Damage chart: Difference between revisions
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* '''{{r|Red}}''' — you are doing it wrong. | * '''{{r|Red}}''' — you are doing it wrong. | ||
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{{Note|<br> | |||
#This table has been scaled so all weapons in the same class are measured from 0-100%. This is not strictly accurate - for example Anti-base missiles do 400% damage vs bases. | |||
#*For the full version see [http://www.freeallegiance.org/FAW/index.php?title{{=}}Damage_chart&oldid{{=}}9492 this older version of the page]. | |||
# There are 5 more Armour classes (AC15-AC19), however they are not used in CC_03}} | |||
{|class="wikitable sortable" cellpadding=5 cellspacing=0 border=1 style="text-align:right" align="center" width=100% | {|class="wikitable sortable" cellpadding=5 cellspacing=0 border=1 style="text-align:right" align="center" width=100% | ||
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|style="text-align:left" | Mines/towers<br><small>Prox, MP, towers, ... ||{{r|0%}}||{{g|100%}}||75%||75%||50%||25%||50%||50%||{{o|25%}}||50%||{{r|0%}}||{{r|0%}}||{{r|0%}}||{{r|0%}}||{{g|100%}} | |style="text-align:left" | Mines/towers<br><small>Prox, MP, towers, ... ||{{r|0%}}||{{g|100%}}||75%||75%||50%||25%||50%||50%||{{o|25%}}||50%||{{r|0%}}||{{r|0%}}||{{r|0%}}||{{r|0%}}||{{g|100%}} | ||
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==Damage class== | ==Damage class== | ||
Revision as of 23:36, 17 November 2009
This chart indicates how much damage is done to different armour classes. For instance, ramming an asteroid does zero damage to it. Medium hull only takes 50% damage from anti-utility weapons, etc.
Note Information taken from CC_03. All values are 100% based – 100% is the top damage the weapon can yield before all kinds of factors like faction modifiers, killbonus, GAs, accuracy, etc. are considered. Colour codes:
- Green — best tool for the job.
- Black — suboptimal but still ok.
- Orange — you should use something more appropriate.
- Red — you are doing it wrong.
Note
- This table has been scaled so all weapons in the same class are measured from 0-100%. This is not strictly accurate - for example Anti-base missiles do 400% damage vs bases.
- For the full version see this older version of the page.
- There are 5 more Armour classes (AC15-AC19), however they are not used in CC_03
- This table has been scaled so all weapons in the same class are measured from 0-100%. This is not strictly accurate - for example Anti-base missiles do 400% damage vs bases.
| Damage output vs | Asteroid | Light | Medium | Heavy | Extra heavy | Utility | Small & Medium shield | Large shield | Light base hull | Light base shield | Minor base hull | Minor base shield | Major base hull | Major base shield | Parts |
| Collisions Rams |
0% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
| Anti-utility Utility Cannons |
0% | 50% | 25% | 25% | 13% | 100% | 38% | 38% | 13% | 50% | 0% | 0% | 0% | 0% | 50% |
| (Super light) QFs, Lightnings |
0% | 100% | 85% | 25% | 25% | 25% | 50% | 25% | 25% | 25% | 0% | 0% | 0% | 0% | 100% |
| Very light I Miniguns |
0% | 100% | 75% | 50% | 25% | 25% | 50% | 50% | 25% | 50% | 0% | 0% | 0% | 0% | 100% |
| Very light II AC, SC, Longtoms |
0% | 100% | 85% | 50% | 25% | 50% | 75% | 75% | 25% | 75% | 0% | 0% | 0% | 0% | 100% |
| Light Gattling Gun |
0% | 100% | 75% | 75% | 50% | 50% | 50% | 50% | 50% | 50% | 0% | 0% | 0% | 0% | 100% |
| Light-medium DF, Seeks, Snipers, ... |
0% | 75% | 75% | 100% | 75% | 38% | 75% | 75% | 75% | 75% | 0% | 0% | 0% | 0% | 75% |
| Light & medium Lancers, Strikers |
0% | 100% | 75% | 50% | 40% | 25% | 75% | 50% | 75% | 25% | 0% | 0% | 0% | 0% | 5% |
| Medium-heavy I Aleph Resonators |
0% | 25% | 38% | 100% | 100% | 13% | 75 | 24% | 100% | 75% | 0% | 0% | 0% | 0% | 25% |
| Medium-heavy II Galvonic Blasters |
10% | 10% | 15% | 40% | 40% | 100% | 30% | 30% | 40% | 100% | 100% | 40% | 0% | 0% | 10% |
| Heavy I Dis, Killers, ... |
0% | 25% | 40% | 100% | 100% | 13% | 75% | 75% | 100% | 75% | 0% | 0% | 0% | 0% | 25% |
| Heavy II Skyrip |
40% | 40% | 40% | 100% | 80% | 40% | 60% | 60% | 80% | 80% | 60% | 80% | 40% | 80% | 40% |
| Stations I AB missiles, nukes, ... |
7% | 7% | 7% | 7% | 7% | 7% | 7% | 7% | 100% | 100% | 100% | 67% | 67% | 67% | 7% |
| Stations II Station drones, ... |
7% | 7% | 7% | 7% | 7% | 7% | 7% | 7% | 100% | 100% | 100% | 100% | 67% | 67% | 7% |
| Stations III Ion Blasters |
33% | 2% | 2% | 7% | 7% | 3% | 2% | 2% | 100% | 100% | 100% | 100% | 67% | 67% | 7% |
| Asteroids Seismics |
100% | 7% | 7% | 7% | 7% | 7% | 7% | 7% | 7% | 7% | 7% | 7% | 7% | 7% | 7% |
| Repair Nanite gun |
0% | 100% | 100% | 75% | 50% | 50% | 0% | 0% | 100% | 0% | 100% | 0% | 100% | 0% | 100% |
| EMP EMP missiles, ... |
0% | 0% | 0% | 0% | 0% | 0% | 100% | 100% | 0% | 100% | 0% | 100% | 0% | 100% | 0% |
| Light shields EMP cannons, ... |
0% | 0% | 0% | 0% | 0% | 0% | 100% | 100% | 0% | 100% | 0% | 50% | 0% | 0% | 0% |
| Mines/towers Prox, MP, towers, ... |
0% | 100% | 75% | 75% | 50% | 25% | 50% | 50% | 25% | 50% | 0% | 0% | 0% | 0% | 100% |
Damage class
But you may ask which damage class corresponds to which weapon?
| Damage class | Index | Weapons in this class |
| Collisions | DM00 | All rams |
| Anti-utility | DM01 | Utility cannons |
| N/A (Super light) | DM14 | Quickfires, lightnings |
| Very light I | DM05 | Miniguns, teleprobes, pulse lasers |
| Very light II | DM11 | Autocannons, skycaps, longtoms |
| Light | DM02 | Gatling guns |
| Light-medium | DM04 | Snipers, combat drones, hvy plasgens, gauss, dumbfires, seekers, hunters, hunter killers, zeus, torpedoes |
| Light & medium | DM18 | Lancers, strikers |
| Medium-heavy I | DM06 | Aleph res |
| Medium-heavy II | DM07 | Galvs |
| Heavy I | DM03 | Disruptors, mini-dis, hvy combat drones, killers, killer swarms, thunders |
| Heavy II | DM15 | Skyrippers |
| Stations I | DM08 | AB cannons, AB missiles, mass drivers, nukes, cruise missiles |
| Stations II | DM17 | AB stingers, station drones, hvy station drones |
| N/A (Stations III) | DM19 | Ion blasters |
| Asteroids | DM09 | Seismics |
| Repair | DM10 | Nans |
| N/A (EMP) | DM12 | A-BS cannons, EMP missiles, nerve gas missiles |
| Light shields | DM13 | EMP cannons, EMP mines |
| N/A (Mines/towers) | DM16 | Tower AC drones, Tower SC drones, plasgens, prox mines, mine packs, caltrops |
Armour class
And similarily, which armour class refers to which ship?
| Armour class | Ships in this class |
| Asteroid | Rocks |
| Light | Scout, fighter, stealth fighter, fighter bomber, patroller |
| Medium | Bomber, gunship, interceptor, PT bomber, mustang, guardian |
| Heavy | Freighter, Corvette, Attack carrier, Frigate, assault ship, Destroyer, Devastator |
| Extra Heavy | Cruiser, Battleship, Battlecruiser |
| Utility | Miner, Constructor, Carrier, undeployed caltrops and towers |
| Small & Medium shield | Small and medium shield |
| Large shield | Large shield |
| Light base hull | Light bases (all of GigaCorp's minor stations) |
| Light base shield | As above |
| Minor base hull | Outpost, Teleport, Refinery, He3 mine |
| Minor base shield | As above |
| Major base hull | Garrison, Supremacy, Tactical, Expansion, Shipyard, Palisade, Research station, and heavy bases (all of Iron Coalition's minor stations) |
| Major base shield | As above |
| Parts | All missiles and probes |
| AC15 - AC19 | Unused in CC_03 Verify |