Shipyard

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ALLEGOPEDIA
About History
FACTIONS
Belters Bios
Dreghklar Ga'Taraan
GigaCorp Iron Coalition
Omicron Hive Rixian Unity
Technoflux Draconium
Phoenix Valkyrie
SHIPS
Buying Ships
Small Class
Eject Pod Interceptor
Fighter Scout
Stealth Fighter Other Small Ships
Medium Class
Bomber Fighter Bomber
Gunship Stealth Bomber
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Capital Class
Assault Ship Attack Carrier
Battlecruiser Battleship
Corvette Cruiser
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Other Capital Ships
Ship Equipment
Dispenser Items Missiles
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AI Drone Ships
Carrier Caltrop
Constructor Miner
Tower Other Drones
BASES
Buying Bases
Minor Bases
Outpost Refinery
Teleport Receiver Other Minor Bases
Special Bases
Garrison Shipyard
Technology Bases
Expansion Complex Supremacy Center
Tactical Laboratory Other Tech Bases
Abbreviation: sy

The Shipyard is required for any and all capital class ships. Shipyards are not commonly seen as many commanders view them as bit of a "money sink". This is the only technology path that it's not uncommon to see turned off in the game settings by the Controller, especially in small games (in which it can be quite overpowered).

A Supremacy, Expansion, or Tactical must be built before the option to build a Shipyard becomes available. The one exception is the Iron Coalition, which can build a Shipyard from the start of the game. However, building a tech base first will pre-research the Light ship class for the Coalition.

At the time of writing[1] the community core has the shipyard techtree as a linear progression of ship classes. Each class level unlocks new capships and better equipment, and must be researched before the next level can be unlocked. All equipment researched in the shipyard are capital ship upgrades, such as large shields and heavy countermeasures. Advanced equipment also requires the Drydock upgrade, which upgrades the station itself, and becomes available with Medium class. The Shipyard has one Global Attribute (GA) that can be researched: Ship speed.


1  ·   Information based on CC_09b.
Capital ships
Light class:
Medium class:
Heavy class:
Super heavy class:


Station statistics

Information taken from CC_03. Values are representative only (many factions have had their stations individually tweaked for balance).

Shipyard
sy icon


Construction Station attributes Station abilities
Cost $15000 Armour class Major base
  • Small ships can dock/launch
  • Capital ships can dock/launch
  • Counts towards conquest victory
Construction time 120 Hull 13333
Asteroid reqd Generic (brown) Shield 6666
Constructor type Large Signature 250%
Prerequisites Any one of Sup, Exp or Tac Scan 2400


Drydock
sy icon

Requires Medium class

  • Hull increased to 20000.
  • Shield increased to 10000.
  • Scan range increased to 3000m.
  • Grants a small payday bonus.


Factions

Bios shipyard

Bios

  • All bios techbases start advanced.
Belters shipyard

Belters

  • Can not access Super-Heavy class.
Dreghklar Empire shipyard

Dreghklar Empire

  • Nothing special
Ga'Taraan Federation shipyard

Ga'Taraan Federation

  • Requires a palisade before it can be upgraded.Verify
  • Miners can unload He3
GigaCorp shipyard

GigaCorp

  • Can not access Heavy class.
Rixian Unity shipyard

Rixian Unity

  • Nothing special
Iron Coalition shipyard

Iron Coalition

  • Miners can unload He3.
  • IC can build shipyard constructors without the prerequisite techbase.
    • However if they do this then Light Class does not come pre-researched.
Technoflux shipyard

Technoflux

  • Nothing special
Omicron Hive shipyard

Omicron Hive

  • Nothing special
Phoenix shipyard

Phoenix

  • Nothing special
Draconium shipyard

Draconium

  • Nothing special