Community Core: Difference between revisions
m (→Changelog: removed sub-headers) |
(Standardized faction order) |
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| Line 136: | Line 136: | ||
- Shipyard | - Shipyard | ||
- Light Cruiser hull class fixed (Heavy) [Super Heavy] | - Light Cruiser hull class fixed (Heavy) [Super Heavy] | ||
Rixian Unity | |||
- Expansion | |||
- Rix Expansion bases <Std/Adv> now have a corrected model and .cvh <Courtesy of Compellor> | |||
Technoflux | Technoflux | ||
| Line 145: | Line 149: | ||
- Ion Blaster firing rate changed to correct ammo bug <Damage was also changed to keep the total output the same> | - Ion Blaster firing rate changed to correct ammo bug <Damage was also changed to keep the total output the same> | ||
- Ion Blaster damage class changed (DM17) [DM19] | - Ion Blaster damage class changed (DM17) [DM19] | ||
- Stealth Bomber ammo corrected for the new ion blaster (4500) [3600] | - Stealth Bomber ammo corrected for the new ion blaster (4500) [3600][/codebox] | ||
| Line 227: | Line 227: | ||
- Light Cruiser speed increased (85) [75] | - Light Cruiser speed increased (85) [75] | ||
- Adv Techbase no longer required to purchase Shipyard constructor (Std) [Adv] | - Adv Techbase no longer required to purchase Shipyard constructor (Std) [Adv] | ||
Iron Coalition | |||
- Shipyard | |||
- Price discount reduced for capital ships only. (10%) [20%] | |||
Technoflux | Technoflux | ||
| Line 234: | Line 238: | ||
- PE Mini 3 energy consumption increased (4.26) [3.86] | - PE Mini 3 energy consumption increased (4.26) [3.86] | ||
- Picking up SRM EMP will now give Technoflux EW-ABS <And vice-versa> | - Picking up SRM EMP will now give Technoflux EW-ABS <And vice-versa> | ||
- Supremacy | |||
- Picking up SRM AB 2/3 will now give Technoflux EW-AB 2 and 3 <And vice-versa> | |||
- Tactical | - Tactical | ||
- SRP Killer 1 now comes free with a Tactical techbase | - SRP Killer 1 now comes free with a Tactical techbase | ||
- Shipyard | - Shipyard | ||
- Research Costs | - Research Costs | ||
- Flagship 3: (10,000) [20,000] | - Flagship 3: (10,000) [20,000] | ||
- Flagship 4: (12,500) [25,000 | - Flagship 4: (12,500) [25,000][/codebox] | ||
| Line 272: | Line 272: | ||
- Picking up TP2 now gives you <researches> TP1 | - Picking up TP2 now gives you <researches> TP1 | ||
- Retro Booster thrust increased (-1750) [-600/-720] <Technoflux has it's own version> | - Retro Booster thrust increased (-1750) [-600/-720] <Technoflux has it's own version> | ||
- Expansion | - Expansion | ||
- Interceptors <All factions> | - Interceptors <All factions> | ||
- Base signature increased (100%) [75%] | - Base signature increased (100%) [75%] | ||
- Retrobooster 1/2 research moved (Garrison) [Expansion] | - Retrobooster 1/2 research moved (Garrison) [Expansion] | ||
- Supremacy | |||
- Small Shield 3 is no longer available without a Supremacy | |||
- MRM Seeker 3 is no longer available without a Supremacy | |||
Belters | Belters | ||
| Line 401: | Line 401: | ||
****Key - (New value) [Old value] <Notes> **** | ****Key - (New value) [Old value] <Notes> **** | ||
Gigacorp | Gigacorp | ||
| Line 410: | Line 406: | ||
- Lxy Fighter fuel fixed (14) [13.8] <Rounding bug correction> | - Lxy Fighter fuel fixed (14) [13.8] <Rounding bug correction> | ||
- Shipyard | - Shipyard | ||
- Drydock constructor name corrected <Typo fix>[/codebox] | - Drydock constructor name corrected <Typo fix> | ||
Iron Coalition | |||
- General | |||
- Miner ripcord time reverted (30s) [35s] <Enh/Adv>[/codebox] | |||
'''<u>Other changes</u> | '''<u>Other changes</u> | ||
| Line 439: | Line 439: | ||
- Fuel rounded up/down to the nearest whole number <Fixes partial fuel bug> | - Fuel rounded up/down to the nearest whole number <Fixes partial fuel bug> | ||
Ga'Taraan | |||
- Supremacy | - Supremacy | ||
- | - LRM Antibase Missiles model mismatch corrected. | ||
Rixian Unity | |||
- Supremacy | - Supremacy | ||
- | - Fighter scale increased by 10% <All levels>[/codebox] | ||
| Line 510: | Line 510: | ||
- Size reduced by 10% for Std/Enh/Adv <Does not include Fighter/Bombers> | - Size reduced by 10% for Std/Enh/Adv <Does not include Fighter/Bombers> | ||
Belters | |||
- Supremacy | - Supremacy | ||
- Enh fighter fuel increased ( | - Enh fighter fuel increased (13) [10] <Mid point increase between Std/Adv> | ||
Dreghklar | Dreghklar | ||
| Line 527: | Line 522: | ||
- Adv fighter fuel increased (13.8) [12] <15% increase> | - Adv fighter fuel increased (13.8) [12] <15% increase> | ||
Ga'Taraan | |||
- General | |||
- Unique GT techbase models added and scaled up | |||
- Supremacy | - Supremacy | ||
- Enh fighter fuel increased ( | - Enh fighter fuel increased (11.5) [10] <15% increase> | ||
- Adv fighter fuel increased (13.8) [12] <15% increase> | |||
Gigacorp | Gigacorp | ||
| Line 536: | Line 534: | ||
- Adv fighter fuel increased (13.8) [12] <15% increase> | - Adv fighter fuel increased (13.8) [12] <15% increase> | ||
- Lxy fighter fuel increased (13.8) [12] <15% increase> | - Lxy fighter fuel increased (13.8) [12] <15% increase> | ||
Iron Coalition | |||
- Supremacy | |||
- Enh fighter fuel increased (11.5) [10] <15% increase> | |||
- Adv fighter fuel increased (13.8) [12] <15% increase> | |||
Rixian Unity | Rixian Unity | ||
| Line 542: | Line 545: | ||
- Adv fighter fuel increased (13.8) [12] <15% increase> | - Adv fighter fuel increased (13.8) [12] <15% increase> | ||
Technoflux | |||
- General | - General | ||
- | - PE Guns fixed for development off games <Such as deathmatches>[/codebox] | ||
| Line 564: | Line 564: | ||
****Key - (New value) [Old value] <Notes> **** | ****Key - (New value) [Old value] <Notes> **** | ||
Ga'Taraan | |||
- Faction Attributes | |||
- He3 Yield reduced (0.95) [1.0] | |||
Technoflux | Technoflux | ||
| Line 584: | Line 588: | ||
- Shot interval reduced <ROF/damage increase> (0.07236) [0.0804] | - Shot interval reduced <ROF/damage increase> (0.07236) [0.0804] | ||
- Energy usage decreased <Now matches previous energy drain per second> | - Energy usage decreased <Now matches previous energy drain per second> | ||
Phoenix | Phoenix | ||
- Faction removed from core[/codebox] | - Faction removed from core[/codebox] | ||
Revision as of 22:25, 14 April 2010
The Community Core | |
| Developer: | Various, see below |
|---|---|
| Released: | May 29, 2008 |
| Latest Release: | CC_09 |
The Community Core is a core that, unlike the others, is directly influenced by the wishes of the community and edited by a core group of people (as opposed to a single developer) who can offer a wide range of both core and game expertise as well as thoughts on gameplay balance. The aim of the Community Core is to provide the most balanced, innovative and fun gameplay experience possible by taking aboard the input of the various corners of the Allegiance Community.
You can view and participate in the various on-going discussions here.
History
The Community Core was created by Apochboi on January 26th 2008. The project started as a general inquiry to Tigereye about the current state of Allegiance core development. In the messages it became apparent to Apochboi that there was a real need for a core that is influenced by the community, regularly updated and listens to the real feedback. It was from then that Apochboi went out and started forming a team to manage and run the core on the community's behalf. At first Apochboi approached the squad management of a few squads to see what they thought about building a new Community based core from an existing core and the feedback he received was extremely positive. He then approached a few of the current core developers and asked if they would be interested. A couple of them declined. He then spoke to his own squad leadership about the project and found that aarmstrong himself would be interested in developing a core with him. Aarmstrong would bring a unique perspective on core development to the Community core and was quickly accepted in to the newly forming team. After Aarmstrong the other members fell into place.
So Apochboi had his team together all he needed next was a Zone leader to manage the project. Of course Aarmstrong being a Moderator on the Free Allegiance online forums was the likely choice. Unfortunately it took four months from January 26th for the creation of the Community Core are on the forums and for the finalized team to be setup.
Now the Community Core team is in place and releasing new versions of the core on a regular basis. Releases have no set schedule, but tend to come out every one to two months. The first official Community Core release was CC_01b and was based off of Dark Nebulae.
- 17 May 2008: CC_000001b released for beta testing
- 29 May 2008: CC_01b(shortened name) was released on Autoupdate.
- 02 Jul 2008: CC_02
- 24 Nov 2008: CC_03
- 05 May 2009: CC_04
- 19 May 2009: CC_05
- 01 Jun 2009: CC_05b
- 03 Sep 2009: CC_06
- 20 Oct 2009: CC_07
- 12 Jan 2010: CC_08
- 09 Apr 2010: CC_09
Staff
(As of November 13th, 2009)
- spideycw - Core Development Zone Leader
- Adam4 - Copy Checker & Dive Boomer
- Andon - Premier Core Specialist
- Broodwich - Int Lobbyist
- Compellor - Taxi Driver
- DasSmiter - Community Core Comms Officer
- Duckwarrior - Nose of Reason
- Phoenix1 - # Cruncher and Gameplay Thread Reader
- pkk - Bastion of Knowledge
- Ramaglor - Victoria's Secret Model and Artist
- Vortrog - Wall of Text Construction
- Weedman - Rixian King and upcoming OHive Tyrant
- Xeretov - Core Specialist and Tyrant Moderator
| The Allegiance Cores |
|
|---|
Changelog
CC_09
Released on April 09, 2010.
Change summary
- Omicron Hive released
- HTTs perked
- Shipyard paydays removed
- Corvettes nerfed
- New TF models
- Other minor fixes & changes
[codebox]Changes from CC_08 to CC_09
- Key - (New value) [Old value] <Notes> ****
Global
- Expansion
- Mass of HTTs increased. (90) [45]
- Thrust also increased to maintain close to previous acceleration rates. (1350) [675]
- Shipyard
- Paydays removed (0) [400]
- Corvette cost reverted <increased> (3,000) [2,000]
Belters
- General
- New Omni Fighter texture <Courtesy of Raveen>
Omicron Hive
- Officially released in CC
Technoflux
- General
- New ship models and textures <Courtesy of Raingriffin and Ramaglor>
- Garrison
- New models for: Scouts <All levels>
- Expansion
- New models for: Interceptors <All levels>
- Supremacy
- New models for: Fighters <All levels> and Fighter/Bombers
- Tactical
- New models for: Stealth fighters <All levels> and Stealth Bombers[/codebox]
CC_08
Released on January 12, 2010.
Change summary
- Heavy Booster removed
- TF Beacon price increased
- TF Ion blasters fixed
- Sector overload limit increased
- More new icons & sprites
- Other minor bugfixes
[codebox]Changes from CC_07 to CC_08
- Key - (New value) [Old value] <Notes> ****
Global
- New shield and missile floating tech icons
- Sector overload limit doubled (72) [36]
- Supremacy
- Heavy Booster removed <All factions>
- Shipyard
- Corvette agility reverted to CC_06 values (100%) [120%]
- Several erroneous research descriptions corrected
- Heavy Counter 3 research fixed <Now available to all factions>
Ga'Taraan
- Shipyard
- Drydock cost corrected (12,500) [10,000]
Gigacorp
- Shipyard
- Light Cruiser hull class fixed (Heavy) [Super Heavy]
Rixian Unity
- Expansion
- Rix Expansion bases <Std/Adv> now have a corrected model and .cvh <Courtesy of Compellor>
Technoflux
- General
- Beacon price increased (250) [100]
- Supremacy
- New projectile sprites for PE Gat 2 and 3 <Courtesy of Xeretov>
- Tactical
- Ion Blaster firing rate changed to correct ammo bug <Damage was also changed to keep the total output the same>
- Ion Blaster damage class changed (DM17) [DM19]
- Stealth Bomber ammo corrected for the new ion blaster (4500) [3600][/codebox]
CC_07
Released on October 20th, 2009.
Change summary
- Giga Luxury Stealth Fighter now has Medium Shield, but no infinite cloak
- TF SRP Killer 1 now comes free with a Tac
- TF Interceptor ammo increased to 500 and TF PE Minigun 2 & 3 energy use increased
- Aleph Res 1 moved from Starbase to Garrison
- New weapon, booster, and aleph res floating tech icons that can be modified
- Shipyard Changes
- Other minor tweaks and fixes
[codebox]Changes from CC_06 to CC_07
- Key - (New value) [Old value] <Notes> ****
Global
- New weapon, booster, and aleph res floating tech icons that can be modified - so you can more easily spot items that are already picked up <Courtesy of Xeretov>
- Garrison
- Aleph Res 1 now available in Garrison [Starbase]
- Supremacy
- Reduced power of DM03 <Disruptors> against cap ship hull and shields: <Heavy, X-Heavy, Lg Shield> (2.75, 2.5, 3) [4,4,3]
Shipyard <All factions>
- Cost and Econ Changes
- Shipyard constructor (20,000) [15,000]
- Drydock upgrade (10,000) [N/A]
- Shipyards and Drydocks now provide $400 per minute [0]
- Research Pricing and Changes
- Light Class: (5,000) [10,000]
- Medium Class: (10,000) [15,000]
- Heavy Class: (15,000) [20,000]
- Super Heavy Class: (12,500) [25,000]
- Ship Pricing
- Corvettes: (2,000) [3,000]
- Cruisers: (7,000) [8,000]
- Devastators: (6,000) [7,000]
- Destroyers: (4,000) [6,000]
- Ship Speed and Agility
- Corvettes: (90) [80]
- Frigates: (85) [75]
- Cruisers: (75) [70]
- Battlecruisers: (65) [70]
- Corvette Agility: Increased 20% [0]
- Tech Tree Changes
- Cruisers are still under Heavy Class, but do not require a Drydock [Drydock & Hvy Class]
- Battlecruisers now require both Heavy Class and Drydock [Drydock & Super Heavy Class]
- Battlecruisers now mount heavy cloak and have increased energy (3000) [3500]
- Hunter Killer missile size reduced (3) [6]
- Freighters can now deploy EWS probes
- Skycap 3 requires Drydock and Skycap 2
- Longtoms require Drydock, Heavy Class and Skycap 3
- Research prerequisites
- Shipyard: Requires garrison and basic techbase <Except IC>
- Light class: Does not require a techbase
- Medium class: Requires basic techbase <Except IC>
- Heavy class: Does not require a techbase
- Drydock: Does not require a techbase
- Super heavy class: Requires a basic techbase
- Shield Changes
- Large Shield 2 Recharge Rate increased 10%
- Large Shield 3 Recharge Rate increased 5%
- Misc
- Shipyard base sizes increased to match that of Drydocks <Corrects docking issues>
Gigacorp
- Tactical
- Luxury Stealth Fighters shields upgraded (Medium Shields) [Small Shields]
- Lxy SF energy recharge reduced (90) [100]
- Lxy SF missile capacity reduced (30) [40]
- Shipyard
- Light Cruisers price reduced (6,000) [8,000] <Same as other factions' frigates>
- Light Cruiser speed increased (85) [75]
- Adv Techbase no longer required to purchase Shipyard constructor (Std) [Adv]
Iron Coalition
- Shipyard
- Price discount reduced for capital ships only. (10%) [20%]
Technoflux
- Expansion
- Ammo increased on Standard and Heavy Interceptors (500) [450]
- PE Mini 2 energy consumption increased (4.41) [4.26]
- PE Mini 3 energy consumption increased (4.26) [3.86]
- Picking up SRM EMP will now give Technoflux EW-ABS <And vice-versa>
- Supremacy
- Picking up SRM AB 2/3 will now give Technoflux EW-AB 2 and 3 <And vice-versa>
- Tactical
- SRP Killer 1 now comes free with a Tactical techbase
- Shipyard
- Research Costs
- Flagship 3: (10,000) [20,000]
- Flagship 4: (12,500) [25,000][/codebox]
CC_05
Released on May 19th, 2009.
Change summary
- New fuel and ammo icons
- Gigacorp now has full Drydock
- Retro Booster fixed
- IC Miners now take 35 secs to ripcord
- Interceptors now have 100% base signature
- Rixian Station Drones now give a warning when dropped
- Tons of small bugfixes
[codebox]Changes from CC_04 to CC_05
- Key - (New value) [Old value] <Notes> ****
Global
- New fuel icon <Courtesy of Xeretov>
- New ammo icon <Courtesy of Xeretov>
- Garrison
- Teleport probe 1
- Picking up TP2 now gives you <researches> TP1
- Retro Booster thrust increased (-1750) [-600/-720] <Technoflux has it's own version>
- Expansion
- Interceptors <All factions>
- Base signature increased (100%) [75%]
- Retrobooster 1/2 research moved (Garrison) [Expansion]
- Supremacy
- Small Shield 3 is no longer available without a Supremacy
- MRM Seeker 3 is no longer available without a Supremacy
Belters
- Supremacy
- Teleport probe 2 is no longer available without a Supremacy
- Tactical
- Advanced Stealth Fighter ammo increased (400) [200]
Gigacorp
- Expansion
- Lxy Interceptor fuel increased (15) [10] <Matches heavy int>
- Shipyard
- Luxury Cruiser <Now matches other Cruisers>
- Hull reduced (8000) [9000]
- Cost reduced (8000) [9000]
- Drydock [n/a] <New research available>
- GA: Ship Speed 2 [n/a]
- Large Shield 3 [n/a]
- PE Longtom [n/a]
- PW SkyCap 3 [n/a]
- LRM Killer Swarm 2
- SRM Tactical Nuke 2 [n/a]
- XRM Cruise Missile 2 [n/a]
- XRM Hunter Killer 3 [n/a]
- Super Heavy class [n/a]
- Battlecruiser [n/a]
- Battleship [n/a]
Iron Coalition
- Garrison
- Miner ripcord time increased (35s) [30s] <Enh/Adv>
- Gunships now cost cost corrected <reduced> (200) [250] <IC faction discount was not included>
- Supremacy
- Fighter/Bombers cost corrected <reduced> (200) [250] <IC faction discount was not included>
Rixian Unity
- Tactical
- Station Drone 1/2
- Now give a global warning when dropped <Identical to TP2 when dropped>
Technoflux
- Garrison
- Retro Booster thrust increased (-2005) <Special version for TF>[/codebox]
Other changes
The following changes affect all other cores:
- Hitbox Iron Coalition Garrison has changed, invisible walls were removed
- Hitbox of Iron Coalition Supremacy has changed, hole between boxes was removed
- Hitbox of Iron Coalition Expansion has changed, hole between boxes was removed
- Missile launch point on Dreg Fighters has been moved so you don't shoot down your own missiles
CC_06
Released on September 3rd, 2009.
Change summary
- Fuel and ammo icons fixed
- Most factions' ships have new names in their descriptions
- Removed most non-SY tech from the SY on requirement
- Removed lead indicators from most TF small ships
- Other minor tweaks and fixes
[codebox]Changes from CC_05b to CC_06
- Key - (New value) [Old value] <Notes> ****
Global
- Fixed fuel icon <Courtesy of Xeretov and pkk>
- Fixed ammo icon <Courtesy of Xeretov and pkk>
- Removed the following items from the SY on requirement: Heavy booster, Fig/bombers, Crs Booster, XRM/XRP, SRM Nerve Gas
- Supremacy
- Increased the damage of XRM/XRP 1 by 30% (78) [60]
- Increased the damage of XRM/XRP 1 by 30% (97.5) [75]
- Increased the scale of all Fighter/Bombers by 10%
- Shipyard
- Removed AC from the default loadout on caps excluding: Carriers, destroyers, frigates and light cruiser
Belters
- Supremacy
- Increased Fighter/Bomber hull (750) [450]
Ga'Taraan
- Research
- Reduced launch speed of MRR Lightning 1 & 2 (850) [875] <Crash fix>
- Reduced launch speed of LRR Thunder (850) [875] <Crash fix>
- Updated Rocket Targeting to the new rocket speed (850) [875]
Gigacorp
- Expansion
- Changed the gunmounts on Giga Hvy Interceptors
- Supremacy
- Changed the center gunmount on Giga fighters <Enh/Adv>
- Changed the missile mount on Giga fighters so it will not shoot its own missiles down <Courtesy of Compellor>
Rixian Unity
- Supremacy
- Removed gats from the default loadout on Rix FBs <Forces the game to load EW Stinger instead>
- Tactical
- Station Drones no longer give a global warning when dropped
Technoflux
- Garrison
- Removed lead indicators from TF Adv scouts <But not Hvy>
- Expansion
- Removed lead indicators from TF interceptors <Std/Hvy>
- Supremacy
- Removed lead indicators from TF fighters <Enh/Adv>
- Normalized the ROF on the PE Gat guns <All levels> (.100) [.108] <PE Gats now do equal damage to PW Gats>[/codebox]
CC_05b
Released on July 1st, 2009.
Change summary
- IC Miner ripcord time reverted to 30 secs
- Some small bugfixes
[codebox]Changes from CC_05 to CC_05b
- Key - (New value) [Old value] <Notes> ****
Gigacorp
- Supremacy
- Lxy Fighter fuel fixed (14) [13.8] <Rounding bug correction>
- Shipyard
- Drydock constructor name corrected <Typo fix>
Iron Coalition
- General
- Miner ripcord time reverted (30s) [35s] <Enh/Adv>[/codebox]
Other changes
The following changes affect all other cores:
- Iron Coalition Garrison doors are now fixed <Previously caused an autopilot bug>
CC_04
Released on May 05, 2009.
Change summary
- Small Shield and MRM Seeker 3 research moved to Adv Sup
- Fighter fuel values rounded appropriately
- Rixian fighter sizes reverted (To pre-CC_02 values)
[codebox]Changes from CC_03 to CC_04
- Key - (New value) [Old value] <Notes> ****
Global
- Garrison
- Moved MRM Seeker 3 research to Supremacy
- Moved Small Shield 3 research to Supremacy
- Supremacy
- Fighters <All factions>
- Fuel rounded up/down to the nearest whole number <Fixes partial fuel bug>
Ga'Taraan
- Supremacy
- LRM Antibase Missiles model mismatch corrected.
Rixian Unity
- Supremacy
- Fighter scale increased by 10% <All levels>[/codebox]
CC_03
Released on Nov 24, 2008.
Change summary
- Gat particle sprite changed
- XRM/XRP AB damage halved
- Dreg stations toughened
- New Dreg carrier model
[codebox]Changes from CC_02b to CC_03
- Key - (New value) [Old value] <Notes> ****
Global
- Garrison
- Counter 3 (Cannot be overridden) [n/a] <Bugfix>
- Supremacy
- PW Gat Gun 1 & 2 (Pre-DN46 "Yellow" Sprite) [DN46 "Green" Sprite] <Same scale>
- PW Gat Gun 3 (Pre-DN46 "Yellow" Sprite) [DN46 "Green" Sprite] <Scale reduced by 37.5%>
- XRM/XRP Anti-Base 1 damage reduced (60) [120]
- XRM/XRP Anti-Base 2 damage reduced (75) [150]
Dreghklar
- Faction Attributes
- Station Shield increased (1.0) [0.9]
- Station Hull increased (1.0) [0.9]
- Garrison
- New Std & Enh carrier drone model <Courtesy of Ramaglor>
- Shipyard
- New Attack Carrier model <Courtesy of Ramaglor>[/codebox]
CC_02
Released on July 2nd, 2008.
Change summary
- Gunships cost increased to $250 each
- Fighters decreased in size by 10% (except Bios)
- Most factions' fighters given 15% more fuel
- XRM increased in cost to $100 per rack ($20 per missile)
- SRM Seismics moved to Starbase
- 10% buff to Dreg station regen rate
- Observers removed
- Unique GT base models added
[codebox]Changes from CC_01b to CC_02
- Key - (New value) [Old value] <Notes> ****
Global
- Garrison
- Gunship ship cost increased (250) [1] <All factions>
- SRM Seismic research moved (Starbase) [Adv Tactical]
- Observers removed from core
- Supremacy
- XRM/XRP AB 1 price increased per rack (100) [0] <Cost per missile is 20>
- XRM/XRP AB 2 price increased per rack (100) [0] <Cost per missile is 20>
- Fighters <All factions except Bios>
- Size reduced by 10% for Std/Enh/Adv <Does not include Fighter/Bombers>
Belters
- Supremacy
- Enh fighter fuel increased (13) [10] <Mid point increase between Std/Adv>
Dreghklar
- Faction Attributes
- Station Shield repair increased (1.1) [1.0]
- Station Hull repair increased (1.1) [1.0]
- Supremacy
- Enh fighter fuel increased (11.5) [10] <15% increase>
- Adv fighter fuel increased (13.8) [12] <15% increase>
Ga'Taraan
- General
- Unique GT techbase models added and scaled up
- Supremacy
- Enh fighter fuel increased (11.5) [10] <15% increase>
- Adv fighter fuel increased (13.8) [12] <15% increase>
Gigacorp
- Supremacy
- Enh fighter fuel increased (11.5) [10] <15% increase>
- Adv fighter fuel increased (13.8) [12] <15% increase>
- Lxy fighter fuel increased (13.8) [12] <15% increase>
Iron Coalition
- Supremacy
- Enh fighter fuel increased (11.5) [10] <15% increase>
- Adv fighter fuel increased (13.8) [12] <15% increase>
Rixian Unity
- Supremacy
- Enh fighter fuel increased (11.5) [10] <15% increase>
- Adv fighter fuel increased (13.8) [12] <15% increase>
Technoflux
- General
- PE Guns fixed for development off games <Such as deathmatches>[/codebox]
CC_01
Released on May 17, 2008.
Change summary
- GT He3 Yield reduced
- All Technoflux weapons fire 10% faster
- All Technoflux weapons use less energy per shot
- Phoenix faction removed
[codebox] Changes from DN_000460 to CC_000001b
- Key - (New value) [Old value] <Notes> ****
Ga'Taraan
- Faction Attributes
- He3 Yield reduced (0.95) [1.0]
Technoflux
- Supremacy
- PE Gat Gun <All levels>
- Shot interval reduced <ROF/damage increase> (0.108) [0.12]
- Energy usage decreased <Now matches previous energy drain per second>
- PE AutoCan & Mini-AC <All levels>
- Shot interval reduced <ROF/damage increase> (0.08964) [0.0996]
- Energy usage decreased <Now matches previous energy drain per second>
- Expansion
- PE Mini-Gun <All levels>
- ROF normalized <shot interval now matches PW mini> <1/2/3> (0.08/0.078/0.082) [0.096/0.0936/0.0864]
- Energy usage decreased <Now matches previous energy drain per second>
- Shipyard
- PE Skycap <All levels>
- Shot interval reduced <ROF/damage increase> (0.27) [0.3]
- Energy usage decreased <Now matches previous energy drain per second>
- PE Skyrip <All levels>
- Shot interval reduced <ROF/damage increase> (0.07236) [0.0804]
- Energy usage decreased <Now matches previous energy drain per second>
Phoenix
- Faction removed from core[/codebox]