Draconium

From FreeAllegiance Wiki
Jump to navigationJump to search

Draconium.png

Created by The Alaskan On AU since September 6, 2013

Backstory

As colony ships departed Earth one after another, one voyage left with particularly low fan fare. Indeed, the colonists of what would be New Alaska had not solicited as large population that others had. Instead they opted for candidates that had a proven track record of survival and independence.

Traveling longer and further than any other colony ship, they settled New Alaska on a hospitable moon orbiting a gas giant. Making little attempt to stay in contact with Earth, the colony eventually achieved independence, and when communication with Earth was cut off completely, their culture became uniquely its own.

Initially upon independence, the growing population became restless and authorities worried about the increasing crime and fragmentation of the culture.

Two things would happen that propelled New Alaska into galactic politics.

First was the Juneau Rebellion, a watershed moment for New Alaska, which would see New Alaska Security Chief Logan Drake convince President Hoon to declare martial law. With the vast majority of arms and munitions under his control, Drake usurped the President in an armed coup.

Simultaneously, New Alaska scientists perfected refinement of an ore from the nearby asteroid belt. With this new substance, New Alaska was able to outfit its ships and stations with a new power supply and improved armor.

Vowing that crime and chaos would never plague their people, Drake increased punishment for all crimes (petty or felonious). Indeed, he instituted a law forcing all 9-year-old children to spend one year in juvenile detention centers in order to deter them from committing future crimes.

As Drake deployed his fleets and commandeered every aspect of culture and society, the name New Alaska fell to the wayside.

Lord Admiral Logan Drake and his Draconium seek to punish all those who resist order.

Faction Modifiers

Ship speed: 1.05 Ship accel: 1.0 Ship turnrate: 1.05 Ship turntorque: 1.1 Ship Hull: 1.05 Ship shield: 0.95 Ship shield repair: 0.95 Ship Energy: 1.2 PW Range: 1.25 EW Range: 1.25 PW&EW Damage: 0.85 Missile Track: 1 Missile Damage: 0.9 Ripcord 0.95

Station Hull: 1.2 Station Hull repair: 1.05 Station Shield: 0.95 Station Shield repair: 0.95

Sensors: 1 Signature: 1

Cost: 1 Research Time: 1.5 (3 minutes)

Miner capacity: 0.8 He3 mining speed: 1.00 He3 yield: 1


Starting money: -0.05 (95%) Payday: -0.166 (83% = 500)

Starting ships: Scout, lt Interceptor

Faction Specials

Uses telerefs instead of tps and refs (like OH) basic constructors can not rip (enh/adv cons can). adv constructors can be ripped to (small rip). Large cons have more energy & regen than small ones. AC Towers cost 1500 [1000], but have 33% more damage, 100% more hitpoints, 3 minutes longer duration and can pu pods. Special anti-cap tower for 2000 that fires a strong disrupter shot with 1500m range and is large enough to hide nans behind. can pick up pods. Bad against small ships due to high spread.

Images

WIP