Teleport receiver: Difference between revisions

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==Exceptions==
==Factions==
=====GigaCorp=====
{|cellpadding=7
|-
|[[File:Bios-tele.jpg|thumb|center|Bios teleport receiver]]
|valign="ttele"|<br>
'''Bios'''
*Nothing special.
|-
|[[Image:Belters-tele.jpg|thumb|center|Belters teleport receiver]]
|valign="ttele"|<br>
'''Belters'''
*Nothing special
|-
|[[File:Dreg-tele.jpg|thumb|center|Dreghklar Empire teleport receiver]]
|valign="ttele"|<br>
'''Dreghklar Empire'''
*Nothing special
|-
|[[File:Gat-tele.jpg|thumb|center|Ga'Taraan Federation teleport receiver]]
|valign="ttele"|<br>
'''Ga'Taraan Federation'''
*Nothing special
|-
|[[File:Giga-tele.jpg|thumb|center|GigaCorp teleport receiver]]
|valign="ttele"|<br>
'''GigaCorp'''
*All GigaCorp minor stations have light base armour class, and thus can be damaged by any weapon.
*All GigaCorp minor stations have light base armour class, and thus can be damaged by any weapon.
*Can rescue pods.
*Can rescue pods.
 
|-
=====Iron Coalition=====
|[[File:Rix-tele.jpg|thumb|center|Rixian Unity teleport receiver]]
|valign="ttele"|<br>
'''Rixian Unity'''
*Nothing special
|-
|[[File:Ic-tele.jpg|thumb|center|Iron Coalition teleport receiver]]
|valign="ttele"|<br>
'''Iron Coalition'''
*All Iron Coalition minor stations have heavy base armour class, and thus can not be damaged by galvs (and take less damage from other anti-base weapons).
*All Iron Coalition minor stations have heavy base armour class, and thus can not be damaged by galvs (and take less damage from other anti-base weapons).
*Can rescue pods.
*Can rescue pods.
 
|-
=====Technoflux=====
|[[File:Tf-tele.jpg|thumb|center|Technoflux teleport receiver]]
|valign="ttele"|<br>
'''Technoflux'''
*Can rescue pods.
*Can rescue pods.
|}
'

Revision as of 04:15, 4 May 2009

ALLEGOPEDIA
About History
FACTIONS
Belters Bios
Dreghklar Ga'Taraan
GigaCorp Iron Coalition
Omicron Hive Rixian Unity
Technoflux Draconium
Phoenix Valkyrie
SHIPS
Buying Ships
Small Class
Eject Pod Interceptor
Fighter Scout
Stealth Fighter Other Small Ships
Medium Class
Bomber Fighter Bomber
Gunship Stealth Bomber
Troop Transport Other Medium Ships
Capital Class
Assault Ship Attack Carrier
Battlecruiser Battleship
Corvette Cruiser
Destroyer Devastator
Freighter Frigate
Other Capital Ships
Ship Equipment
Dispenser Items Missiles
Weapons Other Equipment
AI Drone Ships
Carrier Caltrop
Constructor Miner
Tower Other Drones
BASES
Buying Bases
Minor Bases
Outpost Refinery
Teleport Receiver Other Minor Bases
Special Bases
Garrison Shipyard
Technology Bases
Expansion Complex Supremacy Center
Tactical Laboratory Other Tech Bases

The teleport receiver, as its name implies, allows ships with the ripcord ability to teleport to it. The teleport receiver has unlimited energy reserves and so any number of ships can teleport to it at once.

The teleport can be used to secure territory, especially by supremacy teams. It is more often used to "leapfrog" other constructors forwards, for instance building one right next to a techrock and then building the techbase constructor.

It is essential to have at least one teleport near a dockable station so that pilots can return home for rearming. This teleport should preferably be directly in front of a green door.


Station statistics

Information taken from CC_03. Values are representative only (many factions have had their stations individually tweaked for balance).

Teleport receiver
tele icon


Construction Station attributes Station abilities
Cost $3000 Armour class Minor base
  • Any ship can ripcord to it at any time
Construction time 90 Hull 6666
Asteroid reqd Generic (brown) Shield 3333
Constructor type Small Signature 50%
Prerequisites None Scan 2400

Factions

Bios teleport receiver

Bios

  • Nothing special.
Belters teleport receiver

Belters

  • Nothing special
Dreghklar Empire teleport receiver

Dreghklar Empire

  • Nothing special
Ga'Taraan Federation teleport receiver

Ga'Taraan Federation

  • Nothing special
GigaCorp teleport receiver

GigaCorp

  • All GigaCorp minor stations have light base armour class, and thus can be damaged by any weapon.
  • Can rescue pods.
Rixian Unity teleport receiver

Rixian Unity

  • Nothing special
Iron Coalition teleport receiver

Iron Coalition

  • All Iron Coalition minor stations have heavy base armour class, and thus can not be damaged by galvs (and take less damage from other anti-base weapons).
  • Can rescue pods.
Technoflux teleport receiver

Technoflux

  • Can rescue pods.

'