IGC Core Editor: Difference between revisions
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{{Note|'''Devel on or off? | {{Note|'''Devel on or off? | ||
Factions don't have any prerequisites. Instead, for them, the "Pre" button acts as a 'Devel' def, and the "Def" button acts as a 'No Devel' def.}} | Factions don't have any prerequisites. Instead, for them, the "Pre" button acts as a 'Devel' def, and the "Def" button acts as a 'No Devel' def. 'No Devel' is typically used in deathmatch games.}} | ||
Revision as of 08:34, 22 July 2009
ICE is the .IGC Core Editor for Allegiance by KGJV. It is used by core developers to balance their core.
Using ICE
As for using ICE, its all pretty straightforward (fighters are under ships, max speed is clearly labeled max speed, etc.) except for pres & defs and a couple odd quirks here and there. The best way to learn to use ICE is to get into it with a core and just start experimenting with what changes what.
Quick guide to Pres & defs
"Pre" is short for prerequisite. Every prerequisite must be met before you can use that item, however most prerequisites can be satisfied by more than one item. For example the prerequisite to build a shipyard is a techbase - but any techbase will fulfill that pre.
"Def" is short for definition. It is the pre slots that this item 'fills', if you have the item. Defs are usually found on factions and development items (devels, or researched tech).
Example Load up CC_04 to follow along Go into Parts and down to PW Gat Gun 2. Select it, then change to the Tech tree tab on the top right. What you should see is:
Depends on 118
- Faction: Belters (101) 'No Devel'
- Faction: Bios (35) 'No Devel'
- Faction: Etc
- Devel: PW Gattling Gun 2 (71)
- Devel: PE Plasma Gattling Gun 2 (174)
- Part: PE Gat Gun 2 (6)
- Part: PW Gat Gun 2 (71)
157
- Faction: Belters (101) 'Devel'
- Faction: Belters (101) 'No Devel'
- Faction: Etc
230
- Faction: Etc 'Devel'
- Faction: Etc 'No Devel'
- Station: Supremacy (Adv) (7)
- Station: Supremacy (11)
- Station: Etc
356
- Faction: Etc 'Devel'
- Faction: Etc 'No Devel'
- — Quoted from ICE
What does this mean? PW Gat 2 requires at least one item from alll of pre #s 118, 157, 230, and 356. Thus it requires 4 separate items for the tech to be available to a team in-game.118 is the weapon tech itself. It is fulfilled by having development turned off (i.e. in a death match), or by having researched Gat 2 under supremacy (the devels) or by picking up PE gat 2 or PW gat 2 and bringing it home (the parts).
157 just defines the different factions that can use this tech, with both devel on or off. A team on any one of these factions will have gat2 available if it meets the other pres as well. Any faction not on this list will be unable to use that tech.
230 is the techbase. Remember how if you lose your sup you lose gat2? That's because of this prerequisite. Once again you will see all the factions listed with devel off - to fulfill this requirement during deathmatches. And belters has it with devel on, so they can use tech without the techbase.
356 just defines the factions again. Except this time the list does not include TF, thus TF cannot use PW gat 2 (they use PE gat 2 instead)
One more note: At the top you'll notice that 118 is also in the "def" list. The item is giving itself one of its own prerequisites? But of course! This allows teams that pick up gat2 and bring it home to fulfill that requirement.
Note Devel on or off? Factions don't have any prerequisites. Instead, for them, the "Pre" button acts as a 'Devel' def, and the "Def" button acts as a 'No Devel' def. 'No Devel' is typically used in deathmatch games.
Related links
| The Allegiance Cores |
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| IGC Core Editor |
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| Note this part of the wiki is still a WIP |