User:Juckto: Difference between revisions
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(now with even more too much spare time!) |
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=Temp shit= | |||
This is my sandbox, bitch. [[User:Juckto|Juckto]] 22:02, 25 November 2007 (CST) | |||
== Details == | |||
Release date: March 1st, 2006 | |||
<br>Bugs fixed: | |||
<br>Features added: | |||
<br>Experimental changes: | |||
Coding work: Placeholder | |||
== Release == | |||
Placeholder | |||
== Changelog == | |||
===Bugs Fixed=== | |||
*Allegiance is built against a modern compiler, offering slightly increased speeds and better interfaces with modern hardware. Sounds may sound clearer, and visuals may seem crisper depending on your hardware and drivers. | |||
*SOVLogin has been removed from the login sequence, and its core functions have been written into ASGS and Allegiance itself | |||
*Chat Logging has been written into Allegiance itself via the LogChat String Registry Key. Set its value to "1" to enable chat logging. (This is handled automatically by ASGS using the "Log Chat To Disk" option) | |||
*When marking yourself as AFK, you will no longer be marked as "back" after a game has ended | |||
*When logging in with ASGS , you no longer have the ability to modify your callsign within Allegiance which used to cause "Authentication=2" errors. | |||
*The in-base Ship Loadout screen no longer requires 800x600 resolution. When docking/launching, your monitor's resolution will no longer switch | |||
*Missing "Game Information" was added to the Game Info screen (Esc, I) | |||
*The Teleport Probe's 1-in-6 chance of "Random destruction" has been removed. All teleport probes will always work, and no longer have any chance of detonating | |||
*Additional events are fired behind the scenes, allowing more detailed gamelogs to be captured for historical and game-balancing purposes | |||
*The "Help" screen has been rewritten to include up-to-date help information | |||
{{Template:FAZdev}} | |||
Revision as of 04:02, 26 November 2007
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jjjj uuu uuu ccc kkkk ttt oo oo
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jjjj uuuuu ccc kkk kk ttt ooo ooo
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jjjjj jjjjj =============================================
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Temp shit
This is my sandbox, bitch. Juckto 22:02, 25 November 2007 (CST)
Details
Release date: March 1st, 2006
Bugs fixed:
Features added:
Experimental changes:
Coding work: Placeholder
Release
Placeholder
Changelog
Bugs Fixed
- Allegiance is built against a modern compiler, offering slightly increased speeds and better interfaces with modern hardware. Sounds may sound clearer, and visuals may seem crisper depending on your hardware and drivers.
- SOVLogin has been removed from the login sequence, and its core functions have been written into ASGS and Allegiance itself
- Chat Logging has been written into Allegiance itself via the LogChat String Registry Key. Set its value to "1" to enable chat logging. (This is handled automatically by ASGS using the "Log Chat To Disk" option)
- When marking yourself as AFK, you will no longer be marked as "back" after a game has ended
- When logging in with ASGS , you no longer have the ability to modify your callsign within Allegiance which used to cause "Authentication=2" errors.
- The in-base Ship Loadout screen no longer requires 800x600 resolution. When docking/launching, your monitor's resolution will no longer switch
- Missing "Game Information" was added to the Game Info screen (Esc, I)
- The Teleport Probe's 1-in-6 chance of "Random destruction" has been removed. All teleport probes will always work, and no longer have any chance of detonating
- Additional events are fired behind the scenes, allowing more detailed gamelogs to be captured for historical and game-balancing purposes
- The "Help" screen has been rewritten to include up-to-date help information
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