Tactical Laboratory

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ALLEGOPEDIA
About History
FACTIONS
Belters Bios
Dreghklar Ga'Taraan
GigaCorp Iron Coalition
Omicron Hive Rixian Unity
Technoflux Draconium
Phoenix Valkyrie
SHIPS
Buying Ships
Small Class
Eject Pod Interceptor
Fighter Scout
Stealth Fighter Other Small Ships
Medium Class
Bomber Fighter Bomber
Gunship Stealth Bomber
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Capital Class
Assault Ship Attack Carrier
Battlecruiser Battleship
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Other Capital Ships
Ship Equipment
Dispenser Items Missiles
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Carrier Caltrop
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BASES
Buying Bases
Minor Bases
Outpost Refinery
Teleport Receiver Other Minor Bases
Special Bases
Garrison Shipyard
Technology Bases
Expansion Complex Supremacy Center
Tactical Laboratory Other Tech Bases
Abbreviation: tac

The Tactical Laboratory is associated with stealth fighters and stealth bombers. A tac team relies on using sf to destroy their opponent's economy and then destroying their stations with sbs. Due to low armour of stealth craft and their inability to continuously damage an enemy ship, they are susceptible to being bombed.

The sb is very effective against minor stations, able to destroy them before the defenders can react, but against techbases multiple sbs must work together. They also have difficulty getting through camped alephs, and adv sf aren't very good at clearing them. This problem is compounded as with each station that is destroyed the have less alephs to cover. A tac team will often avoid revealing the fact they have sbs available and will make the enemy techbase the first target, thus destroying it at the same time revealing they have sbs.

Tac is fairly ineffective against shipyard tech, however the SY team is unlikely to be able to afford many capships as sf have destroyed their miners.

Tactical technology

The Tactical allows you to research stealth fighters, stealth missiles, weapons, and equipment.

The advanced tac allows advanced stealth fighters, stealth bombers, and more advanced upgrades.

Tac only has three Global Attributes (GAs): ship energy, EW range, and ship shield.


Station statistics

Information taken from CC_03. Values are representative only (many factions have had their stations individually tweaked for balance).

Tactical Laboratory
tac icon


Construction Station attributes Station abilities
Cost $10000 Armour class Major base
  • Small ships can dock/launch
  • Counts towards conquest victory
Construction time 120 Hull 13333
Asteroid reqd Silicon (green) Shield 6666
Constructor type Large Signature 250%
Prerequisites Garrison Scan 2400


Advanced Tactical Laboratory
tac icon
  • Hull increased to 20000.
  • Shield increased to 10000.
  • Scan range increased to 3000m.


Factions

Bios tactical laboratory

Bios

  • All bios techbases start advanced.
Belters tactical laboratory

Belters

  • Nothing special
Dreghklar Empire tactical laboratory

Dreghklar Empire

  • Nothing special
Ga'Taraan Federation tactical laboratory

Ga'Taraan Federation

  • Requires a palisade before it can be upgraded.
  • Miners can unload He3
GigaCorp tactical laboratory

GigaCorp

  • Nothing special
Rixian Unity tactical laboratory

Rixian Unity

  • Nothing special
Iron Coalition tactical laboratory

Iron Coalition

  • Miners can unload He3.
  • IC does not need to research most small class ships:
    • Stealth fighters available as soon as the tac is built.
    • Advanced stealth fighters available as soon as the tac is upgraded.
Technoflux tactical laboratory

Technoflux

  • Nothing special
Omicron Hive tactical laboratory

Omicron Hive

  • Nothing special
Phoenix tactical laboratory

Phoenix

  • Nothing special
Draconium tactical laboratory

Draconium

  • Nothing special