |
| Mar 1st | FAZ R1 released by Dev team. |
| Aug 1st | FAZ R2 released by Dev team. |
| Aug 17th | Grimmwolf released Good old Days II core. |
| Dec 14th | FAZ R3 released by Dev team. |
| 2007 | |
| Mar | Apochboi released Warp core. |
| Sep | Gappy released Valley of Saturns core. |
| Nov 1st | FAZ R4 released by Dev team. |
| Nov 1st | Andon released Battlestar Galactica core |
| 2008 | |
| May 17th | Community Core released. |
| 2009 | |
| Jul | Development and design of CSS started |
| Nov 16th | FAZ R5 released by Dev team. |
| 2010 | |
| Nov | CSS goes into closed beta phase |
| 2011 | |
| Jan | NightRychene released eXtreme Core |
| Feb | New Installer makes installation easier |
| 2012 | |
| Feb | ACSS enters the public beta phase |
| May 14th | FAZ R6 released by Dev team. |
| Oct 15th | ACSS replaces ASGS |
After the source code release by Microsoft the community founded the FAZ project - Free Allegiance Zone. FAZ now stands at Release 4 (R4).
The core of Allegiance, including the game client, server and lobby code are being developed by the FAZ Development Team in an open source project. Anybody is free to download, examine and offer patches. To be included in the official builds the patches have to be submitted to the Development Team.
The ASGS system is closed source for security and licensing reasons. However, some trusted members of the community have access to the full ASGS source.
Development process
The current development process is led by Dogbones. For each release a set of goals are created. All members of the development team are free to submit patches to a SVN repository for review and inclusion in beta builds until a feature freeze is made (usually when the development team feels enough improvements have been made). Patches that have a clear effect on game play are taken to the community for voting.
Beta builds are run on a special development lobby to weed out bugs. Towards the end of each development cycle public weekly beta games are held to stress test the new releases and find the final bugs.
It is important to notice that only approved builds will be accepted by ASGS. Therefore you can not build your own client and play on the normal servers.
About
Code changelogs
Note that these are different from Game Balance changelogs, you need to look up the appropriate Core to view those.
- MS - 2000
- FAZ R1 - March 1, 2006
- FAZ R2 - August 1, 2006
- FAZ R3 - December 14, 2006
- FAZ R4 - November 1, 2007
Current Development
- FAZ Beta
- Creating Models for Allegiance
- Downloading and Building the Source
- Making Custom Maps
- Add stuff here
Mods
There have been many changes and improvements that haven't made it to the default program for various reasons.
Historical Development
- Historical Interview with Allegiance's original Art Lead
- Original Developer Journal - Written in early 2000
- Chapter One - Game Development Virgins
- Chapter Two - Environment + Rules + Toys = Gameplay
- Chapter Three - Game Balance as an Art Form
- Chapter Four - Game Development 101
- Chapter Five - So you want to create a game?
- Chapter Six - In the Beginning
- Chapter Seven - A Day in the Life
- Chapter Eight - Hints and strategies
Stub This article is incomplete This is an article about a topic that should be covered in more detail by the FreeAllegiance Wiki, but is lacking in content.
You can help by improving it!
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