Callsign: Difference between revisions
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==Hiders== | ==Hiders== | ||
In addition to your | In addition to your [[primary callsign]] players are allowed two other callsigns (for a total of three). Once you log in from the same machine with a second callsign [[ASGS]] will 'link' the callsigns permanently. This means that both callsigns will share the same stats, rank, and other information. | ||
Since you are only allowed three callsigns, attempting to log in with a fourth [[callsign]] will seem to work, however when entering the game you will notice that your name is your primary instead. This is because [[ASGS]] has overridden your fourth callsign with your first since your fourth is inaccessible. | |||
<font color="red">'''WARNING - [[Linking Callsigns]]'''</font> | <font color="red">'''WARNING - [[Linking Callsigns]]'''</font> | ||
Twice a year, your three-callsign limit is reset allowing you to use new callsigns. When this occurs, the very next callsign you log in with will be added to your list of three until the list is once again full. Once filled, you will need to wait another 6 months until the next callsign reset to clear it from your list, allowing you to use new callsigns. | |||
==What's the purpose of Hiders?== | ==What's the purpose of Hiders?== | ||
Revision as of 02:57, 22 February 2008
A callsign - or nick or username - is the name by which other players identify you both in and out of the game.
You can create a new callsign here. Names are limited to 12 characters and only letters, numbers, and underscores "_" are allowed. The first character must be a letter.
Main Callsign
A main callsign is what people think of as 'you'. All other callsigns that you may create are referred to as 'hiders' (see below).
Generally your main callsign matches your forum account, and what you sign into chat programs with (if you ever do). It is the callsign displayed on the leaderboard, and if you join a squad it will be the callsign your @squad is attached to.
Hiders
In addition to your primary callsign players are allowed two other callsigns (for a total of three). Once you log in from the same machine with a second callsign ASGS will 'link' the callsigns permanently. This means that both callsigns will share the same stats, rank, and other information.
Since you are only allowed three callsigns, attempting to log in with a fourth callsign will seem to work, however when entering the game you will notice that your name is your primary instead. This is because ASGS has overridden your fourth callsign with your first since your fourth is inaccessible.
WARNING - Linking Callsigns
Twice a year, your three-callsign limit is reset allowing you to use new callsigns. When this occurs, the very next callsign you log in with will be added to your list of three until the list is once again full. Once filled, you will need to wait another 6 months until the next callsign reset to clear it from your list, allowing you to use new callsigns.
What's the purpose of Hiders?
There are a variety of reasons. Some people like to play casually without getting bothered by other players because of who they are (for instance, admins). Some people like to goof off without their actions tarring the reputation of their main callsign. Some people want to create an 'alter-ego' and build up a new reputation under that nick. Other people have to because they screwed up their main reputation so badly.
Reputation
One of the most under explained aspects of Allegiance is 'Reputation'. Because the Allegiance community is so small and because to become a skilled player requires a lot of hours, pretty much everyone in Allegiance knows everyone else.
Your reputation is built from your skills as a pilot, your ability to work with the team, the actions of your squadmates, your interactions with other people on the chat channels (and on TeamSpeak), and your posts in the forums.
To build up a reputation as a skilled player, an asset to the team, someone people want to fly with - takes months. To get a reputation as an intelligent player, someone who knows all the techpaths and strategies, someone people want to fly for - takes even longer.
To build up a reputation as an idiot, an egomaniac, an annoying git, someone people don't want to fly with, for, or even accept on to their team, someone people will join the other team just for the chance to pod you over and over again - can take as long as one minute. All it needs is a single ill-thought out rant on the forum, constant bitching in-game, constantly giving bad tactical advice in-game, ignoring people when they try and offer advice, or perhaps a screaming fit on TeamSpeak.
Tip: Don't be stupid. We won't forget, and we won't let you forget.
Tags and Tokens
Tags are the @XYZ attached to the end of a player's callsign. They show what particular organisation that player belongs to - whether it be a certain squad, an Admin, or a Cadet.
Tokens are special characters attached to the front of a player's callsign.
Tokens * Squad Leader ^ Assistant Squad Leader + Zone Lead ? Admin $ Special one of a kind token
granted to KGJV