Interceptor: Difference between revisions
(→GigaCorp: Got rid of the 33% fuel nerf to fit with CC_5 update.) |
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{{Academy index}} | {{Academy index}} | ||
::''Abbreviation: lt int, int, hvy int | |||
__NOTOC__ | __NOTOC__ | ||
The interceptor is the ultimate defensive ship, although it can be used in close ranged assaults. It has no shields, no missiles and no ripcord ability but its high maneuverability, strong hull and powerful miniguns more than make up for it. It has a low top speed and relies on its booster heavily - an int with no fuel is very little threat. | The interceptor is the ultimate defensive ship, although it can be used in close ranged assaults. It has no shields, no missiles and no ripcord ability but its high maneuverability, strong hull and powerful miniguns more than make up for it. It has a low top speed and relies on its booster heavily - an int with no fuel is very little threat. | ||
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==Ship statistics== | ==Ship statistics== | ||
''Information taken from | ''Information taken from AC02. Values are representative only (many [[factions]] have had their ships individually tweaked for balance).'' | ||
<h5 style="text-align: center;">Mk I - Light interceptor</h5> | <h5 style="text-align: center;">Mk I - Light interceptor</h5> | ||
{{center|[[Image:Dn hiintltbmp.PNG|Interceptor icon]]}} | {{center|[[Image:Dn hiintltbmp.PNG|Interceptor icon]]}} | ||
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|- | |- | ||
|Scan || 400 | |Scan || 400 | ||
|Max speed || | |Max speed || 90 | ||
|Shield|| - | |Shield|| - | ||
|- | |- | ||
Line 40: | Line 41: | ||
|- | |- | ||
|Energy || 1200 | |Energy || 1200 | ||
| | |Torque-weight ratio|| 6.3 | ||
|Cloaking device|| - | |Cloaking device|| - | ||
|- | |- | ||
|Recharge || 60 | |Recharge || 60 | ||
|Riptime/cost || - | |Riptime/cost || - | ||
|[[Dispenser]]|| | |[[Dispenser]]|| - | ||
|- | |||
|Fuel || 14 | |||
| || - | |||
| || - | |||
|} | |} | ||
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Requires an [[Expansion Complex]] to research. Available as long as Exp stays alive. | Requires an [[Expansion Complex]] to research. Available as long as Exp stays alive. | ||
*Hitpoints increased to 700 | *Hitpoints increased to 700 | ||
*Max | *Fuel increased to 16 | ||
* | *Max thrust increased to 360 | ||
*Gains ability to drop [[Dispenser items#Probes|Pulse Probes]] | |||
<h5 style="text-align: center;">Mk III - Heavy interceptor</h5> | <h5 style="text-align: center;">Mk III - Heavy interceptor</h5> | ||
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Requires Interceptor and advanced exp to research. Available as long as exp stays alive. | Requires Interceptor and advanced exp to research. Available as long as exp stays alive. | ||
*Hitpoints increased to 750 | *Hitpoints increased to 750 | ||
*Max speed increased to | *Max speed increased to 100 | ||
*Fuel increased to 18 | |||
*Scan increased to 500 | *Scan increased to 500 | ||
*+1 weapon slot (minigun or EMP cannon) | *+1 weapon slot (minigun or EMP cannon) | ||
<br><Br> | |||
==Factions== | ==Factions== | ||
[[File:Bios-int.jpg|thumb|left|Bios interceptor]] | {|cellpadding=7 | ||
= | |- | ||
|[[File:Bios-int.jpg|thumb|left|[[Bios]] interceptor]] | |||
|valign="top"|<br> | |||
'''Bios | |||
*Can mount heavy cloak. | *Can mount heavy cloak. | ||
|- | |||
[[File:Belt int.png|thumb|left|Belters interceptor]] | |[[File:Belt int.png|thumb|left|[[Belters]] interceptor]] | ||
= | |valign="top"|<br> | ||
'''Belters | |||
*Can mount dis or gatt in any and all weapon slots. | *Can mount dis or gatt in any and all weapon slots. | ||
*Heavy int can mount [[nan]] on its first weapon slot. | *Heavy int can mount [[nan]] on its first weapon slot. | ||
*Can mount dumbfire missiles. | *Can mount dumbfire missiles. | ||
*Once researched, can continue to use MK II version even after exp dies. | *Once researched, can continue to use MK II version even after exp dies. | ||
|- | |||
[[File:Dreg | |[[File:Dreg-int2.png|thumb|left|[[Dreghklar Empire]] interceptor]] | ||
= | |valign="top"|<br> | ||
* | '''Dreghklar Empire | ||
{{ | *{{NS}} | ||
[[File:Gt-int.jpg|thumb|left|Ga'Taraan Federation interceptor]] | |- | ||
= | |[[File:Gt-int.jpg|thumb|left|[[Ga'Taraan Federation]] interceptor]] | ||
* | |valign="top"|<br> | ||
{{ | '''Ga'Taraan Federation | ||
[[File:Giga-int.jpg|thumb|left|GigaCorp interceptor]] | *{{NS}} | ||
= | |- | ||
|[[File:Giga-int.jpg|thumb|left|[[GigaCorp]] interceptor]] | |||
|valign="top"|<br> | |||
'''GigaCorp | |||
*Once heavy ints are researched [[luxury interceptor]]s become available for $500 each. | *Once heavy ints are researched [[luxury interceptor]]s become available for $500 each. | ||
**Can ripcord (20 sec) | **Can ripcord (20 sec) | ||
**Has better scanrange (600 m) | **Has better scanrange (600 m) | ||
**Has lead indicator | **Has lead indicator | ||
{{ | |- | ||
[[File: | |[[File:Rix-int.jpg|thumb|left|[[Rixian Unity]] interceptor]] | ||
|valign="top"|<br> | |||
'''Rixian Unity | |||
*{{NS}} | |||
|- | |||
|[[File:Ic-int.jpg|thumb|left|[[Iron Coalition]] interceptor]] | |||
|valign="top"|<br> | |||
'''Iron Coalition | |||
*Interceptor is available as soon as [[exp]] finishes building. | |||
*Heavy int is available as soon as advanced exp finishes researching. | |||
|- | |||
|[[File:Tf-int.jpg|thumb|left|Technoflux interceptor]] | |||
|valign="top"|<br> | |||
'''Technoflux | |||
*{{NS}} | |||
|- | |||
|[[File:OH-int.png|thumb|center|[[Omicron]] interceptor]] | |||
|valign="top"|<br> | |||
'''Omicron Hive | |||
*Interceptor is available as soon as [[exp]] finishes building. | |||
*Heavy int is available as soon as advanced exp finishes researching. | |||
|- | |||
|[[File:Nix-int.jpg|thumb|left|[[Phoenix]] interceptor]] | |||
|valign="top"|<br> | |||
'''Phoenix | |||
*{{NS}} | |||
|- | |||
|[[File:Drac-int.png|thumb|left|[[Draconium]] interceptor]] | |||
|valign="top"|<br> | |||
'''Draconium | |||
*{{NS}} | |||
|} | |||
==See also== | |||
*The [[Cadet I]] lesson on [[Cadet I/Figs & Ints|using fighters and interceptors]] | |||
[[Category:Small and medium class ships]] | |||
[[ | |||
Latest revision as of 03:50, 20 January 2020
ALLEGOPEDIA | |
About | History |
FACTIONS | |
Belters | Bios |
Dreghklar | Ga'Taraan |
GigaCorp | Iron Coalition |
Omicron Hive | Rixian Unity |
Technoflux | Draconium |
Phoenix | Valkyrie |
SHIPS | |
Buying Ships | |
Small Class | |
Eject Pod | Interceptor |
Fighter | Scout |
Stealth Fighter | Other Small Ships |
Medium Class | |
Bomber | Fighter Bomber |
Gunship | Stealth Bomber |
Troop Transport | Other Medium Ships |
Capital Class | |
Assault Ship | Attack Carrier |
Battlecruiser | Battleship |
Corvette | Cruiser |
Destroyer | Devastator |
Freighter | Frigate |
Other Capital Ships | |
Ship Equipment | |
Dispenser Items | Missiles |
Weapons | Other Equipment |
AI Drone Ships | |
Carrier | Caltrop |
Constructor | Miner |
Tower | Other Drones |
BASES | |
Buying Bases | |
Minor Bases | |
Outpost | Refinery |
Teleport Receiver | Other Minor Bases |
Special Bases | |
Garrison | Shipyard |
Technology Bases | |
Expansion Complex | Supremacy Center |
Tactical Laboratory | Other Tech Bases |
- Abbreviation: lt int, int, hvy int
The interceptor is the ultimate defensive ship, although it can be used in close ranged assaults. It has no shields, no missiles and no ripcord ability but its high maneuverability, strong hull and powerful miniguns more than make up for it. It has a low top speed and relies on its booster heavily - an int with no fuel is very little threat.
Since ints have no ripcord ability the commander must build outposts or techbases at the edges of their territory to give his pilots somewhere to launch from. As such, the interceptor is strongly associated with "constructor pushes": where the team escorts an outpost constructor into an enemy sector, defends it while it builds, then uses it as a launch platform to camp the enemy base before launching the more vulnerable bomber or troop transport.
Ints were developed to stay near stations with their inherently large scan ranges, and so the engineers never thought to equip ints with a decent scanning suite of their own. As such int pilots rely on their teammates to supply info when in enemy sectors - many an int has been podded by a lower quality pilot simply because they couldn't find them to fight back.
Ship statistics
Information taken from AC02. Values are representative only (many factions have had their ships individually tweaked for balance).
Mk I - Light interceptor
Available as a starting ship for Dreghklar Empire and Iron Coalition. It is available to Technoflux and Bios once a Expansion Complex is built.
Ship | Handling | Equipment | |||
Armor class | Medium | Mass | 20 | Weapons | Two weapon slots (Minigun or EMP cannon) |
Hitpoints | 600 | Max thrust | 300 | Missiles | - |
ECM | 1 | Power-weight ratio | 15 | Turrets | - |
Scan | 400 | Max speed | 90 | Shield | - |
Signature | 100% | Turn rate | 1 | Booster | Normal or light |
Energy | 1200 | Torque-weight ratio | 6.3 | Cloaking device | - |
Recharge | 60 | Riptime/cost | - | Dispenser | - |
Fuel | 14 | - | - |
Mk II - Interceptor
Requires an Expansion Complex to research. Available as long as Exp stays alive.
- Hitpoints increased to 700
- Fuel increased to 16
- Max thrust increased to 360
- Gains ability to drop Pulse Probes
Mk III - Heavy interceptor
Requires Interceptor and advanced exp to research. Available as long as exp stays alive.
- Hitpoints increased to 750
- Max speed increased to 100
- Fuel increased to 18
- Scan increased to 500
- +1 weapon slot (minigun or EMP cannon)
Factions
![]() Bios interceptor |
Bios
|
![]() Belters interceptor |
Belters
|
![]() Dreghklar Empire interceptor |
Dreghklar Empire
|
![]() Ga'Taraan Federation interceptor |
Ga'Taraan Federation
|
![]() GigaCorp interceptor |
GigaCorp
|
![]() Rixian Unity interceptor |
Rixian Unity
|
![]() Iron Coalition interceptor |
Iron Coalition
|
Technoflux
| |
![]() Omicron interceptor |
Omicron Hive
|
![]() Phoenix interceptor |
Phoenix
|
![]() Draconium interceptor |
Draconium
|
See also
- The Cadet I lesson on using fighters and interceptors