FAZ R5: Difference between revisions

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*:The above settings control how much DATA YOUR CLIENT RECEIVES from the server (not sends).
*:The above settings control how much DATA YOUR CLIENT RECEIVES from the server (not sends).
*:It ONLY comes into play in busy (crowded) sectors by sending updates for ships that would not have made the 'cut off' at a lower setting.
*:It ONLY comes into play in busy (crowded) sectors by sending updates for ships that would not have made the 'cut off' at a lower setting.
*F5 Investment panel improved (KGJV)
**Tech being invested now shows time remaining
**There is a checkbox to hide completed tech
**There is a checkbox to show unavailable tech, and what is required to make it available
*Multi-team alliances can be set by the Game Controller (KGJV)
*Graphics engine upgraded to DX 9.


===Bugs Fixed===
===Bugs Fixed===

Revision as of 19:04, 2 October 2008

R5 is currently in Public Beta testing (Aug 2008). Check out the Development forum for more information, in particular this thread.


Changelog

Features Added

  • There is a new entry under <Esc> Game Bandwidth (w0dk4)
    With these options: Dial-Up (33k), (56k), Broadband (128k), (512k), (>1mbit)
    The above settings control how much DATA YOUR CLIENT RECEIVES from the server (not sends).
    It ONLY comes into play in busy (crowded) sectors by sending updates for ships that would not have made the 'cut off' at a lower setting.
  • F5 Investment panel improved (KGJV)
    • Tech being invested now shows time remaining
    • There is a checkbox to hide completed tech
    • There is a checkbox to show unavailable tech, and what is required to make it available
  • Multi-team alliances can be set by the Game Controller (KGJV)
  • Graphics engine upgraded to DX 9.

Bugs Fixed

  • Fixed a bug caused by R4 which caused cons to dodge missiles when lining up at a rock (dogbones)
  • Fixed a bug in Experimental mode which disallowed escape pods.
  • 2 server crash issues fixed.

Experimental Changes

  • Probes are treated as if friendly fire is always on
  • Probes dropped too close to an aleph 'tip' are destroyed (within 30m)
FAZ Development
About Free Allegiance Zone
Releases: R1 · R2 · R3 · R4 · R5 · R6  · (current)R7
Allegiance R8: What's new? · Build it!
Testing Beta: Overview · Testing procedure