Scout: Difference between revisions
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==Factions== | ==Factions== | ||
[[File:Bios-scout.png|thumb| | {|cellpadding=7 | ||
= | |- | ||
|[[File:Bios-scout.png|thumb|center|Bios scout]] | |||
|valign="top"|<br>'''Bios | |||
*Can mount heavy cloak. | *Can mount heavy cloak. | ||
|- | |||
[[File:Belters-scout.png|thumb| | |[[File:Belters-scout.png|thumb|center|Belters scout]] | ||
= | |valign="top"|<br>'''Belters | ||
*Can mount booster or light booster | *Can mount booster or light booster | ||
*Can not mount small shield | *Can not mount small shield | ||
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*Can purchase a sanctuary for $100 | *Can purchase a sanctuary for $100 | ||
*Heavy scout can mount minigun in its weapon slot. | *Heavy scout can mount minigun in its weapon slot. | ||
|- | |||
[[File:Dreg-scout.png|thumb| | |[[File:Dreg-scout.png|thumb|center|Dreghklar Empire scout]] | ||
= | |valign="top"|<br>'''Dreghklar Empire | ||
*Nothing special | *Nothing special | ||
|- | |||
[[File:GT-scout.png|thumb| | |[[File:GT-scout.png|thumb|center|Ga'Taraan Federation scout]] | ||
= | |valign="top"|<br>'''Ga'Taraan Federation | ||
*Has a 2nd weapon slot, which can only mount a nan. | *Has a 2nd weapon slot, which can only mount a nan. | ||
*Can not mount quickfire missiles. | *Can not mount quickfire missiles. | ||
|- | |||
[[File:Giga-scout.png|thumb| | |[[File:Giga-scout.png|thumb|center|GigaCorp scout]] | ||
= | |valign="top"|<br>'''GigaCorp | ||
*Once heavy scouts are researched [[luxury scout]]s become available for $500 each. | *Once heavy scouts are researched [[luxury scout]]s become available for $500 each. | ||
|- | |||
[[File:Rix-scout.png|thumb| | |[[File:Rix-scout.png|thumb|center|Rixian Unity scout]] | ||
= | |valign="top"|<br>'''Rixian Unity | ||
*Can not mount missiles | *Can not mount missiles | ||
*Can purchase an improved version, the Scout (SR), for $500 | *Can purchase an improved version, the Scout (SR), for $500 | ||
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**It has higher signature (~ +60%) | **It has higher signature (~ +60%) | ||
*The heavy scout can mount mini-AC on its weapon slot (the hvy SR version cannot though) | *The heavy scout can mount mini-AC on its weapon slot (the hvy SR version cannot though) | ||
|- | |||
[[File:IC-scout.png|thumb| | |[[File:IC-scout.png|thumb|center|Iron Coalition scout]] | ||
= | |valign="top"|<br>'''Iron Coalition | ||
*Can purchase a rescue probe for $250. | *Can purchase a rescue probe for $250. | ||
|- | |||
[[File:TF-scout.png|thumb| | |[[File:TF-scout.png|thumb|center|Technoflux scout]] | ||
= | |valign="top"|<br>'''Technoflux | ||
*Can not mount missiles. | *Can not mount missiles. | ||
*Can equip light booster. | *Can equip light booster. | ||
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*Can purchase a rescue beacon for $100. | *Can purchase a rescue beacon for $100. | ||
*Technoflux use plasgens instead of prox mines (although the two are interchangeable) | *Technoflux use plasgens instead of prox mines (although the two are interchangeable) | ||
|} | |||
==See also== | |||
*[[Cadet I]] lesson on [[Cadet I/The scout|the scout]]. | |||
Revision as of 00:25, 5 May 2009
| ALLEGOPEDIA | |
| About | History |
| FACTIONS | |
| Belters | Bios |
| Dreghklar | Ga'Taraan |
| GigaCorp | Iron Coalition |
| Omicron Hive | Rixian Unity |
| Technoflux | Draconium |
| Phoenix | Valkyrie |
| SHIPS | |
| Buying Ships | |
| Small Class | |
| Eject Pod | Interceptor |
| Fighter | Scout |
| Stealth Fighter | Other Small Ships |
| Medium Class | |
| Bomber | Fighter Bomber |
| Gunship | Stealth Bomber |
| Troop Transport | Other Medium Ships |
| Capital Class | |
| Assault Ship | Attack Carrier |
| Battlecruiser | Battleship |
| Corvette | Cruiser |
| Destroyer | Devastator |
| Freighter | Frigate |
| Other Capital Ships | |
| Ship Equipment | |
| Dispenser Items | Missiles |
| Weapons | Other Equipment |
| AI Drone Ships | |
| Carrier | Caltrop |
| Constructor | Miner |
| Tower | Other Drones |
| BASES | |
| Buying Bases | |
| Minor Bases | |
| Outpost | Refinery |
| Teleport Receiver | Other Minor Bases |
| Special Bases | |
| Garrison | Shipyard |
| Technology Bases | |
| Expansion Complex | Supremacy Center |
| Tactical Laboratory | Other Tech Bases |
Scouts are the most utilitarian ship in the game. They explore the map, monitor enemy movements, deploy sensor probes, and most critically act as escort ships because they are the only ship that can carry the nanite repair system.
At the beginning of every game, Scouts play an essential role in detecting alephs, asteroids and enemy presence. Should they run in an unescorted constructor or miner they should be able to destroy it alone if it's still early in the game. They must also support the constructors that are going in unsecured territory using their Nanite Repair System, along with other escort ships.
All game long, it is mandatory to have deployed probes to see the enemy's movements. Whether it is for spotting incoming threats, constructors or miners, probes are the eyes of the team. An unprobed sector can often result in being surprised by a full bomber run. Scouts, along with their probes, spy on the enemy, detect their stations, ships, including their utility ships, thus allowing for assaults on all of those while preventing surprise attacks.
Later in the game, scouts play a key role in supporting bombers as they travel in deeper space and enemy territory. Stations are always heavily defended, and Nans are often what makes the difference between success and failure. A team that always has quality Nans standing by usually wins. Nans are also used during heavy troop transport assaults to repair it as it captures the station. Nans are also essential in saving miners under attack.
Scouts are used in teleport probe assaults, as they are the ones deploying the probe which is central to the assault.
Ship statistics
Information taken from CC_03. Values are representative only (many factions have had their ships individually tweaked for balance).
Mk I - Scout
Available to all factions from beginning of game.
| Ship | Handling | Equipment | |||
| Armor class | Light | Mass | 40 | Weapons | One (Gatt, dis, or nan) |
| Hitpoints | 200 | Max thrust | 1200 | Missiles | Quickfire, Seekers, or Dumbfires |
| ECM | 1 | Power-weight ratio | 30 | Turrets | - |
| Scan | 2400 | Max speed | 160 | Shield | Small |
| Signature | 75% | Turn rate | 0.87 | Booster | Retro |
| Energy | 1200 | Turn torque | 174 | Cloaking device | - |
| Recharge | 60 | Riptime/cost | 10 secs / 1000 | Dispenser | Mines (all kinds), probes (all kinds) |
Mk II - Advanced scout
Requires a starbase to research. Available until end of game.
- Hitpoints increased to 225
- Scan increased to 3000
- Sig reduced to 50%
- Energy increased to 1500
- Max speed increased to 180
- +1 missile per rack
- Fuel increased to 5
Mk III - Heavy scout
Requires Adv scout and any techbase to research. Available as long as at least one techbase exists.
- Hitpoints increased to 250
- Energy increased to 1800
- Thrust increased to 1440
- Fuel increased to 6
- +1 missile per rack
- Can mount quicklaunch missiles
- +1 item per dispenser slot
- +1 turret (Mini-AC only)
Factions
Bios
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Belters
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Dreghklar Empire
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Ga'Taraan Federation
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GigaCorp
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Rixian Unity
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Iron Coalition
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Technoflux
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