Carrier

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ALLEGOPEDIA
About History
FACTIONS
Belters Bios
Dreghklar Ga'Taraan
GigaCorp Iron Coalition
Omicron Hive Rixian Unity
Technoflux Draconium
Phoenix Valkyrie
SHIPS
Buying Ships
Small Class
Eject Pod Interceptor
Fighter Scout
Stealth Fighter Other Small Ships
Medium Class
Bomber Fighter Bomber
Gunship Stealth Bomber
Troop Transport Other Medium Ships
Capital Class
Assault Ship Attack Carrier
Battlecruiser Battleship
Corvette Cruiser
Destroyer Devastator
Freighter Frigate
Other Capital Ships
Ship Equipment
Dispenser Items Missiles
Weapons Other Equipment
AI Drone Ships
Carrier Caltrop
Constructor Miner
Tower Other Drones
BASES
Buying Bases
Minor Bases
Outpost Refinery
Teleport Receiver Other Minor Bases
Special Bases
Garrison Shipyard
Technology Bases
Expansion Complex Supremacy Center
Tactical Laboratory Other Tech Bases
Abbreviation: None

The carrier is a drone ship which acts as a support ship. It is often used to lead assaults into enemy sectors, although it rarely survives such encounters.

It acts as a small rip receiver, small and medium class ships can dock at it for reloads, and it relays the lead indicator.

Carriers and reloading

Carriers will repair your hull and shield, and refill your ammo, fuel, and energy reserves. They will also attempt to replenish you with all the equipment you launched from base with.

  • It can reload missiles and dispenser items that are currently half empty.
    • For example, if you had one seeker missile left out of the original rack of four, it will reload it back to 4.
  • However it cannot load things directly into weapon slots.
    • For example, if you originally had a rack of seekers mounted when you launched base but now your missile rack is empty, it will place the new rack of seekers in a cargo slot. Simply reload and dock again to become fully rearmed.
  • It cannot replace items which cost money, even if you have credits. It will give you a rack of ammo instead.


Ship statistics

Information taken from CC_03. Values are representative only (many factions have had their ships individually tweaked for balance).

Mk I - Standard carrier
carrier icon
Cost: $5000

Requires nothing (available from start of game).

Ship Handling Equipment
Armor class Utility Mass 50000 Weapons -
Hitpoints 3000 Max thrust 500000 Missiles -
ECM 0.6 Power-weight ratio 10 Turrets -
Scan 2400 Max speed 50 Shield -
Signature 200% Turn rate 0.31 Booster -
Energy 2000 Torque-weight ratio 0.2 Cloaking device -
Recharge 80 Riptime/cost 60 / 2250 Dispenser -
  • Relays lead indicator
  • Is small rip receiver
  • Can rearm ships
  • Can only dock at shipyards
  • Note that AI-controlled ships can only rip to teleport receivers.
Mk II - Enhanced carrier
con icon

Researched under garrison. Permanent upgrade for carriers.

  • Signature improved to 175%
  • Scan improved to 3000m
  • Hitpoints improved to 5000
  • Max speed increased to 70
  • Total energy increased to 2400
  • Rip time decreased to 45 secs.

Factions

Bios carrier

Bios

  • Nothing special
Belters carrier

Belters

  • Big, blocky, and beautiful
Dreghklar carrier

Dreghklar Empire

  • Nothing special
Ga'Taraan Federation carrier

Ga'Taraan Federation

  • Nothing special
GigaCorp carrier

GigaCorp

  • At the beginning of the game they can only build a light carrier, and must research the standard version under garrison.
  • They can not access enhanced carriers.
  • Light carrier:
    • Only has 60 energy recharge.
    • Only has 2500 hitpoints.
Rixian Unity carrier

Rixian Unity

  • Nothing special
Iron Coalition carrier

Iron Coalition

  • Nothing special
Technoflux carrier

Technoflux

  • Nothing special
Omicron carrier

Omicron Hive

  • Nothing special
Phoenix carrier

Phoenix

  • Nothing special
Draconium carrier

Draconium

  • Nothing special