GigaCorp

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Gigacorpcommercial.jpg


Founded by the enigmatic Emmet Longstreet, this massive corporate entity has managed to survive the destruction of Earth. Led by Mercedes Kelleher - a cunning and ruthless businesswoman - GigaCorp has one goal: total domination of humanity`s remnants.


GigaCorp is, as the name implies, an absolutely massive corporation that specializes in the collection and refining of Helium-3. They participated in the long siege that opposed them to the now extinct Crimson Shields on the Leonov crater (on the moon), where the Crimson Shields threatened to nuke the moon, requiring the intervention of the UN's Iron Coalition.

This faction has long been specializing in He3 collection and refining. Unlike factions such as the Iron Coalition, who only developed He3 collectors out of necessity after government funding stopped, GigaCorp have been working on it for decades making their economy the strongest in the game. Their collection technology is so advanced that every single miner throughout the fleet is at least an enhanced miner. In game terms this means that GigaCorp starts every game with enhanced miners already researched. The same goes for constructors, also starting as enhanced.

In addition to the best miners, GigaCorp has found another way to make incredible amounts of money. They have found a way to use the special Carbon, Silicon and Uranium asteroids to generate valuable compounds. Their engineers have designed special refinery types for each asteroid, which can be built directly on the asteroid, and results in between 1000 and 1250$ every minute. Because the refineries had become easy targets during different wars, they are now equipped with teleport reception devices, and are just as functional as a teleport receiver. As such, a GigaCorp commander can build a special refinery at home instead of a home teleport receiver, generating income as well as serving as a fully functional teleport receiver. The technology to build such refineries must be researched in a garrison. The refineries can also be used to consume the special asteroids using cheap stations and thus prevent your enemy from using them for his own technological stations. You can imagine how powerful a GigaCorp can become on resourceful settings, where every sector contains two tech rocks, allowing for a lot of special refineries to be deployed.

As any good corporation, GigaCorp saves wherever it can. Their minor stations are cheap, but weaker. As a result, they are the only stations that are harmed by basic weaponry. However, with their strong economy, GigaCorp have no trouble replacing destroyed stations. If not attacked, GigaCorp can spread at incredible speeds. Also, if attacked, they can have financial provisions necessary to replace their weak stations by strong technological stations, which withstand the same kind of attacks as any other technological stations, although they are slightly weaker.

Their ships are also inferior in aspects such as hull strength. However, because of the astounding amounts of income generated by GigaCorp's multiple sources, a new output has been found in creating very costly but very strong ships. As such, when a ship, such as a stealth fighter, fighter or interceptor, is upgraded to the advanced level, another, higher level becomes available. The luxury series of each of these three ships have become well-known means of GigaCorp to defend its assets with great efficiency. The luxury fighter has 4 weapon slots, which are even placed on a single plane, dealing incredible damage with high accuracy. It can also deploy the same equipment as a scout, thus being able to perform TP2 drops as well as mining alephs. The luxury stealth fighter has more energy and can also use the medium shield, making it very difficult to take down, mostly from the great distances at which these crafts attack others. Finally, the luxury interceptor is the only interceptor equipped with a ripcording device. Although it is a slow ripcord, the ship, generally limited to space surrounding stations, can now travel as much as a fighter. As a specialized station defense ship, they can even defend such stations as special refineries and teleport receivers.


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Note For balancing reasons, certain properties of the luxury versions of ships have been removed or replaced by weaker abilities. As such, luxury stealth fighters no longer mount medium shields, but carry more missiles and have more energy. Luxury fighters cannot drop anything other than mines, and all advanced fighters can also drop mines. This, however, does not hold for every core.

Although GigaCorp has the ability to develop a strong military, they begin with very little means. They are the only faction which starts with nothing more than scouts. They also are the only ones who have to research the first level of technologies such as Booster 1, Disruptor 1, Signature Cloak 1, etc. As such, their strong economy must be used to fund this research that others don't have to undertake. Also, if a Commander happens to forget to research one of these components, it can pose a serious problem to his/her fleet. For example, interceptors or fighters without boosters can have serious functioning problems, because they may be outrun by enemy fleets. Stealth fighters without cloaking devices, although still relatively dangerous, are much easier to detect. Finally, it makes GigaCorp very vulnerable early in the game. They often have to rely on bombers as makeshift gunships to defend themselves, as scouts hardly suffice. A unique ship was developed to attempt to solve this problem: the Patroller. Unfortunately, the patroller is hardly worth its development costs, and commanders prefer to simply get bombers right away, which are not only more capable defense ships, but can also serve as the central ship in a variety of assaults.

With their strong economy, GigaCorp has no trouble resorting to capital ships when the situation requires it. Using strong luxury versions of ships and incredible income to replace countless stations and get advanced technology quickly, GigaCorp is most vulnerable early game, and is often rushed. However, they are also capable of rushing, and are thus a faction to be reckoned with.


GigaCorp

Information taken from CC_16. Updates for AC02
Gigalogo.jpg

Starting ship(s)
Scout

Faction statistics

Health Ships Weapons Economy
Ship hull[1] 85% Top speed 110% EW range 100% Starting money 125%
Ship shield 110% Acceleration 90% PW range 100% Payday $750
Ship shield repair 100% Turn rate 100% PW damage 100% Mining speed 100%
Station hull 100% Torque 80% Missile tracking 100% Miner capacity 125%
Station shield 100% Sensors 100% Missile damage 100% He3 yield 100%
Station hull repair 100% Signature[2] 100% Energy 100% Research time 2 minutes
Station shield repair 100% Ripcording[3] 100% Research costs 100%
1  ·   Standard ship hull is 90%.
2  ·   Note that ship signature is divided by this number, so a higher number is better.
3  ·   Note that ripcord time is divided by this number, so a higher number is better.

Faction unique traits

  • Outposts, teleports, and refineries are given light base armor class (can be damaged by any weapon).
  • Minor stations and carriers are cheap.
  • Carriers start as a light version, and the enhanced version cannot be researched.
  • Miners and constructors start the game enhanced.
  • Luxury versions of the scout, fighter, interceptor, and stealth fighter are available.
  • Special refineries available
  • Patroller available, a cross between a scout and a fighter which often fills the combat role until Gigacorp establish a proper techbase.
  • Nearly all Mk I tech must be researched under garrison (Boost1, Dis1, QF1 etc.)
  • All GigaCorp stations can rescue eject pods.

Ideal Settings

  • Giga's miners can pull in a lot of money, they have a large capacity and rarely get filled to the brim. So high total money will allow you to pull in a wad of cash, Plentiful and Scarce + resources will allow you to spam spec refs

Faction Strategies

  • Pattie/Lt Carrier Rush - Lt Carriers cost very little with Giga, and are very easily spammed. With Giga it's almost better to spam carriers then outposts or Teleports, due to the fact they can be maneuvered more then a stagnant base, keeping an eye on your carriers they should never die. With one or two carriers you can be quite aggressive even pushing carriers through enemy sectors to their mining points. This remains an applicable strategy as long as you continue to maintain your economy. Even with Giga carriers being made light, this still is a very power strategy.
  • TAC Rush - Giga can get it's tech up very quickly, logically the enemy will be attempting to bomb you while you get adv tech, once you get Hunter3 you are safe, get hunt 3 as soon as possible. Defending with basic Giga TAC is difficult so if you spam OP's and TP's so that the enemy is distracted, you should be able to get your tech up in time. Giga can afford to loose a few OP's or TP's, it's all acceptable as long as you replace it. If you see a bomber heading toward your sector, purchase the Con to rebuild it if you don't feel you can defend, the more stuff they have to blow up the better. Once adv tech is up your Lux SF's will be able to defend with hunt 3 fairly easy if they have half a brain and you can begin getting stealth bombers followed by a sup for AB2 if needed. This tactic is deadly in small games because the enemy cannot muster large bombing runs to take you out when your weakest, chances are they will be concentrating on defending their miners. Remember if they have their entire team bombing, their miners are candy for one SF.
  • Lux Scout/Sup - A personal favorite for all turret gunners and scout whores. It is a great strategy against all things hidden, the Lux scout has the best scan range of any scout in the game(200 better then Bios Hvy/Adv) and is basically 700M short of being a walking pulse probe, if you are having SBA or HTT problems these little buggers are great for finding them. Plus they have a full AC turret that will eat enemy miners alive. Follow up with TP2/XRM AB runs for game end and you are in good shape.
  • Expansion - Giga's expansion is fairly pathetic when it comes to their Ints, although the models are fairly decent the gunmounts on non-Lux Ints are fairly difficult to use. Giga has a fairly average HTT, it has a nice flat end to ram and the factions speed can make for some very quick HTT's. Also once you've finished upgrading your EXP fully, you should still have an insane amount of money left because your miners are giving so much with the he upgrades.

See also