Omicron Hive

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ALLEGOPEDIA
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FACTIONS
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Dreghklar Ga'Taraan
GigaCorp Iron Coalition
Omicron Hive Rixian Unity
Technoflux Draconium
Phoenix Valkyrie
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Eject Pod Interceptor
Fighter Scout
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Medium Class
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Outpost Refinery
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Garrison Shipyard
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Expansion Complex Supremacy Center
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The Omicron Hive - Arachnids with a hive mentality, their civilisation was a primitive one until they were contacted by the reptoid race known as the Dhilani. This warlike race almost annihilated the species before the Omicrons surrendered to enslavement. Working under their new masters the arachnids quickly learned the secret of metal working and higher technologies. They built giant spaceships deep within the earth of their homeworld, safe from the prying eyes of the Dhilani. The rebellion against the Dhilani overlords happened swiftly, the earth opening up and spewing hundreds of Omicron spaceships which fought the Dhilani craft viciously as they tried to escape. Thousands of Omicron lives were lost to the reptoid's superior weaponry but the Queenship escaped to deep space, searching for a new home and ready to defend themselves against any interlopers.


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The Omicron Hive are the newest race to enter the Allegiance universe. They are slower than normal at learning, with a five minute research time.

This faction was released in CC_09 core on April 9th 2010.


Omicron Hive

Information taken from CC_09.
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Starting ship(s)
Scout
Fighter

Faction statistics

Health Ships Weapons Economy
Ship hull[1] 98% Top speed 100% EW range 90% Starting money 100%
Ship shield 95% Acceleration 98% PW range 110% Payday $600
Ship shield repair 90% Turn rate 120% PW damage 100% Mining speed 110%
Station hull 100% Torque 130% Missile tracking 95% Miner capacity 85%
Station shield 90% Sensors 110% Missile damage 95% He3 yield 100%
Station hull repair 90% Signature[2] 105% Energy 95% Research time 5 minutes
Station shield repair 90% Ripcording[3] 100% Research costs 100%
1  ·   Standard ship hull is 90%.
2  ·   Note that ship signature is divided by this number, so a higher number is better.
3  ·   Note that ripcord time is divided by this number, so a higher number is better.

Faction unique traits

  • 20% cost reduction on small ships.
  • 10% cost reduction on capital ships.
  • Techbase constructors have 5 minutes preparation time.
  • Troop transports and stealth bombers have a mini-AC turret.
  • Bomber functions differently to normal:
    • Bomber has 3 turret slots.
    • Does not use missiles (except aleph res). Instead, the first turret slot can mount AB-Hammer
    • Bomber can drop mines.
  • Teleports and refineries combined into one station, the Tele-refinery.
    • TeleRefinery has light armour class.
  • Shipyard:
    • Medium class:
      • No frigate available.
      • The devastator is available at medium class.
      • It's skyripper can be used to eliminate minor stations with relative ease, but is quite weak when used against techbase hull.
    • Heavy class:
      • No cruiser available.
      • Advanced devastator available instead. It has two skyrippers instead of one.
      • Battlecruiser does not mount anti-base missiles, but can mount anti-ship missiles and mines.
      • The battlecruiser has 3 gunmounts instead of one. The primary gunmount can mount the A-B Omega cannon.
    • Super heavy class:
      • Battleship does not mount anti-base missiles, but can mount anti-ship missiles and mines.
      • The battleship has 2 gunmounts instead of one.
      • The battleship has skyripper turrets, is a large rip receiver, and relays the lead indicator.

Faction unique tech

  • TeleRefinery - light base that is teleporter and refinery
  • Hammer turret - an antibase weapon, mounted on bombers (replaces SRM AB)
  • Omega cannon - an antibase weapon, mounted on Battlecruisers (replaces Nuke)

Ideal settings

  • ??? As the faction has not been released yet, the best settings for a "real" game have yet to be determined.

Faction strategies

  • Opening strategy
    • To keep your initial income rolling you may want to push the teleref and use it in its refinery capacity. This will leave you without a home rip however, and you may want to consider getting a carrier.
    • Because their techbase cons take 5 minutes to prepare, you will want to begin partialing investment into early as possible.

See also