Ga'Taraan Federation: Difference between revisions
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{{center|{{title|Ga'Taraan Federation}}''Information taken from | {{center|{{title|Ga'Taraan Federation}}''Information taken from CC_16. Updates for AC02<br> | ||
[[File:Gtlogo.jpg]] | [[File:Gtlogo.jpg]] | ||
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|Sensors || 100% | |Sensors || 100% | ||
|Missile damage||100% | |Missile damage||100% | ||
|He3 yield || | |He3 yield || 100% | ||
|- | |- | ||
|Station hull repair ||100% | |Station hull repair ||100% | ||
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|Research costs || {{g|80%}} | |Research costs || {{g|80%}} | ||
|} | |} | ||
::{{Footnote|1 | :::{{Footnote|1|Standard ship hull is 90%.}} | ||
::{{Footnote|2 | :::{{Footnote|2|Note that ship signature is ''divided'' by this number, so a higher number is better.}} | ||
::{{Footnote|3 | :::{{Footnote|3|Note that ripcord time is ''divided'' by this number, so a higher number is better.}} | ||
==Faction unique traits== | ==Faction unique traits== | ||
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|width=51%|'''Notes | |width=51%|'''Notes | ||
|- | |- | ||
| [[PT bomber]]|| | | [[PT bomber]]||[[File:Gt-corvette.jpg|120px]]|| | ||
*Palisade | *Palisade | ||
| A multipurpose ship, similar to a [[fighter bomber]], that can kill bases and is a deadly tool in the hands of a skilled pilot who understands how to aim the rockets.<br>It can arm Kinetic bombs, lightnings, thunders and LRM AB's. | | A multipurpose ship, similar to a [[fighter bomber]], that can kill bases and is a deadly tool in the hands of a skilled pilot who understands how to aim the rockets.<br>It can arm Kinetic bombs, lightnings, thunders and LRM AB's. | ||
|- | |- | ||
| [[Guardian]] || | | [[Guardian]] ||[[File:Gt-drone.jpg|120px]]|| | ||
| A slow mobile manned turret(AC/SC/LT). | |||
| A slow mobile manned turret(AC/SC/ | |||
|- | |- | ||
| [[Mustang]] || | | [[Mustang]] ||[[File:Gt-mustang.jpg|120px]]|| | ||
*Palisade | *Palisade | ||
*Starbase | *Starbase | ||
| Similar to a [[gunship]], but with one turret (AC) and a front mounted Mini AC turret. Able to equip Hunters, Zeus, and Seeker missiles. Can load LB and ion booster. | | Similar to a [[gunship]], but with one turret (AC) and a front mounted Mini AC turret. Able to equip Hunters, Zeus, and Seeker missiles. Can load LB and ion booster. | ||
|- | |- | ||
| MRR Lightning || | | MRR Lightning 2 ||[[File:Mrrlightning.jpg]]|| | ||
*Palisade | |||
| A multi rocket gun, able to do large amounts of damage, but is highly lag dependent. | | A multi rocket gun, able to do large amounts of damage, but is highly lag dependent. | ||
|- | |- | ||
| LRR Thunder|| | | LRR Thunder 2||[[File:Mrrthunder.jpg]]|| | ||
*Palisade | |||
| Similar to the Lightnings, but designed for use against capital ships and [[bomber]]s. | | Similar to the Lightnings, but designed for use against capital ships and [[bomber]]s. | ||
|- | |- | ||
| [[Rescue drone]] || | | Rocket Targeting||Coming soon|| | ||
*Palisade | |||
| Develops a rocket targeting system for PT Bombers. | |||
|- | |||
| [[Rescue drone]] ||[[File:Gt-rd.jpg|120px]]|| | |||
| A drone that is able to pick up pods, must be manually moved. | | A drone that is able to pick up pods, must be manually moved. | ||
|- | |- | ||
| EW Pulse Laser || [[File:Ewpulselaser.jpg]] || | | EW Pulse Laser || [[File:Ewpulselaser.jpg]] || | ||
*[[Supremacy]] | *[[Supremacy| Adv Supremacy]] | ||
*Gatt2 | *Gatt2 | ||
| Does comparable damage as Gatt3, but is an EW weapon so it doesn't use ammo and has excellent accuracy. | | Does comparable damage as Gatt3, but is an EW weapon so it doesn't use ammo and has excellent accuracy. | ||
|- | |- | ||
| MRM Zeus || | | MRM Zeus ||[[File:Mrmzeus.jpg]]|| | ||
*[[Supremacy]] | *[[Supremacy| Adv Supremacy]] | ||
*Dumb2 | *Dumb2 | ||
| Has the damage of Dumbfire2 and the tracking of Seeker2. Requires Research, Supremacy and Dumbfire2 | | Has the damage of Dumbfire2 and the tracking of Seeker2. Requires Research, Supremacy and Dumbfire2 | ||
|- | |- | ||
| LRM Anti-Base || | | LRM Anti-Base ||[[File:LRMAnti-Base.jpg]]|| | ||
*[[Supremacy]] | *[[Supremacy| Adv Supremacy]] | ||
*SRM AB2 | *SRM AB2 | ||
| A long range anti base missile but does little damage. | | A long range anti base missile but does little damage. | ||
|- | |- | ||
| EW Gauss Gun || | | EW Gauss Gun ||[[File:EWGaussGun.jpg]]|| | ||
*[[Tactical]] | *[[Tactical| Adv Tactical]] | ||
*Sniper1 | *Sniper1 | ||
| A long range, powerful weapon that shoots in short bursts, only equipable on SF's and SB's. | | A long range, powerful weapon that shoots in short bursts, only equipable on SF's and SB's. | ||
|- | |- | ||
| Lt Sig Cloak || | | Lt Sig Cloak ||[[File:Cloak.jpg]]|| | ||
*[[Tactical]] | *[[Tactical]] | ||
| An endurance cloak which consumes energy at a slow rate at the cost of not masking your signature as well. Ideal for cruising through sectors. | | An endurance cloak which consumes energy at a slow rate at the cost of not masking your signature as well. Ideal for cruising through sectors. | ||
|- | |- | ||
| Solar Inverter || | | Solar Inverter ||[[File:Solarinverter.jpg]]|| | ||
*[[Tactical]] | *[[Tactical]] | ||
| Works exactly opposite to sig cloak - raises signature and recharges energy. | | Works exactly opposite to sig cloak - raises signature and recharges energy. | ||
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|- | |- | ||
| PW Mini-Disruptor || [[File:Pwminidis.jpg]]|| | | PW Mini-Disruptor || [[File:Pwminidis.jpg]]|| | ||
*[[Expansion]] | *[[Expansion|Adv Expansion]] | ||
*Mini2 | *Mini2 | ||
| A cross between an Disruptor and a mini Gun, mountable on [[interceptor|interceptor's]] first weapon slot. Ideal for anti-capship. | | A cross between an Disruptor and a mini Gun, mountable on [[interceptor|interceptor's]] first weapon slot. Ideal for anti-capship. | ||
|- | |- | ||
| Ion Booster || | | Ion Booster ||[[File:Booster.PNG]]|| | ||
*[[Expansion]] | *[[Expansion]] | ||
| A booster with very slow accel and limited top speed, but extremely long lifespan meaning you take less fuel in cargo. | | A booster with very slow accel and limited top speed, but extremely long lifespan meaning you take less fuel in cargo. | ||
|- | |- | ||
| [[Harbinger of Doom]] || | | [[Harbinger of Doom]] ||[[File:Gt-hod.jpg|120px]]|| | ||
*[[Shipyard]] | *[[Shipyard]] (Heavy class) | ||
*Aleph res 1 | *Aleph res 1 | ||
| A large capital ship able to load the Doomsday missile which, when shot at an aleph, will destroy anything on both sides of the aleph including bases and asteroids. | | A large capital ship able to load the Doomsday missile which, when shot at an aleph, will destroy anything on both sides of the aleph including bases and asteroids. | ||
|- | |- | ||
| [[Assault carrier drone]] ||Coming soon|| | | [[Assault carrier drone]] ||Coming soon|| | ||
*[[Shipyard]] ( | *[[Shipyard]] (Heavy class) | ||
| An upgrade for carriers, any ship can ripcord to an assault carrier drone - not just small class. | | An upgrade for carriers, any ship can ripcord to an assault carrier drone - not just small class. | ||
|- | |- | ||
| EW SkyRipper LE ||Coming soon|| | | EW SkyRipper LE ||Coming soon|| | ||
*[[Shipyard]] (Heavy class) | |||
| Comparable damage to regular Skyrippers, only less energy drain. | | Comparable damage to regular Skyrippers, only less energy drain. | ||
|- | |- | ||
| PE Striker|| [[File:Pwstriker.jpg]]|| | | PE Striker|| [[File:Pwstriker.jpg]]|| | ||
*[[Shipyard]] | *[[Shipyard]] | ||
| Mounted on [[destroyer]]s this is a shorter range, burst fire Lancer, that uses both energy and ammo. | | Mounted on [[destroyer]]s this is a shorter range, burst fire Lancer, that uses both energy and ammo. | ||
|} | |} | ||
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:* Mining - Due to GT not having any refs the method of expansion is hindered slightly as the OP's and Techs have to be placed at a maximum of 2 sectors away from your home. Most maps this isn't an issue, on larger maps your miners may have to backtrack to your Garrison to unload or travel multiple sectors to unload at a forward OP. To maximize your econ mine one sector and then send them to go to your OP/Tech base. This will get you your money a little slower, but it shouldn't matter much. | :* Mining - Due to GT not having any refs the method of expansion is hindered slightly as the OP's and Techs have to be placed at a maximum of 2 sectors away from your home. Most maps this isn't an issue, on larger maps your miners may have to backtrack to your Garrison to unload or travel multiple sectors to unload at a forward OP. To maximize your econ mine one sector and then send them to go to your OP/Tech base. This will get you your money a little slower, but it shouldn't matter much. | ||
==See also= | ==See also== | ||
*[[Ga'Taraan Federation - pictures]] | *[[Ga'Taraan Federation - pictures]] | ||
[[Category:Factions]] |
Latest revision as of 03:35, 20 January 2020
![]() |
The Ga'Taraan Federation - Founded twenty years ago by the uprising of two science colonies under the iron fist command of the Iron Coalition, the Ga'Taraan Federation remained isolated from the war that ensued after the destruction of Earth. Developing different technologies, they felt their involvement was necessary, and recently began assaults in the Solar System.
The Ga'Taraan Federation was isolated from combat for some time, and although its ships and stations are behind the times, it is a highly science-oriented faction. They have adapted many of the older technologies to new uses which can hold their own in fighting the other factions.
Finding their origins with the Iron Coalition, their ships and stations use many of the older designs of the Coalition, albeit modified.
The technological tree of this faction is longer than that of others. They require more facilities to become as functional as the others, placing a huge weight on their tech tree and financial system. They must build a palisade before having the ability to upgrade any other technological station. Although the palisade does have its advantages, it is costly and slows tech tree progress.
Having been away for so long, they are significantly different from the others. They can use a research station for the development of such equipment as solar inverters and pulse lasers, for example, both of which bring incredible advantages to the faction. Kinetic bombs, targeting computers, MRM Zeus missiles and the Doomsday are only examples of the acquisitions that they can make through the research station.
The faction also uses different ships. In addition to the regular scouts, fighters, interceptors and stealth fighters, the faction uses PT bombers, which are researched in the palisade similarly to GigaCorp's patrollers researched in the garrison. The PT Bomber use old rocket technology coupled with the latest mass production systems. This makes PT Bombers particularly lethal in that they can mount 35 rockets per missile slot, and fire them 5 at a time, dealing massive damage. Also, using the precursors to anti-base missiles, PT Bomber can mount kinetic bombs, which cost money per unit, but are as damaging as AB1. Since they can be fired from PT Bombers, they represent dangers similar to that of the galvonic blaster, with the exception that this is not limited to smaller stations, but is costly.
The economy of the faction is somewhat weak. Based off the Iron Coalition's then basically nonexistent economy, the Federates had to take care of themselves during their isolation. They only managed to develop basic He3-collecting miners, without any refineries. Coupled with the requirement to build a Palisade early in the game, their economy is seriously handicapped.
Also in the spirit of taking IC technology and improving upon it, Federation designers produce the unique rescue drone, an AI-controlled craft that acts as a moving rescue probe, thus having the ability to hide in important locations as it is sent in rescue operations.
Ga'Taraan Federation |
Faction statistics
Health | Ships | Weapons | Economy | ||||
Ship hull[1] | 100% | Top speed | 100% | EW range | 100% | Starting money | 100% |
Ship shield | 110% | Acceleration | 100% | PW range | 100% | Payday | $600 |
Ship shield repair | 100% | Turn rate | 100% | PW damage | 100% | Mining speed | 80% |
Station hull | 110% | Torque | 100% | Missile tracking | 90% | Miner capacity | 100% |
Station shield | 110% | Sensors | 100% | Missile damage | 100% | He3 yield | 100% |
Station hull repair | 100% | Signature[2] | 100% | Energy | 100% | Research time | 2 minutes |
Station shield repair | 100% | Ripcording[3] | 90% | Research costs | 80% |
1 · Standard ship hull is 90%.
2 · Note that ship signature is divided by this number, so a higher number is better.
3 · Note that ripcord time is divided by this number, so a higher number is better.
Faction unique traits
- Scouts are able to mount Gatt and Nan at the same time
- Palisade required before techbases can be upgraded.
- Palisade can be used as an expensive but strong "outpost" as it builds on generic asteroids but is ungalvable.
- Palisade doubles as a garrison.
- Unique tech (see below) available by building a research station.
- Miners offload at tech bases (but no refineries available at all).
- No gunship available.
Ga'Taraan tech
All of the technology listed in this section requires a research station.
Name | Image | Also requires | Notes |
PT bomber | ![]() |
|
A multipurpose ship, similar to a fighter bomber, that can kill bases and is a deadly tool in the hands of a skilled pilot who understands how to aim the rockets. It can arm Kinetic bombs, lightnings, thunders and LRM AB's. |
Guardian | ![]() |
A slow mobile manned turret(AC/SC/LT). | |
Mustang | ![]() |
|
Similar to a gunship, but with one turret (AC) and a front mounted Mini AC turret. Able to equip Hunters, Zeus, and Seeker missiles. Can load LB and ion booster. |
MRR Lightning 2 | ![]() |
|
A multi rocket gun, able to do large amounts of damage, but is highly lag dependent. |
LRR Thunder 2 | ![]() |
|
Similar to the Lightnings, but designed for use against capital ships and bombers. |
Rocket Targeting | Coming soon |
|
Develops a rocket targeting system for PT Bombers. |
Rescue drone | ![]() |
A drone that is able to pick up pods, must be manually moved. | |
EW Pulse Laser | ![]() |
|
Does comparable damage as Gatt3, but is an EW weapon so it doesn't use ammo and has excellent accuracy. |
MRM Zeus | ![]() |
|
Has the damage of Dumbfire2 and the tracking of Seeker2. Requires Research, Supremacy and Dumbfire2 |
LRM Anti-Base | ![]() |
|
A long range anti base missile but does little damage. |
EW Gauss Gun | ![]() |
|
A long range, powerful weapon that shoots in short bursts, only equipable on SF's and SB's. |
Lt Sig Cloak | ![]() |
An endurance cloak which consumes energy at a slow rate at the cost of not masking your signature as well. Ideal for cruising through sectors. | |
Solar Inverter | ![]() |
Works exactly opposite to sig cloak - raises signature and recharges energy. | |
HTT Armor Plating | Coming soon | Increases the armor and mass of the HTT. | |
PW Mini-Disruptor | ![]() |
|
A cross between an Disruptor and a mini Gun, mountable on interceptor's first weapon slot. Ideal for anti-capship. |
Ion Booster | A booster with very slow accel and limited top speed, but extremely long lifespan meaning you take less fuel in cargo. | ||
Harbinger of Doom | ![]() |
|
A large capital ship able to load the Doomsday missile which, when shot at an aleph, will destroy anything on both sides of the aleph including bases and asteroids. |
Assault carrier drone | Coming soon |
|
An upgrade for carriers, any ship can ripcord to an assault carrier drone - not just small class. |
EW SkyRipper LE | Coming soon |
|
Comparable damage to regular Skyrippers, only less energy drain. |
PE Striker | ![]() |
Mounted on destroyers this is a shorter range, burst fire Lancer, that uses both energy and ammo. |
Ideal settings
- GT can survive on anything and doesn't require a lot of starting money due to it's cheap research and ship costs.
Faction strategies
- Expansion - GT currently has no real nerf's making any tech path a very viable alternative. Their expansion especially is powerful for a number of reasons. Their Ints have better hull then IC with comparable gunmounts and similar hitboxes, their HTT's can get armor plating which makes them incredibly hard to ram and also gives them a huge amount of hull. The He GA's already boost their incredibly strong economy.
- Mustang/Tactical - Purchase a TAC first for SF's to destroy the enemies econ while you plunk away into the Palisade and Research, using these to expand you only need to spend money on one or two OP's on a medium sized map like high higher. Proceed to upgrade the Garrison and purchase mustangs, Med 2 and 3 make them very hard to kill, while Hunter3 will make them able to combat heavy Ints. Although this tactic seems like it may cost a lot of money, GT's economy is strong enough that as long as it's miners are not too troubled it shouldn't have problems getting mustangs by 15 - 20 mins. Enh miners with GT will make them almost invincible.
- Mining - Due to GT not having any refs the method of expansion is hindered slightly as the OP's and Techs have to be placed at a maximum of 2 sectors away from your home. Most maps this isn't an issue, on larger maps your miners may have to backtrack to your Garrison to unload or travel multiple sectors to unload at a forward OP. To maximize your econ mine one sector and then send them to go to your OP/Tech base. This will get you your money a little slower, but it shouldn't matter much.