Cores: Difference between revisions
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== | ==Historical Cores== | ||
The flowchart below indicates which core is (or was originally) based upon which. | The flowchart below indicates which core is (or was originally) based upon which. | ||
{{Note|{{r|Inactive}} means the original developer has indicated they do not desire to continue updating it. | {{Note|{{r|Inactive}} means the original developer has indicated they do not desire to continue updating it. |
Revision as of 04:24, 20 December 2022
In Allegiance the statlines for all the different ships, stations, factions etc. are kept in a small database file called the Core file, which uses the .igc file extension. By using a program called ICE, developers can tweak the various attributes to improve or change game balance. As there is more than one developer, each with their own idea of what is "balanced" and "fun", several different cores have evolved over time.
Example Think of it like this. You are playing a FPS set in World War II and you run out of ammo for your M1 Garand rifle. It takes you 3 seconds to reload. Now you jump into another WWII game and everything is exactly the same... except the developer of this one has decided the M1 Garand was a bit overpowered and so increased its reload time to 3.5 seconds. Same game, tiny difference.
Now multiply that tiny difference by a thousand. Technically you've still got two versions of the exact same game, but all the differences have added up to make it a completely different gaming experience. In Allegiance, these tiny differences have been adding up for ten years, with many different developers getting in on the act.
Historical Cores
The flowchart below indicates which core is (or was originally) based upon which.
Note Inactive means the original developer has indicated they do not desire to continue updating it. Developer MIA indicates the original developer stopped playing Allegiance.
On AU indicates the core is either still on Automatic Update, or is part of the default install package. Either way, those are the ones most players can play.
Specialty Cores | |||
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SOC Special Operations Core, started in 2001 by Spunkmeyer Inactive | |||
ZC Zoom Core, started in 2002 by Pook Inactive | |||
RC Race Core, started in 2004 by Vlymoxyd Inactive | |||
SW Star Wars Core, started in 2006 by Weedman Inactive | |||
BSG Battle Star Galactica Core, started in 2007 by Andon Inactive |
MS 1.25 The original Microsoft core Inactive | |||||||||||||||||||
DN Dark Nebulae, started in 2004 by Noir Inactive |
PC Pook Core, started in 2005 by Pook Inactive |
A+ Alleg+, started in 2002 by Spunkmeyer and FoxFour Inactive |
EoR Edge of Reality, started in 2004 by Hawkwood Inactive | ||||||||||||||||
EA Extended Alleg, started in 2004 by Bacon_00 Inactive |
GoD Good old Days, started in 2004 by Paradigm Inactive | ||||||||||||||||||
RPS Rock Paper Scissors, started in 2004 by DrStrnglv Inactive |
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CC Community Core, started in 2008 by Apochboi Inactive |
VoS Valley of Saturns, started in 2007 by Gappy Inactive |
WC Warp Core, started in 2007 by Apochboi Inactive |
GoD II Good old Days 2, started in 2006 by Grimmwolf Inactive | ||||||||||||||||
XC eXtreme Core, started in 2011 by NightRychune Inactive |
Current Cores (as of December 19th, 2022) - Change Logs
- AC 08 (*Most widely used at the moment)
AC 08 Changelog (October 2nd, 2022)
Black Ops faction renamed to -> Valkyrie
Valkyrie Attributes
Starting Scout, Starting Fighter
Starting Money = 16,000 credits if 1.0 Starting Money
Payday Modifier = 0.25 or 750 credits/minute
Bases have lower signature than other factions, with 0 shielding, with exception to starting Garrison which will have the full shield.
Research Station -> Develops additional technologies to include:
Garrison:
Stealth Miner
Heavy Fighter
Large Rip Drone
Limpet Minefield
Recon Drone
Rescue Ship
Spec Mine (He)
SRR Nanite Rocket
Phalanx Tower Layer
Targeting Drone
Flare Countermeasure
Supremacy:
SRR Hellfire Rocket
LRR Longbow Rocket
Regen Shield
Teleport Probe 3
Tactical:
Missile Boat
LRM Hunter x2 (dual fire)
Expansion:
Afterburner Booster
GA Helium Capacity 1 +15% capacity for miners
GA Helium Capacity 2 +15% capacity for miners
Hvy Stealth Transport
Shipyard:
XRM Cruise Nuke
XRM Predator
Phoenix model changes -> less thin (model edit Weed)
1.75x vertical scale
[X][X] int
[X][X][X] fig
[X][X][X] scout
[X][X] SF
Phoenix model lengths:
fig scale 20.85 -> 18
int scale 15.56 -> 15
SF scale 23.27 -> 17
scout scale 21.19 -> 18
[X][X][X][X][X] TF plasgen/hvy plasgen hp -> 25 (50)
[X] Rix hull -> 0.8 (0.9)
[X] Rix shield -> 0.9 (1.0)
[X] Vulcan 2 -> removed.
[X] Vulcan 1 -> Ammo use 2 (1)
[X] Valkyrie starts with fig, not lt SF.
& [X] Valkyrie no longer gets free ships with techbase.
[X] Belters hvy int energy -> 800 (1000)
[X] Belters hvy int energy recharge -> 60 (90)
[X] Belters SF mass -> 90 (80)
[X] Belters adv SF mass -> 90 (80)
[X] Belters yield -> 1.2 (1.1)
[X][X][X] Valk scouts mounts changed to fwepmnt
Valk scout second gunslot removed (all tiers)
[X] QF 1 lock time -> 0.2 s (0.333)
[X] QF 2 lock time -> 0.175 s (0.2)
[X] Hunt 1 lock time -> 2.25 s (2.66)
Treasures fixed to not include unstealable tech
Most t2 tech added back to treasure pool
- AC 07
- AZ 1.25
- RealCore 04
- WeedCore 04
- PCore016
External Links
- Dark Nebulae website
- Core database - collection of old cores
- Core Development forum
See Also
The Allegiance Cores |
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