Interceptor: Difference between revisions

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*+1 weapon slot (minigun or EMP cannon)
*+1 weapon slot (minigun or EMP cannon)


==Exceptions==
==Factions==
[[File:Bios-int.jpg|thumb|left|Bios interceptor]]
=====Bios=====
=====Bios=====
*Can mount heavy cloak.
*Can mount heavy cloak.
 
{{clear}}
[[File:Belt int.png|thumb|left|Belters interceptor]]
=====Belters=====
=====Belters=====
*Can mount dis or gatt in any and all weapon slots.
*Can mount dis or gatt in any and all weapon slots.
*Heavy int can mount [[nan]] on its first weapon slot.
*Heavy int can mount [[nan]] on its first weapon slot.
*Can mount dumbfire missiles.
*Can mount dumbfire missiles.
*Once researched, can continue to use interceptors after exp dies.
*Once researched, can continue to use MK II version even after exp dies.
 
{{clear}}
[[File:Dreg interceptor.png|thumb|left|Dreghklar Empire interceptor]]
=====Dreghklar Empire=====
*Nothing special
{{clear}}
[[File:Gt-int.jpg|thumb|left|Ga'Taraan Federation interceptor]]
=====Ga'Taraan Federation=====
*Nothing special
{{clear}}
[[File:Giga-int.jpg|thumb|left|GigaCorp interceptor]]
=====GigaCorp=====
=====GigaCorp=====
*Once heavy ints are researched [[luxury interceptor]]s become available for $500 each.
*Once heavy ints are researched [[luxury interceptor]]s become available for $500 each.
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**Has 33% less fuel
**Has 33% less fuel
**Has lead indicator
**Has lead indicator
{{clear}}
[[File:Rix-int.jpg|thumb|left|Rixian Unity interceptor]]
=====Rixian Unity=====
*Nothing special
{{clear}}
[[File:Ic-int.jpg|thumb|left|Iron Coalition interceptor]]
=====Iron Coalition=====
*Nothing special
{{clear}}
[[File:Tf-int.jpg|thumb|left|Technoflux interceptor]]
=====Technoflux=====
*Mk II and III versions have a lead indicator.

Revision as of 23:49, 3 May 2009

ALLEGOPEDIA
About History
FACTIONS
Belters Bios
Dreghklar Ga'Taraan
GigaCorp Iron Coalition
Omicron Hive Rixian Unity
Technoflux Draconium
Phoenix Valkyrie
SHIPS
Buying Ships
Small Class
Eject Pod Interceptor
Fighter Scout
Stealth Fighter Other Small Ships
Medium Class
Bomber Fighter Bomber
Gunship Stealth Bomber
Troop Transport Other Medium Ships
Capital Class
Assault Ship Attack Carrier
Battlecruiser Battleship
Corvette Cruiser
Destroyer Devastator
Freighter Frigate
Other Capital Ships
Ship Equipment
Dispenser Items Missiles
Weapons Other Equipment
AI Drone Ships
Carrier Caltrop
Constructor Miner
Tower Other Drones
BASES
Buying Bases
Minor Bases
Outpost Refinery
Teleport Receiver Other Minor Bases
Special Bases
Garrison Shipyard
Technology Bases
Expansion Complex Supremacy Center
Tactical Laboratory Other Tech Bases

The interceptor is the ultimate defensive ship, although it can be used in close ranged assaults. It has no shields, no missiles and no ripcord ability but its high maneuverability, strong hull and powerful miniguns more than make up for it. It has a low top speed and relies on its booster heavily - an int with no fuel is very little threat.

Since ints have no ripcord ability the commander must build outposts or techbases at the edges of their territory to give his pilots somewhere to launch from. As such, the interceptor is strongly associated with "constructor pushes": where the team escorts an outpost constructor into an enemy sector, defends it while it builds, then uses it as a launch platform to camp the enemy base before launching the more vulnerable bomber or troop transport.

Ints were developed to stay near stations with their inherently large scan ranges, and so the engineers never thought to equip ints with a decent scanning suite of their own. As such int pilots rely on their teammates to supply info when in enemy sectors - many an int has been podded by a lower quality pilot simply because they couldn't find them to fight back.


Ship statistics

Information taken from CC_03. Values are representative only (many factions have had their ships individually tweaked for balance).

Mk I - Light interceptor
Interceptor icon

Available as a starting ship for Dreghklar Empire and Iron Coalition. It is available to Technoflux and Bios once a Expansion Complex is built.

Ship Handling Equipment
Armor class Medium Mass 20 Weapons Two weapon slots
(Minigun or EMP cannon)
Hitpoints 600 Max thrust 300 Missiles -
ECM 1 Power-weight ratio 15 Turrets -
Scan 400 Max speed 75 Shield -
Signature 75% Turn rate 1 Booster Normal or light
Energy 1200 Turn torque 125 Cloaking device -
Recharge 60 Riptime/cost - Dispenser Pulse probes


Mk II - Interceptor
Interceptor icon

Requires an Expansion Complex to research. Available as long as Exp stays alive.

  • Hitpoints increased to 700
  • Max speed increased to 80
  • Fuel increased to 15
Mk III - Heavy interceptor
Interceptor icon

Requires Interceptor and advanced exp to research. Available as long as exp stays alive.

  • Hitpoints increased to 750
  • Max speed increased to 90
  • Scan increased to 500
  • Fuel increased to 16
  • +1 weapon slot (minigun or EMP cannon)

Factions

Bios interceptor
Bios
  • Can mount heavy cloak.


Belters interceptor
Belters
  • Can mount dis or gatt in any and all weapon slots.
  • Heavy int can mount nan on its first weapon slot.
  • Can mount dumbfire missiles.
  • Once researched, can continue to use MK II version even after exp dies.


Dreghklar Empire interceptor
Dreghklar Empire
  • Nothing special


Ga'Taraan Federation interceptor
Ga'Taraan Federation
  • Nothing special


GigaCorp interceptor
GigaCorp
  • Once heavy ints are researched luxury interceptors become available for $500 each.
    • Can ripcord (20 sec)
    • Has better scanrange (600 m)
    • Has 33% less fuel
    • Has lead indicator


Rixian Unity interceptor
Rixian Unity
  • Nothing special


Iron Coalition interceptor
Iron Coalition
  • Nothing special


Technoflux interceptor
Technoflux
  • Mk II and III versions have a lead indicator.