Damage chart: Difference between revisions
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m (Changed new 50% value for galv vs util to red color.) |
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This chart indicates how much damage is done to different armour classes. For instance, ramming an asteroid does zero damage to it. Medium hull only takes 50% damage from anti-utility weapons, etc. | This chart indicates how much damage is done to different armour classes. For instance, ramming an asteroid does zero damage to it. Medium hull only takes 50% damage from anti-utility weapons, etc. | ||
{{note|Information taken from CC_03. | |||
{|cellpadding=5 cellspacing=0 border=1 style="text-align: | There are 5 more Armour classes (AC15-AC19), however they are not used in CC_03}} | ||
{|class="wikitable sortable" cellpadding=5 cellspacing=0 border=1 style="text-align:right" align="center" width=100% | |||
|- | |- | ||
|width=3%| | |valign="bottom" width=10% style="text-center"|'''Damage output vs | ||
|width= | |width=3% style="text-align:center" |Asteroid | ||
|width= | |width=5% style="text-align:center" |Light | ||
|width=5%|Heavy | |width=5% style="text-align:center" |Medium | ||
|width=5%|Extra heavy | |width=5% style="text-align:center" |Heavy | ||
|width=5%|Utility | |width=5% style="text-align:center" |Extra heavy | ||
|width=5%| | |width=5% style="text-align:center" |Utility | ||
|width=5%|Large shield | |width=5% style="text-align:center" |Small & Medium shield | ||
|width=5%|Light base hull | |width=5% style="text-align:center" |Large shield | ||
|width=5%|Light base shield | |width=5% style="text-align:center" |Light base hull | ||
|width=5%|Minor base hull | |width=5% style="text-align:center" |Light base shield | ||
|width=5%|Minor base shield | |width=5% style="text-align:center" |Minor base hull | ||
|width=5%|Major base hull | |width=5% style="text-align:center" |Minor base shield | ||
|width=5%|Major base shield | |width=5% style="text-align:center" |Major base hull | ||
|width=5%|Parts | |width=5% style="text-align:center" |Major base shield | ||
|width=5% style="text-align:center" |Parts | |||
|- | |- | ||
|Collisions||- | |style="text-align:left" | Collisions<br><small>Rams ||-||100%||100%||100%||100%||100%||100%||100%||100%||100%||100%||100%||100%||100%||100% | ||
|- | |- | ||
|Anti-utility||-||100%||{{r|50%}}||{{r|50%}}||{{r|25%}}||{{g|200%}}||{{r|75%}}||{{r|75%}}||{{r|25%}}||100%||-||-||-||- | |style="text-align:left" | Anti-utility<br><small>Utility cannons</small>||-||100%||{{r|50%}}||{{r|50%}}||{{r|25%}}||{{g|200%}}||{{r|75%}}||{{r|75%}}||{{r|25%}}||100%||-||-||-||-||100% | ||
|- | |- | ||
| | |style="text-align:left" | Super-light" <br><small>QFs, Lightnings</small>||-||100%||{{r|85%}}||{{r|25%}}||{{r|25%}}||{{r|25%}}||{{r|50%}}||{{r|25%}}||{{r|25%}}||{{r|25%}}||-||-||-||-||100% | ||
|- | |- | ||
|Very light I||-||100%||{{r|75%}}||{{r|50%}}||{{r|25%}}||{{r|25%}}||{{r|50%}}||{{r|50%}}||{{r|25%}}||{{r|50%}}||-||-||-||- | |style="text-align:left" | Very light I<br><small>Miniguns</small>||-||100%||{{r|75%}}||{{r|50%}}||{{r|25%}}||{{r|25%}}||{{r|50%}}||{{r|50%}}||{{r|25%}}||{{r|50%}}||-||-||-||-||100% | ||
|- | |- | ||
|Very light II||-||100%||{{r|85%}}||{{r|50%}}||{{r|25%}}||{{r|50%}}||{{r|75%}}||{{r|75%}}||{{r|25%}}||{{r|75%}}||-||-||-||- | |style="text-align:left" | Very light II<br><small>AC, SC, Longtoms</small>||-||100%||{{r|85%}}||{{r|50%}}||{{r|25%}}||{{r|50%}}||{{r|75%}}||{{r|75%}}||{{r|25%}}||{{r|75%}}||-||-||-||-||100% | ||
|- | |- | ||
|Light||-||100%||{{r|75%}}||{{r|75%}}||{{r|50%}}||{{r|50%}}||{{r|50%}}||{{r|50%}}||{{r|50%}}||{{r|50%}}||-||-||-||- | |style="text-align:left" | Light<br><small>Gatling gun</small>||-||100%||{{r|75%}}||{{r|75%}}||{{r|50%}}||{{r|50%}}||{{r|50%}}||{{r|50%}}||{{r|50%}}||{{r|50%}}||-||-||-||-||100% | ||
|- | |- | ||
|<small> | |style="text-align:left" | Light-medium<br><small>DFs, Seeks, Snipers, ...</small>||-||100%||100%||{{g|133%}}||100%||{{r|50%}}||100%||100%||100%||100%||-||-||-||-||100% | ||
|- | |- | ||
|<small> | |style="text-align:left" | Light & medium<br><small>Lancers, Strikers</small>||-||100%||{{r|75%}}||{{r|50%}}||{{r|40%}}||{{r|25%}}||{{r|75%}}||{{r|50%}}||{{r|75%}}||{{r|25%}}||-||-||-||-||{{r|5%}} | ||
|- | |- | ||
| | |style="text-align:left" | Medium-heavy I<br><small>Aleph Res</small>||-||100%||{{g|150%}}||{{g|400%}}||{{g|400%}}||{{r|50%}}||{{g|300%}}||94%||{{g|400%}}||{{g|300%}}||-||-||-||-||100% | ||
|- | |- | ||
| | |style="text-align:left" | Medium-heavy II<br><small>Galvs</small>||100%||100%||{{g|150%}}||{{g|400%}}||{{g|400%}}||{{r|50%}}||{{g|300%}}||{{g|300%}}||{{g|400%}}||{{g|1000%}}||{{g|1000%}}||{{g|400%}}||-||-||100% | ||
|- | |- | ||
|Heavy I||-||100%||{{g|160%}}||{{g|400%}}||{{g|400%}}||{{r|50%}}||{{g|300%}}||{{g|300%}}||{{g|400%}}||{{g|300%}}||-||-||-||- | |style="text-align:left" | Heavy I<br><small>Dis, Killers, ...</small>||-||100%||{{g|160%}}||{{g|400%}}||{{g|400%}}||{{r|50%}}||{{g|300%}}||{{g|300%}}||{{g|400%}}||{{g|300%}}||-||-||-||-||100% | ||
|- | |- | ||
|Heavy II||100%||100%||100%||{{g|250%}}||{{g|200%}}||100%||{{g|150%}}||{{g|150%}}||{{g|200%}}||{{g|200%}}||{{g|150%}}||{{g|200%}}||{{g|100%}}||{{g|200%}}||100% | |style="text-align:left" | Heavy II<br><small>Skyrip</small>||100%||100%||100%||{{g|250%}}||{{g|200%}}||100%||{{g|150%}}||{{g|150%}}||{{g|200%}}||{{g|200%}}||{{g|150%}}||{{g|200%}}||{{g|100%}}||{{g|200%}}||100% | ||
|- | |- | ||
|Stations I||100%||100%||100%||100%||100%||100%||100%||100%||{{g|1500%}}||{{g|1500%}}||{{g|1500%}}||{{g|1000%}}||{{g|1000%}}||{{g|1000%}} | |style="text-align:left" | Stations I<br><small>AB missiles, nukes, ...</small>||100%||100%||100%||100%||100%||100%||100%||100%||{{g|1500%}}||{{g|1500%}}||{{g|1500%}}||{{g|1000%}}||{{g|1000%}}||{{g|1000%}}||100% | ||
|- | |- | ||
|Stations II||100%||100%||100%||100%||100%||100%||100%||100%||{{g|1500%}}||{{g|1500%}}||{{g|1500%}}||{{g|1500%}}||{{g|1000%}}||{{g|1500%}} | |style="text-align:left" | Stations II<br><small>Station drones, ...</small>||100%||100%||100%||100%||100%||100%||100%||100%||{{g|1500%}}||{{g|1500%}}||{{g|1500%}}||{{g|1500%}}||{{g|1000%}}||{{g|1500%}}||100% | ||
|- | |- | ||
| | |style="text-align:left" | "Stations III"<br><small>Ion blasters</small>||{{g|500%}}||{{r|25%}}||{{r|25%}}||100%||100%||{{r|50%}}||{{r|25%}}||{{r|25%}}||{{g|1500%}}||{{g|1500%}}||{{g|1500%}}||{{g|1500%}}||{{g|1000%}}||{{g|1000%}}||100% | ||
|- | |- | ||
|Asteroids||{{g|1500%}} | |style="text-align:left" | Asteroids<br><small>Seismic missiles</small>||{{g|1500%}}||100%||100%||100%||100%||100%||100%||100%||100%||100%||100%||100%||100%||100%||100% | ||
|- | |- | ||
|Repair||-||100%||100%||{{r|75%}}||{{r|50%}}||{{r|50%}}||-||-||100%||-||100%||-||100%||- | |style="text-align:left" | Repair<br><small>Nanite</small>||-||100%||100%||{{r|75%}}||{{r|50%}}||{{r|50%}}||-||-||100%||-||100%||-||100%||-||100% | ||
|- | |- | ||
| | |style="text-align:left" | "EMP"<br><small>EMP missiles, ...</small>||-||-||-||-||-||-||100%||100%||-||100%||-||100%||-||100%||- | ||
|- | |- | ||
|Light shields||-||-||-||-||-||-||100%||100%||-||100%||-||{{r|50%}}||-||-||- | |style="text-align:left" | Light shields<br><small>EMP cannons, ...</small>||-||-||-||-||-||-||100%||100%||-||100%||-||{{r|50%}}||-||-||- | ||
|- | |- | ||
| | |style="text-align:left" | "Mines/towers"<br><small>Prox, AC towers, ...</small>||-||100%||{{r|75%}}||{{r|75%}}||{{r|50%}}||{{r|25%}}||{{r|50%}}||{{r|50%}}||{{r|25%}}||{{r|50%}}||-||-||-||-||100% | ||
|} | |} | ||
| Line 130: | Line 125: | ||
|'''Ships in this class | |'''Ships in this class | ||
|- | |- | ||
|Asteroid|| | |Asteroid||Rocks | ||
|- | |- | ||
|Light||[[Scout]], [[fighter]], [[stealth fighter]], [[fighter bomber]], [[patroller]] | |Light||[[Scout]], [[fighter]], [[stealth fighter]], [[fighter bomber]], [[patroller]] | ||
| Line 158: | Line 153: | ||
|Major base shield|| As above | |Major base shield|| As above | ||
|- | |- | ||
|Parts || All missiles | |Parts || All missiles and probes | ||
|- | |- | ||
|AC15 - AC19|| Unused in CC_03 {{verify}} | |AC15 - AC19|| Unused in CC_03 {{verify}} | ||
Latest revision as of 03:26, 26 November 2009
This chart indicates how much damage is done to different armour classes. For instance, ramming an asteroid does zero damage to it. Medium hull only takes 50% damage from anti-utility weapons, etc.
Note Information taken from CC_03. There are 5 more Armour classes (AC15-AC19), however they are not used in CC_03
| Damage output vs | Asteroid | Light | Medium | Heavy | Extra heavy | Utility | Small & Medium shield | Large shield | Light base hull | Light base shield | Minor base hull | Minor base shield | Major base hull | Major base shield | Parts |
| Collisions Rams |
- | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
| Anti-utility Utility cannons |
- | 100% | 50% | 50% | 25% | 200% | 75% | 75% | 25% | 100% | - | - | - | - | 100% |
| Super-light" QFs, Lightnings |
- | 100% | 85% | 25% | 25% | 25% | 50% | 25% | 25% | 25% | - | - | - | - | 100% |
| Very light I Miniguns |
- | 100% | 75% | 50% | 25% | 25% | 50% | 50% | 25% | 50% | - | - | - | - | 100% |
| Very light II AC, SC, Longtoms |
- | 100% | 85% | 50% | 25% | 50% | 75% | 75% | 25% | 75% | - | - | - | - | 100% |
| Light Gatling gun |
- | 100% | 75% | 75% | 50% | 50% | 50% | 50% | 50% | 50% | - | - | - | - | 100% |
| Light-medium DFs, Seeks, Snipers, ... |
- | 100% | 100% | 133% | 100% | 50% | 100% | 100% | 100% | 100% | - | - | - | - | 100% |
| Light & medium Lancers, Strikers |
- | 100% | 75% | 50% | 40% | 25% | 75% | 50% | 75% | 25% | - | - | - | - | 5% |
| Medium-heavy I Aleph Res |
- | 100% | 150% | 400% | 400% | 50% | 300% | 94% | 400% | 300% | - | - | - | - | 100% |
| Medium-heavy II Galvs |
100% | 100% | 150% | 400% | 400% | 50% | 300% | 300% | 400% | 1000% | 1000% | 400% | - | - | 100% |
| Heavy I Dis, Killers, ... |
- | 100% | 160% | 400% | 400% | 50% | 300% | 300% | 400% | 300% | - | - | - | - | 100% |
| Heavy II Skyrip |
100% | 100% | 100% | 250% | 200% | 100% | 150% | 150% | 200% | 200% | 150% | 200% | 100% | 200% | 100% |
| Stations I AB missiles, nukes, ... |
100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 1500% | 1500% | 1500% | 1000% | 1000% | 1000% | 100% |
| Stations II Station drones, ... |
100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 1500% | 1500% | 1500% | 1500% | 1000% | 1500% | 100% |
| "Stations III" Ion blasters |
500% | 25% | 25% | 100% | 100% | 50% | 25% | 25% | 1500% | 1500% | 1500% | 1500% | 1000% | 1000% | 100% |
| Asteroids Seismic missiles |
1500% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
| Repair Nanite |
- | 100% | 100% | 75% | 50% | 50% | - | - | 100% | - | 100% | - | 100% | - | 100% |
| "EMP" EMP missiles, ... |
- | - | - | - | - | - | 100% | 100% | - | 100% | - | 100% | - | 100% | - |
| Light shields EMP cannons, ... |
- | - | - | - | - | - | 100% | 100% | - | 100% | - | 50% | - | - | - |
| "Mines/towers" Prox, AC towers, ... |
- | 100% | 75% | 75% | 50% | 25% | 50% | 50% | 25% | 50% | - | - | - | - | 100% |
Damage class
But you may ask which damage class corresponds to which weapon?
| Damage class | Index | Weapons in this class |
| Collisions | DM00 | All rams |
| Anti-utility | DM01 | Utility cannons |
| N/A (Super light) | DM14 | Quickfires, lightnings |
| Very light I | DM05 | Miniguns, teleprobes, pulse lasers |
| Very light II | DM11 | Autocannons, skycaps, longtoms |
| Light | DM02 | Gatling guns |
| Light-medium | DM04 | Snipers, combat drones, hvy plasgens, gauss, dumbfires, seekers, hunters, hunter killers, zeus, torpedoes |
| Light & medium | DM18 | Lancers, strikers |
| Medium-heavy I | DM06 | Aleph res |
| Medium-heavy II | DM07 | Galvs |
| Heavy I | DM03 | Disruptors, mini-dis, hvy combat drones, killers, killer swarms, thunders |
| Heavy II | DM15 | Skyrippers |
| Stations I | DM08 | AB cannons, AB missiles, mass drivers, nukes, cruise missiles |
| Stations II | DM17 | AB stingers, station drones, hvy station drones |
| N/A (Stations III) | DM19 | Ion blasters |
| Asteroids | DM09 | Seismics |
| Repair | DM10 | Nans |
| N/A (EMP) | DM12 | A-BS cannons, EMP missiles, nerve gas missiles |
| Light shields | DM13 | EMP cannons, EMP mines |
| N/A (Mines/towers) | DM16 | Tower AC drones, Tower SC drones, plasgens, prox mines, mine packs, caltrops |
Armour class
And similarily, which armour class refers to which ship?
| Armour class | Ships in this class |
| Asteroid | Rocks |
| Light | Scout, fighter, stealth fighter, fighter bomber, patroller |
| Medium | Bomber, gunship, interceptor, PT bomber, mustang, guardian |
| Heavy | Freighter, Corvette, Attack carrier, Frigate, assault ship, Destroyer, Devastator |
| Extra Heavy | Cruiser, Battleship, Battlecruiser |
| Utility | Miner, Constructor, Carrier, undeployed caltrops and towers |
| Small & Medium shield | Small and medium shield |
| Large shield | Large shield |
| Light base hull | Light bases (all of GigaCorp's minor stations) |
| Light base shield | As above |
| Minor base hull | Outpost, Teleport, Refinery, He3 mine |
| Minor base shield | As above |
| Major base hull | Garrison, Supremacy, Tactical, Expansion, Shipyard, Palisade, Research station, and heavy bases (all of Iron Coalition's minor stations) |
| Major base shield | As above |
| Parts | All missiles and probes |
| AC15 - AC19 | Unused in CC_03 Verify |