Factions

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ALLEGOPEDIA
About History
FACTIONS
Belters Bios
Dreghklar Ga'Taraan
GigaCorp Iron Coalition
Omicron Hive Rixian Unity
Technoflux Draconium
SHIPS
Buying Ships
Small Class
Eject Pod Interceptor
Fighter Scout
Stealth Fighter Other Small Ships
Medium Class
Bomber Fighter Bomber
Gunship Stealth Bomber
Troop Transport Other Medium Ships
Capital Class
Assault Ship Attack Carrier
Battlecruiser Battleship
Corvette Cruiser
Destroyer Devastator
Freighter Frigate
Other Capital Ships
Ship Equipment
Dispenser Items Missiles
Weapons Other Equipment
AI Drone Ships
Carrier Caltrop
Constructor Miner
Tower Other Drones
BASES
Buying Bases
Minor Bases
Outpost Refinery
Teleport Receiver Other Minor Bases
Special Bases
Garrison Shipyard
Technology Bases
Expansion Complex Supremacy Center
Tactical Laboratory Other Tech Bases
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Factions are the different 'races' that can be played in Allegiance. Each faction has its unique strengths and weaknesses and is played in a different manner. Some, like Technoflux and the Rixian unity, have no missiles. Others, like the Belters, have no shields. Some are fast, some are slow. Each faction plays in a different manner and pilots often have faction preferences.


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Belters


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Bios


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Dreghklar Empire


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Ga'Taraan Federation


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Gigacorp


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Iron Coalition


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Omicron Hive


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Rixian Unity


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Technoflux


Other factions