Allegopedia

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ALLEGOPEDIA
About History
FACTIONS
Belters Bios
Dreghklar Ga'Taraan
GigaCorp Iron Coalition
Omicron Hive Rixian Unity
Technoflux Draconium
Phoenix Valkyrie
SHIPS
Buying Ships
Small Class
Eject Pod Interceptor
Fighter Scout
Stealth Fighter Other Small Ships
Medium Class
Bomber Fighter Bomber
Gunship Stealth Bomber
Troop Transport Other Medium Ships
Capital Class
Assault Ship Attack Carrier
Battlecruiser Battleship
Corvette Cruiser
Destroyer Devastator
Freighter Frigate
Other Capital Ships
Ship Equipment
Dispenser Items Missiles
Weapons Other Equipment
AI Drone Ships
Carrier Caltrop
Constructor Miner
Tower Other Drones
BASES
Buying Bases
Minor Bases
Outpost Refinery
Teleport Receiver Other Minor Bases
Special Bases
Garrison Shipyard
Technology Bases
Expansion Complex Supremacy Center
Tactical Laboratory Other Tech Bases

Allegopedia


Welcome to Allegopedia!

Allegopedia is your quick reference for information on factions, ships, stations and equipment in Allegiance. It gives you a description of whatever item you wish to look at, how it is used, its statistics, and any special abilities.

If you want tutorials on how to play Allegiance, please check out the learning guide.

Allegopedia is based upon the ships and stations as they function on the Community Core, which is most commonly played core on Allegiance servers.


Factions

Factions are the different 'races' that can be played in Allegiance. Some of them have been around as long as the original game, others have been developed and released by players.

Each faction page gives you a brief background of the faction, its "global attributes", any unique ships or equipment they have, and finally some of the game-winning strategies that the faction does particularly well at. You can also access a screenshot page of that factions ships (not shown in the sidebar).


  • Belters - Belters are space pirates, with a low level of technology. But they can steal other team's technology.
  • BIOS - Bios are genetically engineered superhumans, bred for space. They are few in number but patient in their goals. They use stealth and careful planning to hit their enemy at their weakest point.
  • Dreghklar Empire - Genocidal reptiles from outer space. Their unique physiology allow them to withstand high accelerations making them the fastest faction, but their economy is sub-par.
  • Ga'Taraan Federation - Renegade scientists from a forgotten Iron Coalition colony, the Ga'Taraan Federation has access to some uniquely powerful ships and equipment.
  • GigaCorp - The largest corporation in human history, Gigacorp can make a lot of money very quickly, but their ships are cheaply built and suffer in combat situations.
  • Iron Coalition - All that remains of the original United Nations Space Force, the Iron Coalition tries to enforce peace in the stars through brute force.
  • Rixian Unity - A strange alien race, that believes wormholes are the secret to higher "Ascension", and are prepared to kill anyone who doesn't convert to their cause.
  • Technoflux - Rogue AI originally developed by the Iron Coalition, the technoflux are slow to adapt but have powerful small class ships.
  • Omicron Hive - An insectoid race attempting to escape slavery, the Omicron Hive will kill anything threatening their queen.


Ships

The ships you fly depend on your team's faction, techpath and the ship's cost. Some ships are free and can be flown by anyone. Ships that cost money require approval from the team commander before players can launch. A full index of the ships available can be found here., a brief summary of ship types (organized by tech path) can be found below.

Garrison Ships

  • Scouts - The scout is the most versatile ship in the game, and every faction starts with a scout ship.
  • Bombers - Bombers are base destroying craft that require teamwork to be successful. Teams have to research bombers before they are available, and bombers cost money to fly.
  • Gunships - Gunships are turreted craft that are very effective against most mk 1 and mk 2 ship types. Teams have to research gunships before they are available, and gunships cost money to fly.

Supremacy

  • Fighters - Fighters are multi-purpose craft capable of destroying a wide range of enemy targets, including miners, small ships, capital ships, and small bases. Fighters are also able to ripcord to teleport receivers. Many factions start with basic fighters.
  • Fighter-Bombers - Fighter-Bombers are fighter-class craft capable of firing anti-base missiles. While a single fighter-bomber is an easy target, a mass of fighter-bombers are a formidable threat to enemy bases. Fighter-Bombers are frequently used as part of a Supremacy-oriented endgame strategy. Once researched, fighter-bombers cost money to fly.

Expansion

  • Interceptors - Interceptors are tough, highly-agile craft that excel at dog fighting. While interceptors are optimized to destroy small craft, their damage output is high enough to make them effective against most other ship types. Light interceptors are available to some factions at the start of the game (or after purchasing an Expansion Complex).
  • (Heavy) Troop Transports - Heavy troop transports can capture enemy bases by destroying the base's shields and docking with it. While stealthy in comparison to bombers, these ships require teamwork to be effective. Heavy Troop Transports are commonly used as part of an Expansion-oriented endgame strategy, and cost money to fly.

Tactical

  • Stealth Fighters - Stealth Fighters are fragile, unwieldy craft that excel at destroying enemy miners and constructors. Stealth Fighters can cloak to evade hostile attackers and mount powerful long range missiles that can destroy targets from afar.
  • Stealth Bombers - Like stealth fighters, stealth bombers are fragile, unwieldy craft that can cloak and fire anti-base missiles. While a single stealth bomber can destroy small bases, synchronized stealth bomber runs are usually required to destroy larger tech bases. Stealth bombers are usually part of a Tactical-oriented endgame strategy.

A number of small and medium faction-specific ships can also be researched under the various tech trees.

Ship equipment

Equipment is organised grouped into weapons, missiles, equipment, and other. Once again, you get a brief description and some statistics about the item.


Stations

Stations are divided between major stations (count towards victory conditions) and minor stations (don't count). Looking at those pages you get a description of what the station is used for, its statistics, and then pictures of the different factions and any unique qualities they have.

An index of all the stations can be found here