Other capital class ships
Information taken from CC_03. Values are representative only (many factions have had their ships individually tweaked for balance).
| ALLEGOPEDIA | |
| About | History |
| FACTIONS | |
| Belters | Bios |
| Dreghklar | Ga'Taraan |
| GigaCorp | Iron Coalition |
| Omicron Hive | Rixian Unity |
| Technoflux | Draconium |
| Phoenix | Valkyrie |
| SHIPS | |
| Buying Ships | |
| Small Class | |
| Eject Pod | Interceptor |
| Fighter | Scout |
| Stealth Fighter | Other Small Ships |
| Medium Class | |
| Bomber | Fighter Bomber |
| Gunship | Stealth Bomber |
| Troop Transport | Other Medium Ships |
| Capital Class | |
| Assault Ship | Attack Carrier |
| Battlecruiser | Battleship |
| Corvette | Cruiser |
| Destroyer | Devastator |
| Freighter | Frigate |
| Other Capital Ships | |
| Ship Equipment | |
| Dispenser Items | Missiles |
| Weapons | Other Equipment |
| AI Drone Ships | |
| Carrier | Caltrop |
| Constructor | Miner |
| Tower | Other Drones |
| BASES | |
| Buying Bases | |
| Minor Bases | |
| Outpost | Refinery |
| Teleport Receiver | Other Minor Bases |
| Special Bases | |
| Garrison | Shipyard |
| Technology Bases | |
| Expansion Complex | Supremacy Center |
| Tactical Laboratory | Other Tech Bases |
Ga'Taraan Federation
Harbinger of Doom
Cost: $20000 |
This ship undertakes a suicide mission to fire a Doomsday missile into an aleph, disrupting it to such an extent that everything on both sides of the aleph are destroyed.
Requires research station and shipyard - Heavy class.
| Ship | Handling | Equipment | |||
| Armor class | Heavy | Mass | 2500 | Weapons | - |
| Hitpoints | 3000 | Max thrust | 25000 | Missiles | Doomsday ($5000 each), aleph res |
| ECM | 0.8 | Power-weight ratio | 10 | Turrets | - |
| Scan | 2400 | Max speed | 60 | Shield | Large |
| Signature | 400% | Turn rate | 0.13 | Booster | - |
| Energy | 3600 | Turn torque | 155 | Cloaking device | - |
| Recharge | 100 | Riptime/cost | - | Dispenser | - |
GigaCorp
Light cruiser
Cost: $8000 |
An enhanced version of the standard Frigate, used for destroying stations. Compared to other Frigates, the light cruiser can ripcord.
Requires shipyard - Medium class.
| Ship | Handling | Equipment | |||
| Armor class | Extra heavy | Mass | 2500 | Weapons | One (Full AC) |
| Hitpoints | 5000 | Max thrust | 25000 | Missiles | Nukes, XRM cruise, aleph res |
| ECM | 0.6 | Power-weight ratio | 10 | Turrets | Three (Full AC, skycap, Long Tom) |
| Scan | 2400 | Max speed | 75 | Shield | Large |
| Signature | 400% | Turn rate | 0.13 | Booster | - |
| Energy | 2500 | Turn torque | 123 | Cloaking device | - |
| Recharge | 80 | Riptime/cost | 20 / 2250 | Dispenser | - |
Luxury cruiser
Cost: $9000 |
An enhanced version of the standard cruiser, used for destroying stations.
Requires shipyard - Heavy class.
| Ship | Handling | Equipment | |||
| Armor class | Extra heavy | Mass | 5000 | Weapons | One (Full AC, skycap, Long Tom) |
| Hitpoints | 9000 | Max thrust | 50000 | Missiles | Nukes, XRM cruise, aleph res |
| ECM | 0.4 | Power-weight ratio | 10 | Turrets | Four (Full AC, skycap, Long Tom) |
| Scan | 3600 | Max speed | 70 | Shield | Large |
| Signature | 600% | Turn rate | 0.13 | Booster | - |
| Energy | 3000 | Turn torque | 245 | Cloaking device | Heavy |
| Recharge | 100 | Riptime/cost | 20 / 2250 | Dispenser | - |
Technoflux
Instead of the powerful capships technoflux only has a single capship, known as the Flagship, which upgrades as the shipyard is upgraded. Note that basic versions of the flagship are still available, if you're strapped for cash.
Flagship I - Attack frigate
Cost: $6000 |
Requires shipyard - Light class.
| Ship | Handling | Equipment | |||
| Armor class | Heavy | Mass | 2000 | Weapons | Two (Heavy AB cannon, mass driver, or full AC) |
| Hitpoints | 5000 | Max thrust | 50000 | Missiles | XRP anti base, Aleph res |
| ECM | 0.6 | Power-weight ratio | 25 | Turrets | Three (Full AC, skycap, or Long Tom) |
| Scan | 2400 | Max speed | 75 | Shield | Large |
| Signature | 300% | Turn rate | 0.18 | Booster | - |
| Energy | 3000 | Turn torque | 275 | Cloaking device | Heavy |
| Recharge | 100 | Riptime/cost | - | Dispenser | Probes (all kinds), plasgens, heavy plasgens. |
- Can not ripcord.
- Is a small rip receiver.
- Relays lead indicator.
Flagship II - Attack devestator
| Cost: $7000 |
Requires shipyard - Medium class.
- Signature increased to 350%
- Hitpoints increased to 6000
- Gains ability to teleport (20secs, 4000 cost)
- Gains a fourth turret (Full AC, skycap, or Long Tom)
- Gains ability to mount skyripper in main weapon slots
Flagship III - Attack cruiser
| Cost: $8000 |
Requires shipyard - Heavy class.
- Armour class improved to Extra Heavy
- Mass increased to 4000, lowering power-weight ratio to 12.5
- Max speed lowered to 70mps
- Signature increased to 400%
- Scan increased to 3600m
- Hitpoints improved to 8000
- Energy improved to 4000 total, 120 recharge
- Gains ability to mount Long Tom or skycap in main weapon slots
Flagship IV - Assault cruiser
| Cost: $10000 |
Requires shipyard - Super heavy class.
- Mass increased to 5600, lowering power-weight ratio to 8.9
- Signature increased to 500%
- Hitpoints improved to 10000
- Energy improved to 4675 total
- Becomes a full rip receiver
- Gains 2 more weapon slots (skyrippers, Long Tom, skycaps, or full AC)