Other small class ships: Difference between revisions
(Created page with '{{Academy index}} ''Information taken from CC_03. ==Belters== ===Omni fighter=== Once belters have researched either adv sf, adv fig, or hvy int then they can research omni ...') |
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==[[Belters]]== | ==[[Belters]]== | ||
= | ::''Abbreviation: Omni | ||
<h5 style="text-align: center;">Omni fighter</h5> | |||
{{center|[[Image:Dn hifigomnbmp.PNG|Omni fighter icon]]}} | |||
{{center|Cost: $500<br> | |||
[[File:Belters-omni.png|thumb|Belters omni fighter]]}} | |||
Once belters have researched either adv sf, adv fig, or hvy int then they can research omni fighters under the [[starbase]]. The omni fig costs $500 and can mount equipment from any small ship class. | Once belters have researched either adv sf, adv fig, or hvy int then they can research omni fighters under the [[starbase]]. The omni fig costs $500 and can mount equipment from any small ship class. | ||
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|Armor class || Medium | |Armor class || Medium | ||
|Mass || 64 | |Mass || 64 | ||
|width=15%|[[Weapons]]||Three weapon slots (gatt, dis, mini, emp, sniper, util)<bR>Can mount [[nan]] in the primary slot | |width=15%|[[Weapons]]||Three weapon slots <br>(gatt, dis, mini, emp, sniper, util)<bR>Can mount [[nan]] and [[galv]] in the primary slot | ||
|- | |- | ||
|Hitpoints || 750 | |Hitpoints || 750 | ||
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|- | |- | ||
|ECM || 1 | |ECM || 1 | ||
| | |Power-weight ratio|| 16 | ||
|Turrets|| | |Turrets|| - | ||
|- | |- | ||
|Scan || 1200 | |Scan || 1200 | ||
| | |Max speed || 120 | ||
|Shield|| | |Shield|| - | ||
|- | |- | ||
|Signature || 90% | |Signature || 90% | ||
|Turn | |Turn rate || 1 | ||
|Booster|| | |Booster|| Light, regular, heavy | ||
|- | |- | ||
|Energy || 1500 | |Energy || 1500 | ||
| | |Torque-weight ratio|| 6.3 | ||
|Cloaking device|| Regular only | |Cloaking device|| Regular only | ||
|- | |- | ||
|Recharge || 90 | |Recharge || 90 | ||
| | |Riptime/cost || 7secs/600 | ||
|[[Dispenser]]|| Minepacks, EMP mines | |[[Dispenser]]|| Minepacks, EMP mines, pulse probes, | ||
|} | |} | ||
==[[GigaCorp]]== | ==[[GigaCorp]]== | ||
= | <h5 style="text-align: center;">[[AFS patroller|Patroller]]</h5> | ||
{{center|''Abbreviation: Pat, patty | |||
[[Image:Dn hipatbmp.PNG|Patroller icon]]<br> | |||
[[File:Giga-patroller.jpg|thumb|GigaCorp patroller]]}} | |||
GigaCorp starts the game with only a weak [[scout]] available. However they may research patroller under the [[garrison]] menu which acts as a cross between a scout and a fighter and can be quite useful until their proper tech is established. Note, the patroller is effectively useless without light booster, which must also be researched. | GigaCorp starts the game with only a weak [[scout]] available. However they may research patroller under the [[garrison]] menu which acts as a cross between a scout and a fighter and can be quite useful until their proper tech is established. Note, the patroller is effectively useless without light booster, which must also be researched. | ||
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|- | |- | ||
|ECM || 1 | |ECM || 1 | ||
| | |Power-weight ratio||30 | ||
|Turrets|| | |Turrets|| - | ||
|- | |- | ||
|Scan || 1200 | |Scan || 1200 | ||
| | |Max speed || 110 | ||
|Shield|| Small | |Shield|| Small | ||
|- | |- | ||
|Signature || 100% | |Signature || 100% | ||
|Turn | |Turn rate || 1 | ||
|Booster|| Light | |Booster|| Light, retro | ||
|- | |- | ||
|Energy || 1200 | |Energy || 1200 | ||
| | |Torque-weight ratio|| 6.3 | ||
|Cloaking device|| | |Cloaking device|| - | ||
|- | |- | ||
|Recharge || 60 | |Recharge || 60 | ||
| | |Riptime/cost || 10secs/1200 | ||
|[[Dispenser]]|| Mines (all kinds), | |[[Dispenser]]|| Mines (all kinds), probes (all kinds) | ||
|} | |} | ||
= | <h5 style="text-align: center;">Luxury scout</h5> | ||
Once GigaCorp research [[heavy scout]]s they also get luxury scouts available, at a cost of $500 each. | {{center|[[Image:Dn hisctlxybmp.PNG|Lxy scout icon]]<bR> | ||
''Abbreviation: lux/lxy scout<br> | |||
Cost: $500<br> | |||
[[File:Giga-scout-lux.png|thumb|GigaCorp luxury scout]]}} | |||
Once GigaCorp research [[heavy scout]]s they also get luxury scouts available, at a cost of $500 each. Its most notable advantages are the higher scan, more items in the dispenser, and the full turret. | |||
{|cellpadding=8 cellspacing=0 border=1 style="text-align:center" align="center" width=70% | {|cellpadding=8 cellspacing=0 border=1 style="text-align:center" align="center" width=70% | ||
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|- | |- | ||
|ECM || 1 | |ECM || 1 | ||
| | |Power-weight ratio||36 | ||
|Turrets||One (Full AC) | |Turrets||One (Full AC) | ||
|- | |- | ||
|Scan || 3600 | |Scan || 3600 | ||
| | |Max speed || 180 | ||
|Shield|| Small | |Shield|| Small | ||
|- | |- | ||
|Signature || 60% | |Signature || 60% | ||
|Turn | |Turn rate || 0.9 | ||
|Booster|| Retro | |Booster|| Retro | ||
|- | |- | ||
|Energy || 1800 | |Energy || 1800 | ||
| | |Torque-weight ratio|| 4.4 | ||
|Cloaking device|| | |Cloaking device|| - | ||
|- | |- | ||
|Recharge || 60 | |Recharge || 60 | ||
| | |Riptime/cost || 10secs/600 | ||
|[[Dispenser]]|| | |[[Dispenser]]|| Prox, mine packs, probes (all kinds) | ||
|} | |} | ||
= | <h5 style="text-align: center;">Luxury fighter</h5> | ||
Once GigaCorp research [[fighter|advanced fighter]]s they also get luxury fighters available, at a cost of $500 each. | {{center|[[Image:Dn hifiglxybmp.PNG|Lxy fig icon]]<bR> | ||
''Abbreviation: lux/lxy fig<bR> | |||
Cost: $500<br> | |||
{{imagify}}}} | |||
Once GigaCorp research [[fighter|advanced fighter]]s they also get luxury fighters available, at a cost of $500 each. Its most notable advantages are the 4th weapon slot, the ability to mount prox, and the +1 missile per rack. It cannot mount galv however. | |||
{|cellpadding=8 cellspacing=0 border=1 style="text-align:center" align="center" width=70% | {|cellpadding=8 cellspacing=0 border=1 style="text-align:center" align="center" width=70% | ||
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|- | |- | ||
|ECM || 1 | |ECM || 1 | ||
| | |Power-weight ratio||25 | ||
|Turrets|| | |Turrets|| - | ||
|- | |- | ||
|Scan || 1200 | |Scan || 1200 | ||
| | |Max speed || 120 | ||
|Shield|| Small | |Shield|| Small | ||
|- | |- | ||
|Signature || 100% | |Signature || 100% | ||
|Turn | |Turn rate || 1 | ||
|Booster|| Light, regular, or heavy | |Booster|| Light, regular, cruise or heavy | ||
|- | |- | ||
|Energy || 1500 | |Energy || 1500 | ||
| | |Torque-weight ratio ||6.3 | ||
|Cloaking device|| | |Cloaking device|| - | ||
|- | |- | ||
|Recharge || 90 | |Recharge || 90 | ||
| | |Riptime/cost || 7secs/600 | ||
|[[Dispenser]]|| Mines (all kinds) | |[[Dispenser]]|| Mines (all kinds), probes (all kinds) | ||
|} | |} | ||
= | <h5 style="text-align: center;">Luxury interceptor</h5> | ||
Once GigaCorp research [[heavy interceptor]]s they also get luxury ints available, at a cost of $500 each. | {{center|[[Image:Dn hiintlxybmp.PNG|Lxy int icon]]<bR> | ||
''Abbreviation: Lux/lxy int<br> | |||
Cost: $500<br> | |||
[[File:Giga-int-lux.png|thumb|GigaCorp luxury interceptor]]}} | |||
Once GigaCorp research [[heavy interceptor]]s they also get luxury ints available, at a cost of $500 each. Its advantages are the better gunmounts, the ability to ripcord and lead inticator. Its disadvantage is low amount of fuel. | |||
{|cellpadding=8 cellspacing=0 border=1 style="text-align:center" align="center" width=70% | {|cellpadding=8 cellspacing=0 border=1 style="text-align:center" align="center" width=70% | ||
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|Armor class || Medium | |Armor class || Medium | ||
|Mass || 20 | |Mass || 20 | ||
|width=15%|[[Weapons]]||Three weapon slots (mini or EMP | |width=15%|[[Weapons]]||Three weapon slots (mini or EMP) | ||
|- | |- | ||
|Hitpoints || 825 | |Hitpoints || 825 | ||
|Max thrust || 300 | |Max thrust || 300 | ||
|[[Missiles]]|| | |[[Missiles]]|| - | ||
|- | |- | ||
|ECM || 1 | |ECM || 1 | ||
| | |Power-weight ratio||15 | ||
|Turrets|| | |Turrets|| - | ||
|- | |- | ||
|Scan || 600 | |Scan || 600 | ||
| | |Max speed || 90 | ||
|Shield|| | |Shield|| - | ||
|- | |- | ||
|Signature || 75% | |Signature || 75% | ||
|Turn | |Turn rate || 1 | ||
|Booster|| Light or regular | |Booster|| Light or regular | ||
|- | |- | ||
|Energy || 0 | |Energy || 0 | ||
| | |Torque-weight ratio || 6.3 | ||
|Cloaking device|| | |Cloaking device|| - | ||
|- | |- | ||
|Recharge || 60 | |Recharge || 60 | ||
| | |Riptime/cost || 20secs/900 | ||
|[[Dispenser]]|| Pulse probes | |[[Dispenser]]|| Pulse probes | ||
|} | |} | ||
= | <h5 style="text-align: center;">Luxury stealth fighter</h5> | ||
Once GigaCorp research [[stealth fighter|advanced stealth fighter]]s they also get luxury sfs available, at a cost of $500 each. | {{center|[[Image:Dn hifiglxybmp.PNG|Lxy sf icon]]<bR> | ||
''Abbreviation: Lux/lxy sf<br> | |||
Cost: $500<br> | |||
{{imagify}}}} | |||
Once GigaCorp research [[stealth fighter|advanced stealth fighter]]s they also get luxury sfs available, at a cost of $500 each. Its most notable advantages are the +1 missile per rack, and a recharge rate that equals sig cloak 3's drain rate - giving you infinite cloaking time. | |||
{|cellpadding=8 cellspacing=0 border=1 style="text-align:center" align="center" width=70% | {|cellpadding=8 cellspacing=0 border=1 style="text-align:center" align="center" width=70% | ||
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|- | |- | ||
|ECM || 1.25 | |ECM || 1.25 | ||
| | |Power-weight ratio||36 | ||
|Turrets|| | |Turrets|| - | ||
|- | |- | ||
|Scan || 2000 | |Scan || 2000 | ||
| | |Max speed || 160 | ||
|Shield|| Small | |Shield|| Small | ||
|- | |- | ||
|Signature || 50% | |Signature || 50% | ||
|Turn | |Turn rate || 0.5 | ||
|Booster|| | |Booster|| - | ||
|- | |- | ||
|Energy || 2400 | |Energy || 2400 | ||
| | |Torque-weight ratio|| 1.3 | ||
|Cloaking device|| Regular or heavy | |Cloaking device|| Regular or heavy | ||
|- | |- | ||
|Recharge || 100 | |Recharge || 100 | ||
| | |Riptime/cost || 13.5 / 1200 | ||
|[[Dispenser]]|| EMP mines | |[[Dispenser]]|| EMP mines | ||
|} | |} | ||
[[Category:Small and medium class ships]] | |||
Latest revision as of 19:42, 3 April 2012
| ALLEGOPEDIA | |
| About | History |
| FACTIONS | |
| Belters | Bios |
| Dreghklar | Ga'Taraan |
| GigaCorp | Iron Coalition |
| Omicron Hive | Rixian Unity |
| Technoflux | Draconium |
| Phoenix | Valkyrie |
| SHIPS | |
| Buying Ships | |
| Small Class | |
| Eject Pod | Interceptor |
| Fighter | Scout |
| Stealth Fighter | Other Small Ships |
| Medium Class | |
| Bomber | Fighter Bomber |
| Gunship | Stealth Bomber |
| Troop Transport | Other Medium Ships |
| Capital Class | |
| Assault Ship | Attack Carrier |
| Battlecruiser | Battleship |
| Corvette | Cruiser |
| Destroyer | Devastator |
| Freighter | Frigate |
| Other Capital Ships | |
| Ship Equipment | |
| Dispenser Items | Missiles |
| Weapons | Other Equipment |
| AI Drone Ships | |
| Carrier | Caltrop |
| Constructor | Miner |
| Tower | Other Drones |
| BASES | |
| Buying Bases | |
| Minor Bases | |
| Outpost | Refinery |
| Teleport Receiver | Other Minor Bases |
| Special Bases | |
| Garrison | Shipyard |
| Technology Bases | |
| Expansion Complex | Supremacy Center |
| Tactical Laboratory | Other Tech Bases |
Information taken from CC_03.
Belters
- Abbreviation: Omni
Omni fighter
| Cost: $500 |
Once belters have researched either adv sf, adv fig, or hvy int then they can research omni fighters under the starbase. The omni fig costs $500 and can mount equipment from any small ship class.
| Ship | Handling | Equipment | |||
| Armor class | Medium | Mass | 64 | Weapons | Three weapon slots (gatt, dis, mini, emp, sniper, util) Can mount nan and galv in the primary slot |
| Hitpoints | 750 | Max thrust | 1024 | Missiles | Quickfire, seekers, dumbfires, hunters, killers |
| ECM | 1 | Power-weight ratio | 16 | Turrets | - |
| Scan | 1200 | Max speed | 120 | Shield | - |
| Signature | 90% | Turn rate | 1 | Booster | Light, regular, heavy |
| Energy | 1500 | Torque-weight ratio | 6.3 | Cloaking device | Regular only |
| Recharge | 90 | Riptime/cost | 7secs/600 | Dispenser | Minepacks, EMP mines, pulse probes, |
GigaCorp
Patroller
| Abbreviation: Pat, patty
|
GigaCorp starts the game with only a weak scout available. However they may research patroller under the garrison menu which acts as a cross between a scout and a fighter and can be quite useful until their proper tech is established. Note, the patroller is effectively useless without light booster, which must also be researched.
| Ship | Handling | Equipment | |||
| Armor class | Light | Mass | 36 | Weapons | Two weapon slots (gatt or dis) |
| Hitpoints | 300 | Max thrust | 1080 | Missiles | Quickfire, seekers, dumbfires |
| ECM | 1 | Power-weight ratio | 30 | Turrets | - |
| Scan | 1200 | Max speed | 110 | Shield | Small |
| Signature | 100% | Turn rate | 1 | Booster | Light, retro |
| Energy | 1200 | Torque-weight ratio | 6.3 | Cloaking device | - |
| Recharge | 60 | Riptime/cost | 10secs/1200 | Dispenser | Mines (all kinds), probes (all kinds) |
Luxury scout
Abbreviation: lux/lxy scout |
Once GigaCorp research heavy scouts they also get luxury scouts available, at a cost of $500 each. Its most notable advantages are the higher scan, more items in the dispenser, and the full turret.
| Ship | Handling | Equipment | |||
| Armor class | Light | Mass | 40 | Weapons | One weapon slot (gatt, dis or nan) |
| Hitpoints | 275 | Max thrust | 1440 | Missiles | Quickfire, seekers, dumbfires (quicklaunch versions available too) |
| ECM | 1 | Power-weight ratio | 36 | Turrets | One (Full AC) |
| Scan | 3600 | Max speed | 180 | Shield | Small |
| Signature | 60% | Turn rate | 0.9 | Booster | Retro |
| Energy | 1800 | Torque-weight ratio | 4.4 | Cloaking device | - |
| Recharge | 60 | Riptime/cost | 10secs/600 | Dispenser | Prox, mine packs, probes (all kinds) |
Luxury fighter
Abbreviation: lux/lxy fig
|
Once GigaCorp research advanced fighters they also get luxury fighters available, at a cost of $500 each. Its most notable advantages are the 4th weapon slot, the ability to mount prox, and the +1 missile per rack. It cannot mount galv however.
| Ship | Handling | Equipment | |||
| Armor class | Light | Mass | 36 | Weapons | Four weapon slots (gatt, dis) |
| Hitpoints | 495 | Max thrust | 900 | Missiles | Quickfire, seekers, dumbfires |
| ECM | 1 | Power-weight ratio | 25 | Turrets | - |
| Scan | 1200 | Max speed | 120 | Shield | Small |
| Signature | 100% | Turn rate | 1 | Booster | Light, regular, cruise or heavy |
| Energy | 1500 | Torque-weight ratio | 6.3 | Cloaking device | - |
| Recharge | 90 | Riptime/cost | 7secs/600 | Dispenser | Mines (all kinds), probes (all kinds) |
Luxury interceptor
Abbreviation: Lux/lxy int |
Once GigaCorp research heavy interceptors they also get luxury ints available, at a cost of $500 each. Its advantages are the better gunmounts, the ability to ripcord and lead inticator. Its disadvantage is low amount of fuel.
| Ship | Handling | Equipment | |||
| Armor class | Medium | Mass | 20 | Weapons | Three weapon slots (mini or EMP) |
| Hitpoints | 825 | Max thrust | 300 | Missiles | - |
| ECM | 1 | Power-weight ratio | 15 | Turrets | - |
| Scan | 600 | Max speed | 90 | Shield | - |
| Signature | 75% | Turn rate | 1 | Booster | Light or regular |
| Energy | 0 | Torque-weight ratio | 6.3 | Cloaking device | - |
| Recharge | 60 | Riptime/cost | 20secs/900 | Dispenser | Pulse probes |
Luxury stealth fighter
Abbreviation: Lux/lxy sf
|
Once GigaCorp research advanced stealth fighters they also get luxury sfs available, at a cost of $500 each. Its most notable advantages are the +1 missile per rack, and a recharge rate that equals sig cloak 3's drain rate - giving you infinite cloaking time.
| Ship | Handling | Equipment | |||
| Armor class | Light | Mass | 60 | Weapons | Two weapon slots (sniper or util) |
| Hitpoints | 220 | Max thrust | 2160 | Missiles | Quickfire, seekers, hunters, killers |
| ECM | 1.25 | Power-weight ratio | 36 | Turrets | - |
| Scan | 2000 | Max speed | 160 | Shield | Small |
| Signature | 50% | Turn rate | 0.5 | Booster | - |
| Energy | 2400 | Torque-weight ratio | 1.3 | Cloaking device | Regular or heavy |
| Recharge | 100 | Riptime/cost | 13.5 / 1200 | Dispenser | EMP mines |