Weapons

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ALLEGOPEDIA
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FACTIONS
Belters Bios
Dreghklar Ga'Taraan
GigaCorp Iron Coalition
Omicron Hive Rixian Unity
Technoflux Draconium
Phoenix Valkyrie
SHIPS
Buying Ships
Small Class
Eject Pod Interceptor
Fighter Scout
Stealth Fighter Other Small Ships
Medium Class
Bomber Fighter Bomber
Gunship Stealth Bomber
Troop Transport Other Medium Ships
Capital Class
Assault Ship Attack Carrier
Battlecruiser Battleship
Corvette Cruiser
Destroyer Devastator
Freighter Frigate
Other Capital Ships
Ship Equipment
Dispenser Items Missiles
Weapons Other Equipment
AI Drone Ships
Carrier Caltrop
Constructor Miner
Tower Other Drones
BASES
Buying Bases
Minor Bases
Outpost Refinery
Teleport Receiver Other Minor Bases
Special Bases
Garrison Shipyard
Technology Bases
Expansion Complex Supremacy Center
Tactical Laboratory Other Tech Bases

Information taken from CC_03. Values are for Mk I versions of weapons only.


Info.png
Note Weapons with area damage are given in terms of direct damage + area damage x radius (in metres).
Which is shortened to # + Area, #d x #m

Energy weapons

These weapons drain energy from your ship rather than ammo. As such, be careful, when using other equipment that also uses energy, such as signature cloaks. Energy does not disperse like particles, providing superior aim. Also, they travel faster, so you do not need to lead your target as much.


Name Image Range Shots per second Damage Bullet speed Notes
Nanite repair system Ewnan.jpg 400 4 -22.5 400 Abbreviation: Nan

Normally mounted on scouts, the nanite repair system simply repairs hulls of ships and stations at the cost of energy. The most common use is named after this weapon: nanning.

Anti-Base Cannon PEab.PNG 675 0.67 100 450 Abbreviation: AB

Used by Technoflux bombers, this weapon fires at a high rate compared to AB missiles (and don't need reload), leading to quick and efficient destruction of bases. It is also widely used against other ships due to the large energy waves. However the turret gunners also require energy which can be problematic.

Heavy Anti-Base Cannon EWHvyA-BCan1.jpg 800 0.67 200 400 Used by technoflux capital ships.
Anti-Base Shield Cannon EWA-BSCan.jpg 1000 0.5 3500 1000 This Technoflux-only weapon is a replacement for the EMP Missile. Even though is uses energy, it has no real advantage over the EMP missile, other than that it does not raise the ship's signature when armed.
Anti-Base Stinger Ewstinger.jpg 800 8 6 800 Abbreviation: AB

Used by the Rixian Unity's bombers and troop transports, this weapon can quickly destroy stations. Being energy-based, the weapon allows these ships to not have to reload after long expeditions.

Disruptor Ewdisruptor.jpg 625 8 1.6 1250 Abbreviation: dis

Used by scouts and fighters, this weapon is mainly used to disable the strong shields of ships or weak stations, such as those of GigaCorp.

Galvonic Blaster Ewgalvonic.jpg 938 8 3.5 1250 Abbreviation: galv

Used by advanced fighters, the galvonic blaster is ideal for taking down minor stations (Ops, Refs, Teles). It also inflicts greater damage to medium-heavy armour, and is often used against capital ships.

Gauss gun EWGaussGun.jpg 1160 0.5 Area
63d x 10m
2900 The ultimate sniper weapon, this Ga'Taraan Federation weapon can inflict great damage at a very low rate. However, it raises the ship's signature greatly when fired, and shouldn't be used when stealth is crucial.
Pulse laser Ewpulselaser.jpg 625 10 5 1250 Another GT weapon, this low-range energy weapon is a replacement for gattling guns and can inflict great damage with excellent accuracy, making it excellent for dogfighting.
Skyripper PESkyRip.jpg 1600 15 10 + Area
10d x 10m
800 Used by devastators and Rixian destroyers, the Skyripper can damage bases. However, stronger stations may require the ship to stop firing and recharge its energy, which is dangerous. This weapon is also devastating to other capships.
Sniper Ewsniper.jpg 900 8 3.5 1500 Used by stealth fighters this weapon is most effective against military ships, and has a lower signature than most weapons. It has a good range that can go up to about 900 meters, and has a fast firing rate.
Utility cannon Ewutl.jpg 750 6 4.6 1000 Abbreviation: util

Used by stealth fighters, this weapon is designed to take out utility ships such as miners, carriers and constructors but does a poor job against almost all other armour classes.


Particle and plasma weapons

These weapons use the ammo stored on your ship and are generally more powerful than energy weapons. Particles do disperse so your aim decreases as distance increases. Particles also travel slower, so you have to lead your target more than you would with energy weapons.

Plasma weapons are very similar to their particle equivalents, however they consume energy as well as ammo and have zero dispersion. Plasma weapons are normally only found on Technoflux ships.

Name Image Range Shots per second Damage Bullet speed Notes
Anti-Base Ion blaster PEIon.PNG 600 0.67 220 400 Technoflux weapon, used by stealth bombers. This weapon has the advantage of not raising signature before firing. Coupled with a heavy cloak, TF stealth bombers may fire from out of enemy detection. It can fire twice before requiring reload, like AB missiles.
Autocannon Pwacturret.jpg 1500 12 9.8 1000 Abbreviation: AC

Normally found as a turret, this anti-fighter weapon has an average 1500m range. It's high rate of fire makes it deadly at close range.

Plasma autocannon PEac.PNG 1500 11 9.8 1000 Technoflux version.
EMP cannon Pwemp.jpg 600 4 9 + Area
9d x 10m
500 Abbreviation: EMP

Used by interceptors, the electromagnetic pulse cannon is used to quickly disable the shields of ships or minor stations, but has a slow firing rate. It inflicts area damage, and thus can destroy minefields.

Plasma EMP cannon PEEMPCan1.jpg 600 3 9 + Area
9d x 10m
500 Technoflux version.
Gatling gun Pwgatt.jpg 600 10 3.2 600 Abbreviation: Gat

Used mostly by scouts and fighters, this is the standard dogfighting weapon. Although not spectacular in any regard it doesn't decent damage against most armour classes.

Plasma gatling gun PEgat.PNG 600 9.2 3.2 600 Technoflux version.
Lancer Pwlancer.jpg 5000 8 Area
20d x 25m
2500 Rixian weapon, used by destroyers. This weapon is ideal for the destruction of small and medium class ships at long range.
Plasma Long Tom PEskycap.PNG 2500 1 100 + Area
100d x 20m
2000 The ultimate turret weapon, the Long Tom can take out small class ships in one, maybe two shots.
Plasma Mass driver EWA-BSCan.jpg 4000 0.5 150 + Area
150d x 250m
Battleship mounted extra-long range weapon, for use on almost anything.
Mini-dis Pwminidis.jpg 600 12 Area
1.7d x 10m
500 Ga'Taraan weapon, used by interceptors. This weapon is very similar to normal dis.
Minigun Minigun.jpg 400 12.5 4 500 Abbreviation: Mini

Used by interceptors this short-range weapon quickly inflicts considerable damage to other ships making it the ultimate dogfighting weapon. It does lower damage to utility craft and heavy armour.

Plasma minigun PEmini.PNG 400 12.5 4 500 Technoflux version.
Skycap Pwskycap.jpg 2000 4 15 + Area
15d x 10m
2000 Abbreviation: SC

This weapon is usually found as a turret on capital ships and gunships. It has a lower firing rate but inflicts more damage. The bullet is bigger and inflicts area damage, making it very easy to hit your opponents.

Plasma Skycap PEskycap.PNG 2000 3.7 15 + Area
15d x 10m
2000 Technoflux version.
Plasma Skyrip PESkyRip.jpg 1600 14 10 + Area
10d x 10m
800 Technoflux weapon, mounted on their flagship. Used against just about anything.
Plasma Striker Pwstriker.jpg 2625 4 Area
33d x 30m
2625 A destroyer weapon, optimised for destroying small and medium class ships.



See also