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{{Title|Allegopedia}}
{{Title|Allegopedia}}
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===Welcome to Allegopedia!===
===Welcome to Allegopedia!===
Allegopedia is your quick reference for information on factions, ships, stations and equipment in Allegiance. It is based off the successful Allegiance Academy Website ran by [[Academy/History|Blackviper until 2009]]. This section of the wiki focuses on facts and stats for all things Allegiance. If you want tutorials on how to play Allegiance, please check out the [[Learning_guide|learning guide]]. Allegopedia is written for the latest release of the [[Community Core]], which is most commonly played on Allegiance servers.
Allegopedia is your quick reference for information on factions, ships, stations and equipment in Allegiance. It gives you a description of whatever item you wish to look at, how it is used, it's statistics, and any special abilities.


If you want tutorials on how to play Allegiance, please check out the [[Learning_guide|learning guide]].


====Factions====
Allegopedia is based upon the ships and stations as they function on the [[Community Core]], which is most commonly played [[core]] on Allegiance [[server]]s.
Factions are the different 'races' that can be played in Allegiance. Each faction has unique strengths and weaknesses and is played in a different manner. Commanders select their team's faction at the beginning of each game, and everyone on that team plays as that faction. Most players and commanders have a favorite faction. Allegiance was first released with four factions, and Microsoft added a fifth during Allegiance's commercial run. After Microsoft dropped commercial support for Allegiance, players began designing their own factions. The latest version of the Community Core has nine factions. They can be found [[Factions|here]].


====Ships====
The ships you fly depend on your team's faction, [[techpath]] and the ship's cost. Some ships are free and can be flown by anyone. Ships that cost money require approval from the team commander before players can launch. A full index of the ships available can be found [[Ship index|here.]], a brief summary of ship types (organized by tech path) can be found below.


=====Garrison Ships=====
===Factions===
*[[Scout|Scouts]] - The scout is the most versatile ship in the game, and every faction starts with a scout ship.
Factions are the different 'races' that can be played in Allegiance. Some of them have been around as long as the original game, others have been developed and released by players.  
*[[Bomber|Bombers]] - Bombers are base destroying craft that require teamwork to be successful. Teams have to research bombers before they are available, and bombers cost money to fly.
*[[Gunships|Gunship]] - Gunships are turreted craft that are very effective against most mk 1 and mk 2 ship types. Teams have to research gunships before they are available, and gunships cost money to fly.


======Faction-Specific Garrison Ships======
Each faction page gives you a brief background of the faction, it's "global attributes", any unique ships or equipment they have, and finally some of the game-winning strategies that the faction does particularly well at. You can also access a screenshot page of that factions ships (not shown in the sidebar).
*[[Patrollers|Patroller]] - Patrollers are a fighter/scout hybrid craft that are very effective early-game miner hunters. Only [[Gigacorp]] can use patrollers, and they must be researched before they are available. Patrollers are free to fly.


=====Supremacy=====
*[[Fighter|Fighters]] - Fighters are multi-purpose craft capable of destroying a wide range of enemy targets, including miners, small ships, capital ships, and small bases. Fighters are also able to ripcord to teleport receivers. Many factions start with basic fighters, though enhanced and advanced fighters can be researched at a Supremacy Center. Once researched, fighters are free to fly.
*[[Fighter_bomber|Fighter-Bombers]] - Fighter-Bombers are fighter-class craft capable of firing anti-base missiles. While a single fighter-bomber is an easy target, a mass of fighter-bombers are a formidable threat to enemy bases. Fighter-Bombers are frequently used as part of an endgame strategy. Once researched, fighter-bombers cost money to fly.


=====Expansion=====
===Ships===
*[[Interceptor|Interceptors]] - Interceptors are tough, highly-agile craft that excel at dog fighting. While interceptors are optimized to destroy small craft, their damage output is high enough to make them effective against most other ship types. With boosters, interceptors can travel quickly across a sector to protect a friendly asset or destroy a hostile target.
The different ships available are organised here by their size. Generally speaking, small class ships are free to fly and anyone can use them, whereas all other ships require money to purchase. As the team commander controls the money you must [[purchasing ships|requisition him for funds]].
<Finish>


=====Tactical=====
Each ship page gives you a brief background of the ship and how it is used, the ship statistics, and what upgrading the ship unlocks. It then shows screenshots of each factions version of the ship, and lists any unique abilities that the faction version may have.
<finish>


====Ship equipment====
Kitting out your ship before you take off is essential. To win the game there are a myriad of tools available to you, the pilot. Knowing which weapons and equipment to take for the mission you are undertaking is also essential.
<<Cool hyperlinked picture here>>?


====Stations====
===Ship equipment===
The bases you and your team can launch from can server a variety of functions. some smaller bases are just used to help your team control parts of the map, to assist mining, and/or to provide launch points for your team, while bigger "Techbases" can give your team access to more advanced technology, with the capability to research greater and better equipment and ships.
Equipment is organised grouped into weapons, missiles, equipment, and other. Once again, you get a brief description and some statistics about the item.
 
 
===Stations===
Stations are divided between major stations (count towards victory conditions) and minor stations (don't count). Looking at those pages you get a description of what the station is used for, its statistics, and then pictures of the different factions and any unique qualities they have.  


An index of all the stations can be found [[Station_index|here]]
An index of all the stations can be found [[Station_index|here]]
<<Cool hyperlinked picture here>>




[[Category:Learning to play]]
[[Category:Learning to play]]

Revision as of 10:03, 5 August 2010

ALLEGOPEDIA
About History
FACTIONS
Belters Bios
Dreghklar Ga'Taraan
GigaCorp Iron Coalition
Omicron Hive Rixian Unity
Technoflux Draconium
Phoenix Valkyrie
SHIPS
Buying Ships
Small Class
Eject Pod Interceptor
Fighter Scout
Stealth Fighter Other Small Ships
Medium Class
Bomber Fighter Bomber
Gunship Stealth Bomber
Troop Transport Other Medium Ships
Capital Class
Assault Ship Attack Carrier
Battlecruiser Battleship
Corvette Cruiser
Destroyer Devastator
Freighter Frigate
Other Capital Ships
Ship Equipment
Dispenser Items Missiles
Weapons Other Equipment
AI Drone Ships
Carrier Caltrop
Constructor Miner
Tower Other Drones
BASES
Buying Bases
Minor Bases
Outpost Refinery
Teleport Receiver Other Minor Bases
Special Bases
Garrison Shipyard
Technology Bases
Expansion Complex Supremacy Center
Tactical Laboratory Other Tech Bases

Allegopedia


Welcome to Allegopedia!

Allegopedia is your quick reference for information on factions, ships, stations and equipment in Allegiance. It gives you a description of whatever item you wish to look at, how it is used, it's statistics, and any special abilities.

If you want tutorials on how to play Allegiance, please check out the learning guide.

Allegopedia is based upon the ships and stations as they function on the Community Core, which is most commonly played core on Allegiance servers.


Factions

Factions are the different 'races' that can be played in Allegiance. Some of them have been around as long as the original game, others have been developed and released by players.

Each faction page gives you a brief background of the faction, it's "global attributes", any unique ships or equipment they have, and finally some of the game-winning strategies that the faction does particularly well at. You can also access a screenshot page of that factions ships (not shown in the sidebar).


Ships

The different ships available are organised here by their size. Generally speaking, small class ships are free to fly and anyone can use them, whereas all other ships require money to purchase. As the team commander controls the money you must requisition him for funds.

Each ship page gives you a brief background of the ship and how it is used, the ship statistics, and what upgrading the ship unlocks. It then shows screenshots of each factions version of the ship, and lists any unique abilities that the faction version may have.


Ship equipment

Equipment is organised grouped into weapons, missiles, equipment, and other. Once again, you get a brief description and some statistics about the item.


Stations

Stations are divided between major stations (count towards victory conditions) and minor stations (don't count). Looking at those pages you get a description of what the station is used for, its statistics, and then pictures of the different factions and any unique qualities they have.

An index of all the stations can be found here