Leonid Pride: Difference between revisions
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{{Colored notice box|#FFD005|'''The Leonid Pride- A very warlike and bloodthirsty race of technologically adept intelligent felines. A long-time subject race of the Dhilani, adopted while their race was young and their temperament more relaxed, they were once a loyal source of conscripts and treated fairly well compared to other subjects. Over time they've become more proficient with space travel and science from their primitive hunter society. When the Arachnids known as the Omnicron Hive rebelled against the Dhilani the Leonids fought against them- still serving their masters, it wasn't until the following years of turmoil and continued rebellions by other subject races that the Leonids became less than pleased with the constant loss of so many of their young.''' | {{Colored notice box|#FFD005|'''The Leonid Pride- A very warlike and bloodthirsty race of technologically adept intelligent felines. A long-time subject race of the Dhilani, adopted while their race was young and their temperament more relaxed, they were once a loyal source of conscripts and treated fairly well compared to other subjects. Over time they've become more proficient with space travel and science from their primitive hunter society. When the Arachnids known as the Omnicron Hive rebelled against the Dhilani the Leonids fought against them- still serving their masters, it wasn't until the following years of turmoil and continued rebellions by other subject races that the Leonids became less than pleased with the constant loss of so many of their young.''' | ||
<br> | <br> | ||
'''It was decided by the Pride to press for freedom, over the ensuing years not much changed though they became more deadly and knowledgeable, during this period the Leonids slowly put themselves in position on many ships and bases to take control when the moment was right. They struck with such ferocity and cunning that the Dhilani were unable to respond quickly and much of their fleet was thrown into disarray from these persnickety felines and their cunningly vicious leap to freedom, by the time the Dhilani were able to act it was too late, much of the fleet was taken and those ships used to force the surrender of many planets, thus liberating felines by the billions. The Leonid Pride now mostly has consolidated | '''It was decided by the Pride to press for freedom, over the ensuing years not much changed though they became more deadly and knowledgeable, during this period the Leonids slowly put themselves in position on many ships and bases to take control when the moment was right. They struck with such ferocity and cunning that the Dhilani were unable to respond quickly and much of their fleet was thrown into disarray from these persnickety felines and their cunningly vicious leap to freedom, by the time the Dhilani were able to act it was too late, much of the fleet was taken and those ships used to force the surrender of many planets, thus liberating felines by the billions.''' | ||
<br><br> | |||
'''Sometime between then and now, the Leonids encountered the Dreghklar Empire, what humanity now calls a plague to intelligent life, actually they were encountered many, many times in fact, in remote and seemingly random sectors of space, the Dreghklars were aggresive and dominating and caused much frustration to the Leonid Pride. While it's unknown whether the Dhilani knew of the Empire or not, or if the Leonids were not able to adjust initially to face the Empires tactics, but one thing that is certain is that at this point in history the Leonids began to painfully re-design much of their fleet to deal with the Dreghklar threat to the power of the Pride. Thankfully much of this was financed in a manner of speaking by their foe, for it was on the occasional successes that the Leonids had against their reptilian opponents that led them to discover a special type of refinery. This He3 Refinery was only barely worth using, however with the great experience with minor base construction that the Leonids gained after their freedom and the ongoing rapid expansion of their society, the cost was almost reasonable, and definately easier.''' | |||
<br><br> | |||
'''In recent past Leonid hunting parties have run into several different factions, the most noteable encounter was when they began stalking an unknown fleet to a remote part of the Sol Solar System, before they pounced the fleet arrived at a secret Ga'Taraan Federation research facility. After shredding the fleet which was later discovered to be a Ga'Taraan resupply convoy, the Leonids ransaked the base and stole many highly prized schematics and technical books on missiles. The Leonid Pride now mostly has consolidated this far forward base of operations and prepares for more raids on the Solar System, armed to the teeth and ready for action.'''}} | |||
: The Leonid Pride are hunters, vicious predators that are often seen except while stalking prey. Most of their uniqueness relates to thier innate higher signature, which can be mitigated while stalking for a short period using Light Cloak which most of their ships can mount. Two other major changes are that the majority of their direct fire weapons are shorter range low capacity plasma versions- though with a bonus of higher damage and the ability to pounce in nimble ships. Also with their recent ransaking of a Ga'Taraan research facility they have greatly increased the combat capability of many ships with stolen missile technology. | |||
: | : Their long sleak dagger-like ships tend to have a very high acceleration and their boosters are thus often much more responsive, however they suffer from the inability to maintain this for long periods of time being with smaller fuel reserves, and without boosting overall speed tends to be slower than a comparable ship from a different faction. Most ships of the Leonid Pride have a fragile hull, but when fully charged their shields are some of the most powerful known. Much like many stealthy predators- once detected they can easily be injured if too focused on their prey, their strong shields and weak hull are indicitive of that. | ||
: | : With their repatriation of so many of their people, the Leonid Pride has gained a large understanding of the best and most cost effective way to construct minor bases. Thier outposts, (light) refineries, and teleport receivers can be purchased at a much reduced rate. After their encounter with the Dreghklar Empire they adapted to using the He3 refinery, which builds directly on a He3 asteroid and collects He3 constantly, it also being a minor base its cost approaches reasonable in the right situation. | ||
This faction has yet to be released. | : The other bases are vastly more expensive as they are rarely built and thus much less practiced, replacing a garrison because a commander didn't invest in bombers when needed could well be crippling. Similar to their ships, the Leonid bases have a somewhat more delicate hull and stronger shields than your typical base, in most situations it's simply a trade-off with the slight perk of being more defencable against troop transports. Some exceptions apply of course, their (light) refineries are almost disposable as they've become over reliant on He3 refineries- which thankfully are much stronger than someone might expect, and their outposts tend to be able to survive better than most factions. | ||
''This faction has yet to be released.'' | |||
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:* 10% Less ammo and fuel capacity. | :* 10% Less ammo and fuel capacity. | ||
:* 25% cheaper research cost for ship types. | :* 25% cheaper research cost for ship types. | ||
:* Section out GT missile allowances. | |||
==Ideal settings== | ==Ideal settings== |
Revision as of 06:56, 6 August 2009
work in progress
ALLEGOPEDIA | |
About | History |
FACTIONS | |
Belters | Bios |
Dreghklar | Ga'Taraan |
GigaCorp | Iron Coalition |
Omicron Hive | Rixian Unity |
Technoflux | Draconium |
Phoenix | Valkyrie |
SHIPS | |
Buying Ships | |
Small Class | |
Eject Pod | Interceptor |
Fighter | Scout |
Stealth Fighter | Other Small Ships |
Medium Class | |
Bomber | Fighter Bomber |
Gunship | Stealth Bomber |
Troop Transport | Other Medium Ships |
Capital Class | |
Assault Ship | Attack Carrier |
Battlecruiser | Battleship |
Corvette | Cruiser |
Destroyer | Devastator |
Freighter | Frigate |
Other Capital Ships | |
Ship Equipment | |
Dispenser Items | Missiles |
Weapons | Other Equipment |
AI Drone Ships | |
Carrier | Caltrop |
Constructor | Miner |
Tower | Other Drones |
BASES | |
Buying Bases | |
Minor Bases | |
Outpost | Refinery |
Teleport Receiver | Other Minor Bases |
Special Bases | |
Garrison | Shipyard |
Technology Bases | |
Expansion Complex | Supremacy Center |
Tactical Laboratory | Other Tech Bases |
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See the list of pictures which need to be retaken for more images that need help.
Needs commercial banner image |
The Leonid Pride- A very warlike and bloodthirsty race of technologically adept intelligent felines. A long-time subject race of the Dhilani, adopted while their race was young and their temperament more relaxed, they were once a loyal source of conscripts and treated fairly well compared to other subjects. Over time they've become more proficient with space travel and science from their primitive hunter society. When the Arachnids known as the Omnicron Hive rebelled against the Dhilani the Leonids fought against them- still serving their masters, it wasn't until the following years of turmoil and continued rebellions by other subject races that the Leonids became less than pleased with the constant loss of so many of their young.
It was decided by the Pride to press for freedom, over the ensuing years not much changed though they became more deadly and knowledgeable, during this period the Leonids slowly put themselves in position on many ships and bases to take control when the moment was right. They struck with such ferocity and cunning that the Dhilani were unable to respond quickly and much of their fleet was thrown into disarray from these persnickety felines and their cunningly vicious leap to freedom, by the time the Dhilani were able to act it was too late, much of the fleet was taken and those ships used to force the surrender of many planets, thus liberating felines by the billions.
Sometime between then and now, the Leonids encountered the Dreghklar Empire, what humanity now calls a plague to intelligent life, actually they were encountered many, many times in fact, in remote and seemingly random sectors of space, the Dreghklars were aggresive and dominating and caused much frustration to the Leonid Pride. While it's unknown whether the Dhilani knew of the Empire or not, or if the Leonids were not able to adjust initially to face the Empires tactics, but one thing that is certain is that at this point in history the Leonids began to painfully re-design much of their fleet to deal with the Dreghklar threat to the power of the Pride. Thankfully much of this was financed in a manner of speaking by their foe, for it was on the occasional successes that the Leonids had against their reptilian opponents that led them to discover a special type of refinery. This He3 Refinery was only barely worth using, however with the great experience with minor base construction that the Leonids gained after their freedom and the ongoing rapid expansion of their society, the cost was almost reasonable, and definately easier.
In recent past Leonid hunting parties have run into several different factions, the most noteable encounter was when they began stalking an unknown fleet to a remote part of the Sol Solar System, before they pounced the fleet arrived at a secret Ga'Taraan Federation research facility. After shredding the fleet which was later discovered to be a Ga'Taraan resupply convoy, the Leonids ransaked the base and stole many highly prized schematics and technical books on missiles. The Leonid Pride now mostly has consolidated this far forward base of operations and prepares for more raids on the Solar System, armed to the teeth and ready for action.
- The Leonid Pride are hunters, vicious predators that are often seen except while stalking prey. Most of their uniqueness relates to thier innate higher signature, which can be mitigated while stalking for a short period using Light Cloak which most of their ships can mount. Two other major changes are that the majority of their direct fire weapons are shorter range low capacity plasma versions- though with a bonus of higher damage and the ability to pounce in nimble ships. Also with their recent ransaking of a Ga'Taraan research facility they have greatly increased the combat capability of many ships with stolen missile technology.
- Their long sleak dagger-like ships tend to have a very high acceleration and their boosters are thus often much more responsive, however they suffer from the inability to maintain this for long periods of time being with smaller fuel reserves, and without boosting overall speed tends to be slower than a comparable ship from a different faction. Most ships of the Leonid Pride have a fragile hull, but when fully charged their shields are some of the most powerful known. Much like many stealthy predators- once detected they can easily be injured if too focused on their prey, their strong shields and weak hull are indicitive of that.
- With their repatriation of so many of their people, the Leonid Pride has gained a large understanding of the best and most cost effective way to construct minor bases. Thier outposts, (light) refineries, and teleport receivers can be purchased at a much reduced rate. After their encounter with the Dreghklar Empire they adapted to using the He3 refinery, which builds directly on a He3 asteroid and collects He3 constantly, it also being a minor base its cost approaches reasonable in the right situation.
- The other bases are vastly more expensive as they are rarely built and thus much less practiced, replacing a garrison because a commander didn't invest in bombers when needed could well be crippling. Similar to their ships, the Leonid bases have a somewhat more delicate hull and stronger shields than your typical base, in most situations it's simply a trade-off with the slight perk of being more defencable against troop transports. Some exceptions apply of course, their (light) refineries are almost disposable as they've become over reliant on He3 refineries- which thankfully are much stronger than someone might expect, and their outposts tend to be able to survive better than most factions.
This faction has yet to be released.
Needs faction logo image |
Scout
Light stealth fighter
Faction statistics
Health | Ships | Weapons | Economy | ||||
Ship hull[1] | 80% | Top speed | 80% | EW range | 80% | Starting money | 100% |
Ship shield | 120% | Acceleration | 140% | PW range | 80% | Payday | $600 |
Ship shield repair | 100% | Turn rate | 125% | PW damage | 120% | Mining speed | 100% |
Station hull | 90% | Torque | 125% | Missile tracking | 130% | Miner capacity | 100% |
Station shield | 120% | Sensors | 110% | Missile damage | 80% | He3 yield | 100% |
Station hull repair | 100% | Signature[2] | 75% | Energy | 100% | Research time | 2 minutes |
Station shield repair | 100% | Ripcording[3] | 100% | Research costs | 100% |
1 · Standard ship hull is 90%.
2 · Note that ship signature is divided by this number, so a higher number is better.
3 · Note that ripcord time is divided by this number, so a higher number is better.
Faction unique traits
- Interceptors gain an additional +4% perk to their turn and torque after faction adjustment (or 130% of normal).
- Light boost mountable on Scout and Stealth fighter.
- He3 refinery available, which produces $750 per minute once built. Also can build Light Refinery for off-loading miners, it can be damaged by any weapon.
- All direct fire weapons are plasma versions using energy and most use ammo too.
- Light cloak 1 is available from the start of the game and is mounted on almost all ships by default. Although useful, it does lower acceleration and create a sluggish feel.
- Light Cloak is comparable to a standard cloak with two exceptions; 1- Its energy use is halved. 2- Its signature reduction is halved. A mk II is researchable under garrison, and a mk III is researchable under starbase. (these 2 exceptions will of course need to be teaked, the purpose in general is to be 25% less detectable than a generic ship.)
- All minor stations cost 25% less than normal, and all other stations cost 50% more than normal.
- Most ships carry +1 missile per slot. (possibly longer range versions)
- 10% Less ammo and fuel capacity.
- 25% cheaper research cost for ship types.
- Section out GT missile allowances.
Ideal settings
- ??? As the faction has not been released yet, the best settings for a "real" game have yet to be determined.
Faction strategies
- ??? As the faction has not been released yet, common strategies for a "real" game have yet to be determined.
- Constructor and Miner Defence: With this faction and its high signatures it is very important to always maintain some form of defence at all times as constructors and miners will be eyed very often. Consequently it's a good idea to have areas in contested sectors swept for probes and the great scan range of scouts makes this somewhat easier.
- Forward Observers: While it's key with any faction to have probes and scouts scouring the map for juicy targets and enemy movements, it's much more so for the Leonids because of their inability to get into position undetected to deal with opportunities and threats that present themselves, and especially for being able to hunt prey at a distance with the Leonids high signature, probes and even scouts are needed to constantly keep track of the enemy sectors.
- Bomb Rush: The best defence is a good offence, and though Leonids start with Light steath fighters, in the face of a very aggressive enemy commander it might be worthwhile to consider getting bombers early since they and minor stations cost 25% less than most factions. You can even be brazen about it and escort your opening push with bombers.