Troop transport
ALLEGOPEDIA | |
About | History |
FACTIONS | |
Belters | Bios |
Dreghklar | Ga'Taraan |
GigaCorp | Iron Coalition |
Omicron Hive | Rixian Unity |
Technoflux | Draconium |
Phoenix | Valkyrie |
SHIPS | |
Buying Ships | |
Small Class | |
Eject Pod | Interceptor |
Fighter | Scout |
Stealth Fighter | Other Small Ships |
Medium Class | |
Bomber | Fighter Bomber |
Gunship | Stealth Bomber |
Troop Transport | Other Medium Ships |
Capital Class | |
Assault Ship | Attack Carrier |
Battlecruiser | Battleship |
Corvette | Cruiser |
Destroyer | Devastator |
Freighter | Frigate |
Other Capital Ships | |
Ship Equipment | |
Dispenser Items | Missiles |
Weapons | Other Equipment |
AI Drone Ships | |
Carrier | Caltrop |
Constructor | Miner |
Tower | Other Drones |
BASES | |
Buying Bases | |
Minor Bases | |
Outpost | Refinery |
Teleport Receiver | Other Minor Bases |
Special Bases | |
Garrison | Shipyard |
Technology Bases | |
Expansion Complex | Supremacy Center |
Tactical Laboratory | Other Tech Bases |
- Abbreviation: tt, htt
Troop transports are deployed to capture bases, they achieve this by docking at the green door while the enemy's shields are down. This renders the basic troop transport virtually useless as it has no anti-base weapons, but the heavy troop transport can mount EMP missiles making it far more useful. Transports have no weapons nor missiles to defend themselves with and rely on heavy escort and good timing to capture an enemy station.
There are two schools of thought to using HTTs. One is to sneak into the enemy sector at low signature with a few low sig nans, maneuver into position some distance from the station and then wait for a distraction before attacking. A well organised team will have several HTTs attacking different targets all across the map at the same time. The second tactic is the brute force approach, where the HTT is escorted by a swarm of interceptors and nans, and perhaps even a bomber to draw some of the enemy fire. This approach only really works if the enemy green door is facing an aleph you can attack from - if the HTT has to make a sharp turn to dock it is likely to fail.
Occasionally you will see HTTs used defensively, launching just before the enemy captures the base and then recapturing it. And the enemy will attempt to re-recapture it, and so ad finitum.
Ship statistics
Information taken from CC_03. Values are representative only (many factions have had their ships individually tweaked for balance).
Mk I - Troop transport
Cost:$1 |
Requires expansion to research. Remains available as long as exp is alive.
Ship | Handling | Equipment | |||
Armor class | Medium | Mass | 45 | Weapons | - |
Hitpoints | 750 | Max thrust | 675 | Missiles | - |
ECM | 0.8 | Power-weight ratio | 15 | Turrets | - |
Scan | 1200 | Max speed | 75 | Shield | Medium |
Signature | 100% | Turn rate | 0.6 | Booster | - |
Energy | 0 | Torque-weight ratio | 1.1 | Cloaking device | - |
Recharge | 0 | Riptime/cost | 20secs/1500 | Dispenser | - |
Mk II - Heavy troop transport
Cost:$1000 |
Requires troop transport and adv exp to research. Available as long as exp stays alive
- Cost increased to $1000.
- Hitpoints increased to 975.
- Can mount EMP missiles (researched under adv exp).
Factions
Bios
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Belters
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Dreghklar Empire
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Ga'Taraan Federation
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GigaCorp
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Rixian Unity
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Iron Coalition
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Technoflux
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Omicron Hive
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Phoenix
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Draconium
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