Omicron Hive

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Dreghklar Ga'Taraan
GigaCorp Iron Coalition
Omicron Hive Rixian Unity
Technoflux Draconium
Phoenix Valkyrie
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The Omicron Hive - Arachnids with a hive mentality, their civilisation was a primitive one until they were contacted by the reptoid race known as the Dhilani. This warlike race almost annihilated the species before the Omicrons surrendered to enslavement. Working under their new masters the arachnids quickly learned the secret of metal working and higher technologies. They built giant spaceships deep within the earth of their homeworld, safe from the prying eyes of the Dhilani. The rebellion against the Dhilani overlords happened swiftly, the earth opening up and spewing hundreds of Omicron spaceships which fought the Dhilani craft viciously as they tried to escape. Thousands of Omicron lives were lost to the reptoid's superior weaponry but the Queenship escaped to deep space, searching for a new home and ready to defend themselves against any interlopers.


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The Omicron Hive are the newest race to enter the Allegiance universe. They are a turret-based faction with weaker missiles and main guns. Their teams field less ships, but each one has enough firepower to take two opponents.

They are slower than normal at learning, with a five minute research time. To get the most from their technology they need to build a Colony of Knowledge, which can be upgraded to a shipyard.

This faction has yet to be released.


Omicron Hive

Information taken from OH's development thread.
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Starting ship(s)
Scout

Faction statistics

Health Ships Weapons Economy
Ship hull[1] 98% Top speed 100% EW range 90% Starting money 100%
Ship shield 95% Acceleration 98% PW range 110% Payday $600
Ship shield repair 98% Turn rate 120% PW damage 100% Mining speed 110%
Station hull 100% Torque 100% Missile tracking 95% Miner capacity 85%
Station shield 90% Sensors 110% Missile damage 95% He3 yield 110%
Station hull repair 100% Signature[2] 105% Energy 95% Research time 5 minutes
Station shield repair 95% Ripcording[3] 100% Research costs 100%
1  ·  
Standard ship hull is 90%.
2  ·  
Note that ship signature is divided by this number, so a higher number is better.
3  ·  
Note that ripcord time is divided by this number, so a higher number is better.

Faction unique traits

  • Nearly every ship has a turret, including the basic scout.
  • Outposts are given heavy armour class.
  • Teleports and refineries combined into one station, the teleref.
  • Teleref has light armour class.
  • Faction has unique turrets which have greater range, less spread, higher bullet speed, and higher rates of fire.
  • However the turrets do less damage per second (assuming 100% accuracy)
  • Only missile available is the seeker.
  • Anti-base weapons are often mounted only on turret slots.
  • No gunships available.

Faction unique tech

  • Galvonic blasters are turret only.
  • Teleref - light base that is teleporter and refinery
  • Mu turret - a MiniAC equivalent; available to most small craft, and transports
  • Theta turret - a minigun turret equivalent; for interceptors only
  • Tau turret - a AC equivalent; for figbees, bbrs, and capships
  • Psi turret - a skycap equivalent; for heavy bbrs and capships
  • Hammer turret - an antibase weapon
  • Anti-shield gun - for transports
  • Omega weapon - A nuke equivalent; for capships
  • Colony of Knowledge & Support - A turret upgrade research station/shipyard.

Ideal settings

  • ??? As the faction has not been released yet, the best settings for a "real" game have yet to be determined.

Pilot tactics

  • Teamwork is gonna be important here. With two people manning each ship, you will be out numbered the majority of the time 2-1, so enemy sectors need to be swarmed with as many ships as possible (like a swarm of bees) with the group staying together to focus firepower.
  • When operating as a single ship keeping off enemy sensors as much as possible will be of great importance to get objectives completed.

Faction strategies

  • To keep your early mining rolling you will need to push the initial teleref con. You will probably want to get a carrier to act as a home rip until you get a 2nd teleref out.
  • ??? As the faction has not been released yet, common strategies for a "real" game have yet to be determined.