Shipyard: Difference between revisions
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The Shipyard is required for any and all capital class ships. Shipyards are not commonly seen as many commanders view them as bit of a "money sink". | The Shipyard is required for any and all capital class ships. Shipyards are not commonly seen as many commanders view them as bit of a "money sink". | ||
At the time of writing{{Ref|1}} the [[community core]] has the shipyard techtree as a linear progression of ship classes. Each level unlocks new capships and better equipment, and must be researched before the next level can be unlocked. All equipment researched in the shipyard are capital ship upgrades, such as large shields and heavy countermeasures. The Shipyard has one Global Attribute (GA) that can be researched: Ship speed. | |||
<small>{{Footnote|1}} - Information based on CC_03.</small> | |||
=====Capital ships===== | =====Capital ships===== | ||
:Light class: | :Light class (comes pre-researched): | ||
::*[[Freighter]] | ::*[[Freighter]] | ||
::*[[Corvette]] | ::*[[Corvette]] | ||
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|- | |- | ||
| colspan=2 width=35%|'''Construction | | colspan=2 width=35%|'''Construction | ||
| colspan=2 width= | | colspan=2 width=30%|'''Station attributes | ||
| colspan=2 width= | | colspan=2 width=35%|'''Station abilities | ||
|- | |- | ||
|Cost||$15000 | |Cost||$15000 | ||
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'''Iron Coalition''' | '''Iron Coalition''' | ||
*Miners can unload He3. | *Miners can unload He3. | ||
*IC can build shipyard [[constructor]]s without | *IC can build shipyard [[constructor]]s without the prerequisite [[techbase]]. | ||
* | **However if they do this then Light Class does not come pre-researched. | ||
|- | |- | ||
|[[File:Tf-shipyard.jpg|thumb|center|Technoflux shipyard]] | |[[File:Tf-shipyard.jpg|thumb|center|Technoflux shipyard]] | ||
Revision as of 00:35, 9 June 2009
| ALLEGOPEDIA | |
| About | History |
| FACTIONS | |
| Belters | Bios |
| Dreghklar | Ga'Taraan |
| GigaCorp | Iron Coalition |
| Omicron Hive | Rixian Unity |
| Technoflux | Draconium |
| Phoenix | Valkyrie |
| SHIPS | |
| Buying Ships | |
| Small Class | |
| Eject Pod | Interceptor |
| Fighter | Scout |
| Stealth Fighter | Other Small Ships |
| Medium Class | |
| Bomber | Fighter Bomber |
| Gunship | Stealth Bomber |
| Troop Transport | Other Medium Ships |
| Capital Class | |
| Assault Ship | Attack Carrier |
| Battlecruiser | Battleship |
| Corvette | Cruiser |
| Destroyer | Devastator |
| Freighter | Frigate |
| Other Capital Ships | |
| Ship Equipment | |
| Dispenser Items | Missiles |
| Weapons | Other Equipment |
| AI Drone Ships | |
| Carrier | Caltrop |
| Constructor | Miner |
| Tower | Other Drones |
| BASES | |
| Buying Bases | |
| Minor Bases | |
| Outpost | Refinery |
| Teleport Receiver | Other Minor Bases |
| Special Bases | |
| Garrison | Shipyard |
| Technology Bases | |
| Expansion Complex | Supremacy Center |
| Tactical Laboratory | Other Tech Bases |
- Abbreviation: sy
The Shipyard is required for any and all capital class ships. Shipyards are not commonly seen as many commanders view them as bit of a "money sink".
At the time of writing[1] the community core has the shipyard techtree as a linear progression of ship classes. Each level unlocks new capships and better equipment, and must be researched before the next level can be unlocked. All equipment researched in the shipyard are capital ship upgrades, such as large shields and heavy countermeasures. The Shipyard has one Global Attribute (GA) that can be researched: Ship speed.
- Information based on CC_03.1 ·
Capital ships
- Light class (comes pre-researched):
- Freighter
- Corvette
- Attack carrier
- Flagship I (Technoflux only)
- Medium class:
- Frigate
- Assault ship
- Destroyer
- Light cruiser (GigaCorp only)
- Flagship II (Technoflux only)
- Heavy class:
- Upgrades SY to drydock
- Devastator
- Cruiser
- Harbinger of Doom (Ga'Taraan Federation only)
- Luxury cruiser (GigaCorp only)
- Flagship III (Technoflux only)
- Super heavy class:
- Battlecruiser
- Battleship
- Flagship IV (Technoflux only)
Station statistics
Information taken from CC_03. Values are representative only (many factions have had their stations individually tweaked for balance).
Shipyard
| Construction | Station attributes | Station abilities | |||
| Cost | $15000 | Armour class | Major base |
| |
| Construction time | 120 | Hull | 13333 | ||
| Asteroid reqd | Generic (brown) | Shield | 6666 | ||
| Constructor type | Large | Signature | 250% | ||
| Prerequisites | Any one of Sup, Exp or Tac | Scan | 2400 | ||
Drydock
Requires any one of Adv Sup, Adv Exp, or Adv Tac.Verify
- Hull increased to 20000.
- Shield increased to 10000.
- Scan range increased to 3000m.
Factions
Bios
| |
Belters
| |
Dreghklar Empire
| |
Ga'Taraan Federation
| |
GigaCorp
| |
Rixian Unity
| |
Iron Coalition
| |
Technoflux
|