Omicron Hive: Difference between revisions
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==Faction unique traits== | ==Faction unique traits== | ||
:* | :* Techbases constructors have 5 minutes build time. | ||
:* | :* Extra turrets: | ||
:* [[Teleport]]s and [[refinery|refineries]] combined into one station, the | :** Bomber: 3 AC (first turret can mount A-B Hammer) | ||
:* | :** Troop Transports: 1 Mini-AC | ||
:** Stealth Bombers: 1 Mini-AC | |||
:* Anti-base weapons are mounted on first turret slot of bombers. | |||
:* Bombers can drop mines. | |||
:* [[Teleport]]s and [[refinery|refineries]] combined into one station, the TeleRefinery. | |||
:* TeleRefinery has light armour class. | |||
==Faction unique tech== | ==Faction unique tech== | ||
Revision as of 11:41, 9 April 2010
| ALLEGOPEDIA | |
| About | History |
| FACTIONS | |
| Belters | Bios |
| Dreghklar | Ga'Taraan |
| GigaCorp | Iron Coalition |
| Omicron Hive | Rixian Unity |
| Technoflux | Draconium |
| Phoenix | Valkyrie |
| SHIPS | |
| Buying Ships | |
| Small Class | |
| Eject Pod | Interceptor |
| Fighter | Scout |
| Stealth Fighter | Other Small Ships |
| Medium Class | |
| Bomber | Fighter Bomber |
| Gunship | Stealth Bomber |
| Troop Transport | Other Medium Ships |
| Capital Class | |
| Assault Ship | Attack Carrier |
| Battlecruiser | Battleship |
| Corvette | Cruiser |
| Destroyer | Devastator |
| Freighter | Frigate |
| Other Capital Ships | |
| Ship Equipment | |
| Dispenser Items | Missiles |
| Weapons | Other Equipment |
| AI Drone Ships | |
| Carrier | Caltrop |
| Constructor | Miner |
| Tower | Other Drones |
| BASES | |
| Buying Bases | |
| Minor Bases | |
| Outpost | Refinery |
| Teleport Receiver | Other Minor Bases |
| Special Bases | |
| Garrison | Shipyard |
| Technology Bases | |
| Expansion Complex | Supremacy Center |
| Tactical Laboratory | Other Tech Bases |
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The Omicron Hive - Arachnids with a hive mentality, their civilisation was a primitive one until they were contacted by the reptoid race known as the Dhilani. This warlike race almost annihilated the species before the Omicrons surrendered to enslavement. Working under their new masters the arachnids quickly learned the secret of metal working and higher technologies. They built giant spaceships deep within the earth of their homeworld, safe from the prying eyes of the Dhilani. The rebellion against the Dhilani overlords happened swiftly, the earth opening up and spewing hundreds of Omicron spaceships which fought the Dhilani craft viciously as they tried to escape. Thousands of Omicron lives were lost to the reptoid's superior weaponry but the Queenship escaped to deep space, searching for a new home and ready to defend themselves against any interlopers.
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The Omicron Hive are the newest race to enter the Allegiance universe. They are a turret-based faction with weaker missiles and main guns. Their teams field less ships, but each one has enough firepower to take two opponents.
They are slower than normal at learning, with a five minute research time. To get the most from their technology they need to build a Colony of Knowledge, which can be upgraded to a shipyard.
This faction has yet to be released.
Omicron HiveInformation taken from OH's development thread. Starting ship(s) |
Faction statistics
| Health | Ships | Weapons | Economy | ||||
| Ship hull[1] | 98% | Top speed | 100% | EW range | 90% | Starting money | 100% |
| Ship shield | 95% | Acceleration | 98% | PW range | 110% | Payday | $600 |
| Ship shield repair | 90% | Turn rate | 120% | PW damage | 100% | Mining speed | 110% |
| Station hull | 100% | Torque | 130% | Missile tracking | 95% | Miner capacity | 85% |
| Station shield | 90% | Sensors | 110% | Missile damage | 95% | He3 yield | 110% |
| Station hull repair | 90% | Signature[2] | 105% | Energy | 95% | Research time | 5 minutes |
| Station shield repair | 9% | Ripcording[3] | 100% | Research costs | 100% | ||
1 · Standard ship hull is 90%.
2 · Note that ship signature is divided by this number, so a higher number is better.
3 · Note that ripcord time is divided by this number, so a higher number is better.
Faction unique traits
- Techbases constructors have 5 minutes build time.
- Extra turrets:
- Bomber: 3 AC (first turret can mount A-B Hammer)
- Troop Transports: 1 Mini-AC
- Stealth Bombers: 1 Mini-AC
- Anti-base weapons are mounted on first turret slot of bombers.
- Bombers can drop mines.
- Teleports and refineries combined into one station, the TeleRefinery.
- TeleRefinery has light armour class.
Faction unique tech
- Galvonic blasters are turret only.
- Teleref - light base that is teleporter and refinery
- Mu turret - a MiniAC equivalent; available to most small craft, and transports
- Theta turret - a minigun turret equivalent; for interceptors only
- Tau turret - a AC equivalent; for figbees, bbrs, and capships
- Psi turret - a skycap equivalent; for heavy bbrs and capships
- Hammer turret - an antibase weapon
- Anti-shield gun - for transports
- Omega weapon - A nuke equivalent; for capships
- Colony of Knowledge & Support - A turret upgrade research station/shipyard.
Ideal settings
- ??? As the faction has not been released yet, the best settings for a "real" game have yet to be determined.
Pilot tactics
- Teamwork is gonna be important here. With two people manning each ship, you will be out numbered the majority of the time 2-1, so enemy sectors need to be swarmed with as many ships as possible (like a swarm of bees) with the group staying together to focus firepower.
- When operating as a single ship keeping off enemy sensors as much as possible will be of great importance to get objectives completed.
Faction strategies
- To keep your early mining rolling you will need to push the initial teleref con. You will probably want to get a carrier to act as a home rip until you get a 2nd teleref out.
- ??? As the faction has not been released yet, common strategies for a "real" game have yet to be determined.