Leonid Pride: Difference between revisions

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==Dreghklar Empire==
==He3 Spec Mine==
<h5 style="text-align: center;">He3 refinery</h5>
<h5 style="text-align: center;">He3 refinery</h5>
::''Abbreviation: Spec mine
::''Abbreviation: Spec mine
{{center|[[Image:apb_mine_ca.jpg|he mine icon]]<br>
{{center|[[Image:apb_mine_ca.jpg|he mine icon]]<br>
[[File:Dreg-he3ref.jpg|thumb|Dreghklar Empire He3 refinery]]}}
[[File:Dreg-he3ref.jpg|thumb|Leonid Pride He3 refinery]]}}
Dreg can unlock the ability to build special refineries for $12500. Each refinery costs $7000 to build, constructs on He3 rocks, and produces a constant income once built. It is not often used because it takes too long to pay off the initial investment, by which time the enemy team may have gained an upper hand.
The Pride can unlock the ability to build special refineries for $10000. Each refinery costs $5250 (after the 25% minor base faction discount) to build, constructs on He3 rocks, and produces a constant income once built. It is occasionally used though takes at least 5 mintutes to get two built to pay off the initial investment.




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| colspan=2 width=32%|'''Station abilities
| colspan=2 width=32%|'''Station abilities
|-
|-
|Cost||$7000
|Cost||$5250
|Armour class||Minor base
|Armour class||Minor base
|rowspan=50 valign="top"|
|rowspan=50 valign="top"|

Revision as of 20:08, 24 January 2011

work in progress

ALLEGOPEDIA
About History
FACTIONS
Belters Bios
Dreghklar Ga'Taraan
GigaCorp Iron Coalition
Omicron Hive Rixian Unity
Technoflux Draconium
Phoenix Valkyrie
SHIPS
Buying Ships
Small Class
Eject Pod Interceptor
Fighter Scout
Stealth Fighter Other Small Ships
Medium Class
Bomber Fighter Bomber
Gunship Stealth Bomber
Troop Transport Other Medium Ships
Capital Class
Assault Ship Attack Carrier
Battlecruiser Battleship
Corvette Cruiser
Destroyer Devastator
Freighter Frigate
Other Capital Ships
Ship Equipment
Dispenser Items Missiles
Weapons Other Equipment
AI Drone Ships
Carrier Caltrop
Constructor Miner
Tower Other Drones
BASES
Buying Bases
Minor Bases
Outpost Refinery
Teleport Receiver Other Minor Bases
Special Bases
Garrison Shipyard
Technology Bases
Expansion Complex Supremacy Center
Tactical Laboratory Other Tech Bases


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The Leonid Pride- A very warlike and bloodthirsty race of technologically adept intelligent felines. A long-time subject race of the Dhilani, adopted while their race was young and their temperament more relaxed, they were once a loyal source of conscripts and treated fairly well compared to other subjects. Over time they've become more proficient with space travel and science from their primitive hunter society. When the Arachnids known as the Omnicron Hive rebelled against the Dhilani the Leonids fought against them- still serving their masters, it wasn't until the following years of turmoil and continued rebellions by other subject races that the Leonids became less than pleased with the constant loss of so many of their young.


It was decided by the Pride to press for freedom, over the ensuing years not much changed though they became more deadly and knowledgeable, during this period the Leonids slowly put themselves in position on many ships and bases to take control when the moment was right. They struck with such ferocity and cunning that the Dhilani were unable to respond quickly and much of their fleet was thrown into disarray from these persnickety felines and their cunningly vicious leap to freedom, by the time the Dhilani were able to act it was too late, much of the fleet was taken and those ships used to force the surrender of many planets, thus liberating felines by the billions.

Sometime between then and now, the Leonids encountered the Dreghklar Empire, what humanity now calls a plague to intelligent life, actually they were encountered many, many times in fact, in remote and seemingly random sectors of space, the Dreghklars were aggresive and dominating and caused much frustration to the Leonid Pride. While it's unknown whether the Dhilani knew of the Empire or not, or if the Leonids were not able to adjust initially to face the Empires tactics, but one thing that is certain is that at this point in history the Leonids began to painfully re-design much of their fleet to deal with the Dreghklar threat to the power of the Pride. Thankfully much of this was financed in a manner of speaking by their foe, for it was on the occasional successes that the Leonids had against their reptilian opponents that led them to discover a special type of refinery. This He3 Refinery was only barely worth using, however with the great experience with minor base construction that the Leonids gained after their freedom and the ongoing rapid expansion of their society, the cost was almost reasonable, and definately easier.

In recent past Leonid hunting parties have run into several different factions, the most noteable encounter was when they began stalking an unknown fleet to a remote part of the Sol Solar System, before they pounced the fleet arrived at a secret Ga'Taraan Federation research facility. After shredding the fleet which was later discovered to be a Ga'Taraan resupply convoy, the Leonids ransaked the base and stole many highly prized schematics and technical books on missiles. The Leonid Pride now mostly has consolidated this far forward base of operations and prepares for more raids on the Solar System, armed to the teeth and ready for action.


The Leonid Pride are hunters, vicious predators that are often seen except while stalking prey. Most of their uniqueness relates to thier innate higher signature, which can be mitigated while stalking for a short period using Light Cloak which most of their ships can mount. Two other major changes are that the majority of their direct fire weapons are shorter range low capacity plasma versions- though with a bonus of higher damage and the ability to pounce in nimble ships. Also with their recent ransaking of a Ga'Taraan research facility they have greatly increased the combat capability of many ships with stolen missile technology.
Their long sleak dagger-like ships tend to have a very high acceleration and their boosters are thus often much more responsive, however they suffer from the inability to maintain this for long periods of time being with smaller fuel reserves, and without boosting overall speed tends to be slower than a comparable ship from a different faction. Most ships of the Leonid Pride have a fragile hull, but when fully charged their shields are some of the most powerful known. Much like many stealthy predators- once detected they can easily be injured if too focused on their prey, their strong shields and weak hull are indicitive of that.
With their repatriation of so many of their people, the Leonid Pride has gained a large understanding of the best and most cost effective way to construct minor bases. Thier outposts, (light) refineries, and teleport receivers can be purchased at a much reduced rate. After their encounter with the Dreghklar Empire they adapted to using the He3 refinery, which builds directly on a He3 asteroid and collects He3 constantly, it also being a minor base its cost approaches reasonable in the right situation.
The other bases are vastly more expensive as they are rarely built and thus much less practiced, replacing a garrison because a commander didn't invest in bombers when needed could well be crippling. Similar to their ships, the Leonid bases have a somewhat more delicate hull and stronger shields than your typical base, in most situations it's simply a trade-off with the slight perk of being more defencable against troop transports. Some exceptions apply of course, their (light) refineries are almost disposable as they've become over reliant on He3 refineries- which thankfully are much stronger than someone might expect, and their outposts tend to be able to survive better than most factions.

This faction has yet to be released.





Leonid Pride

Needs faction logo image

Starting ship(s)
Scout
Light stealth fighter

Faction statistics

Health Ships Weapons Economy
Ship hull[1] 80% Top speed 80% EW range 80% Starting money 100%
Ship shield 120% Acceleration 140% PW range 80% Payday $600
Ship shield repair 100% Turn rate 125% PW damage 120% Mining speed 100%
Station hull 90% Torque 125% Missile tracking 130% Miner capacity 100%
Station shield 120% Sensors 110% Missile damage 80% He3 yield 100%
Station hull repair 100% Signature[2] 75% Energy 100% Research time 2 minutes
Station shield repair 100% Ripcording[3] 100% Research costs 100%
1  ·   Standard ship hull is 90%.
2  ·   Note that ship signature is divided by this number, so a higher number is better.
3  ·   Note that ripcord time is divided by this number, so a higher number is better.

Faction unique traits

  • Interceptors gain an additional +4% perk to their turn and torque after faction adjustment (or 130% of normal).
  • Light boost mountable on Scout and Stealth fighter.
  • He3 refinery can be researched for $10k, which produces $750 per minute once built. Also can build Light Refinery for off-loading miners, it can be damaged by any weapon.
  • All direct fire weapons are plasma versions using energy and most use ammo too.
  • Light cloak 1 is available from the start of the game and is mounted on almost all ships by default.
  • All minor stations cost 25% less than normal, and all other stations cost 50% more than normal.
  • Most ships carry +1 missile per slot.
  • 10% Less ammo and fuel capacity.
  • 25% cheaper research cost for ship types.


Missiles

  • Standard access except;
  • The Leonid Pride does not use Aleph Res.
  • LRM AB, useable when researched in Starbase on Fighter-Bombers and Heavy Bombers. Access lost if Starbase or Adv Supremacy destroyed.
  • MRM Zeus, useable when researched in Starbase on any ship capable of using Seek & DF. Access lost if Starbase or Adv Supremacy destroyed.
Name Image Range Lock time CM resistance Damage Notes Leonid Pre-Req
Zeus Mrmzeus.jpg 1230 0.75 2 100 Ga'Taraan Federation & Leonid Pride only. This missile is a hybrid between the SRM Dumbfire and the MRM Seeker, having moderate accuracy and inflicting moderate damage. Excellent for operations requiring versatility. Seek2, DF2, Starbase, Adv Supremacy
(LRM)
Anti base
LRMAnti-Base.jpg 1840 0 3 200 Ga'Taraan Federation & Leonid Pride only. This weapon is mounted on PT bombers, FeeBee, and heavy bombers. GT do not get XRM AB, and this is their replacement. Ab2, Starbase, Adv Supremacy


Equipement

  • Standard access except;
  • Light Cloak starts researched and useable for most ships, a mk II is researchable under garrison, and a mk III is researchable under starbase.
Name Image Equipment slot Notes
Light cloak Cloak.jpg Cloak Ga'Taraan Federation (mk 1) & Leonid Pride (mk 1-3) only. Low sig masking but low energy consumption. Lt Cloak 1 drops signature 50% for 160 secs, Lt Cloak 2 lasts 200 secs, and Lt Cloak 3 lasts 250 secs.


He3 Spec Mine

He3 refinery
Abbreviation: Spec mine
he mine icon
Leonid Pride He3 refinery

The Pride can unlock the ability to build special refineries for $10000. Each refinery costs $5250 (after the 25% minor base faction discount) to build, constructs on He3 rocks, and produces a constant income once built. It is occasionally used though takes at least 5 mintutes to get two built to pay off the initial investment.


Construction Station attributes Station abilities
Cost $5250 Armour class Minor base
  • Produces $750 per minute.
  • Can rescue pods.
Construction time 90 Hull 6000
Asteroid reqd Helium (white) Shield 6000
Constructor type Small Signature 125% (131%)[4]
Prerequisites He3 refinery researched Scan 2000 (1800)[5]
1  ·   Recall that Dreg has a 95% sig nerf.
2  ·   Recall that Dreg has a 90% scan nerf.

Ideal settings

  • ??? As the faction has not been released yet, the best settings for a "real" game have yet to be determined.

Faction strategies

  • ??? As the faction has not been released yet, common strategies for a "real" game have yet to be determined.
  • Constructor and Miner Defence: With this faction and its high signatures it is very important to always maintain some form of defence at all times as constructors and miners will be eyed very often. Consequently it's a good idea to have areas in contested sectors swept for probes and the great scan range of scouts makes this somewhat easier.
  • Forward Observers: While it's key with any faction to have probes and scouts scouring the map for juicy targets and enemy movements, it's much more so for the Leonids because of their difficulty to get into position undetected to deal with opportunities and threats that present themselves, and especially for being able to hunt prey at a distance with the Leonids high signature, probes and even scouts are needed to constantly keep watch of the enemy sectors and relay fresh targets.
  • Bomb Rush: The best defence is a good offence, and though Leonids start with Light steath fighters, in the face of a very aggressive enemy commander it might be worthwhile to consider getting bombers early since they and minor stations cost 25% less than most factions. You can even be brazen about it and escort your opening push with bombers.
  • Expansion - Despite having lower hull and high signature, Leonid Int's are comparable to other factions as they are able to skulk using Light Cloak and boost quickly to a target, once there the huge bonus to damage outweights any disadvantage. It should be noted that both Sig 1 GA and PW Range 1 GA are great investments, these both greatly help with two important issues with the Pride. For end game their HTT's while sometimes problematic to get into an enemy sector, are able to make their run under Light Cloak getting eyed much later than other non-Bios HTT's, though because of their slow top speed they often require a competent rammer. As with IC and Rix, and more so because of their strong shields, other endgame tactics also include Int bombing, Adv con pushing, and forced caping.