Cores: Difference between revisions
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Now multiply that tiny difference by a thousand. Technically you've still got two versions of the exact same game, but all the differences have added up to make it a completely different gaming experience. In Allegiance, these tiny differences have been adding up for ten ''years'', with many different developers getting in on the act.}} | Now multiply that tiny difference by a thousand. Technically you've still got two versions of the exact same game, but all the differences have added up to make it a completely different gaming experience. In Allegiance, these tiny differences have been adding up for ten ''years'', with many different developers getting in on the act.}} | ||
=Current Core in Use= | |||
[[A core|A Core]] | |||
=Historical Cores= | =Historical Cores= | ||
{{:Cores/Chart2}}{{:Cores/Chart}} | {{:Cores/Chart2}}{{:Cores/Chart}} | ||
= External Links = | = External Links = | ||
* [http://www.dark-nebulae.com/ Dark Nebulae website] | * [http://www.dark-nebulae.com/ Dark Nebulae website] |
Latest revision as of 13:45, 25 March 2023
In Allegiance the statlines for all the different ships, stations, factions etc. are kept in a small database file called the Core file, which uses the .igc file extension. By using a program called ICE, developers can tweak the various attributes to improve or change game balance. As there is more than one developer, each with their own idea of what is "balanced" and "fun", several different cores have evolved over time.
Example Think of it like this. You are playing a FPS set in World War II and you run out of ammo for your M1 Garand rifle. It takes you 3 seconds to reload. Now you jump into another WWII game and everything is exactly the same... except the developer of this one has decided the M1 Garand was a bit overpowered and so increased its reload time to 3.5 seconds. Same game, tiny difference.
Now multiply that tiny difference by a thousand. Technically you've still got two versions of the exact same game, but all the differences have added up to make it a completely different gaming experience. In Allegiance, these tiny differences have been adding up for ten years, with many different developers getting in on the act.
Current Core in Use
Historical Cores
Specialty Cores | |||
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SOC Special Operations Core, started in 2001 by Spunkmeyer Inactive | |||
ZC Zoom Core, started in 2002 by Pook Inactive | |||
RC Race Core, started in 2004 by Vlymoxyd Inactive | |||
SW Star Wars Core, started in 2006 by Weedman Inactive | |||
BSG Battle Star Galactica Core, started in 2007 by Andon Inactive |
MS 1.25 The original Microsoft core Inactive | |||||||||||||||||||
DN Dark Nebulae, started in 2004 by Noir Inactive |
PC Pook Core, started in 2005 by Pook Inactive |
A+ Alleg+, started in 2002 by Spunkmeyer and FoxFour Inactive |
EoR Edge of Reality, started in 2004 by Hawkwood Inactive | ||||||||||||||||
EA Extended Alleg, started in 2004 by Bacon_00 Inactive |
GoD Good old Days, started in 2004 by Paradigm Inactive | ||||||||||||||||||
RPS Rock Paper Scissors, started in 2004 by DrStrnglv Inactive |
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CC Community Core, started in 2008 by Apochboi Inactive |
VoS Valley of Saturns, started in 2007 by Gappy Inactive |
WC Warp Core, started in 2007 by Apochboi Inactive |
GoD II Good old Days 2, started in 2006 by Grimmwolf Inactive | ||||||||||||||||
XC eXtreme Core, started in 2011 by NightRychune Inactive |
External Links
- Dark Nebulae website
- Core database - collection of old cores
- Core Development forum
See Also
The Allegiance Cores |
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