FAZ R6: Difference between revisions
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*#10 Destroy probes that would be within a base. (Xynth) | *#10 Destroy probes that would be within a base. (Xynth) | ||
**http://trac.alleg.net/ticket/10 | **http://trac.alleg.net/ticket/10 | ||
*Ship turn speed restriction in cockpit view #88 (Madpeople/Imago) | |||
**http://trac.alleg.net/ticket/88 | |||
*New enemy sighted/spotted sound (Imago) | |||
**http://trac.alleg.net/ticket/107 | |||
*Mousewheel vs Joystick Throttle bug #116 (Imago) | |||
**http://trac.alleg.net/ticket/116 | |||
*Modified quickchat.mdl (ahipyard) this of course won't go to production AU but will make it in the installer. | |||
*Fix #autobalance does not update Game Settings screen #4 (Imago) | |||
**http://trac.alleg.net/ticket/4 | |||
*Send voice chats over private messages from lobby #8 (Imago) | |||
http://trac.alleg.net/ticket/8 | |||
===Features Added=== | ===Features Added=== | ||
*Ripcord: Selecting a target will let you ripcord the the closest available ripcord next to selected target (station, ship or teleprobe) (rock) | *Ripcord: Selecting a target will let you ripcord the the closest available ripcord next to selected target (station, ship or teleprobe) (rock) | ||
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*Activated the probe displacement implementation in FM_C_FIRE_EXPENDABLE, closes #10 (Imago) | *Activated the probe displacement implementation in FM_C_FIRE_EXPENDABLE, closes #10 (Imago) | ||
http://trac.alleg.net/ticket/10 | **http://trac.alleg.net/ticket/10 | ||
*Faction change should trigger AFK for other team #114 (Imago) | |||
**http://trac.alleg.net/ticket/114 | |||
*Game completion should trigger AFK status for non GC team. #117 (Imago) | |||
**http://trac.alleg.net/ticket/117 | |||
*Display players in base #7 (Imago) | |||
**http://trac.alleg.net/ticket/7 | |||
*Sending PM in game which loses target #11 (Imago) | |||
**http://trac.alleg.net/ticket/11 | |||
==Technical Issues== | ==Technical Issues== | ||
===Bugs Fixed=== | ===Bugs Fixed=== | ||
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**http://trac.alleg.net/ticket/109 | **http://trac.alleg.net/ticket/109 | ||
#113 4xFSAA reverts to 2xFSAA after restart(Imago) | |||
http://trac.alleg.net/ticket/113 | |||
===Features Added=== | ===Features Added=== | ||
| Line 196: | Line 229: | ||
**http://trac.alleg.net/ticket/62 | **http://trac.alleg.net/ticket/62 | ||
*Made use of AutoUpdate shutdown for Beta update (Imago) | |||
*Added beta intro video (Imago) | |||
*Enhancements to the bitten/deploy process (Imago) | |||
**- implemented the gameinfod which handles the old "Zone" stats broadcasts from the Lobby; This in turn is used to gracefully upgrade itself, see http://fazdev.alleg.net | |||
**http://trac.alleg.net/changeset/632 | |||
*Set debug settings for allegiance to include -nomovies (Imago) | |||
*Never compress files < 2K for autoupdate (they will probably get bigger, then break AU) (Imago) | |||
*Never compress files that are already a compressed format for autoupdate (they will probably get bigger, then break AU) (ogg, avi) | |||
*GameInfoD now runs as a service on fazdev (Imago) | |||
*#110 Set intro video volume to match Music setting of Allegiance (Imago) | |||
**http://trac.alleg.net/ticket/110 | |||
*#112 windowed intro support - tightened up dshow code (Imago) | |||
**http://trac.alleg.net/ticket/112 | |||
*#111 minor tweaks to how the client handles the currently unused AUTO_UPDATE message. Lobby now sends it if you have the correct reg entries and a filelist.txt. (Imago) | |||
**http://trac.alleg.net/ticket/111 | |||
*Added the uncompressed filelist for the legacy autoupdate functionality in the lobby, which is now being used to PUSH auto updates when the lobby shuts down for upgrade (Imago) | |||
*Modified bitten recipe to tell msbuild to use all CPUs on CDN. (Imago) | |||
*Ported autoupdate.exe shutdown to perl for the hell of it - demonstrates use of unsecured adminsession (enabled on 1.1 servers) - this also gets around a process spawning security issue in the bitten build wrt COM policy on CDN. (Imago) | |||
**http://trac.alleg.net/changeset/666 | |||
*Updated vs2008 again to keep up /w vs2010 stuff (Andon) | |||
*Ensure the registration of correct AGC.dll is done when running shutdown.pl before upgrade. (Imago) | |||
{{FAZdev}} | {{FAZdev}} | ||
[[Category:Current development]] | [[Category:Current development]] | ||
Revision as of 16:39, 16 July 2010
R6 is the currently in development.
Changelog
Game Play
Bugs Fixed
- Added a workaround for a problem that caused the hit points and the armor class to be no longer shown at the loadout screen. (Cort)
- Closes #88 cockpit view turn speed adjustment (madpeople 5/08)
- Fixed an existing bug with wings (command wing promotion when leader leaves now happens) (Imago)
- Fixes #12 - You can now join NOAT from a locked team but NOAT can't join a locked team and team members can't switch teams (besides NOAT) (Imago)
- Fixes the existing carrier resupply bug where equipment wouldn't be mounted - (AaronMoore)
- 10 Destroy probes that would be within a base. (Xynth)
- Ship turn speed restriction in cockpit view #88 (Madpeople/Imago)
- New enemy sighted/spotted sound (Imago)
- Mousewheel vs Joystick Throttle bug #116 (Imago)
- Modified quickchat.mdl (ahipyard) this of course won't go to production AU but will make it in the installer.
- Fix #autobalance does not update Game Settings screen #4 (Imago)
- Send voice chats over private messages from lobby #8 (Imago)
http://trac.alleg.net/ticket/8
Features Added
- Ripcord: Selecting a target will let you ripcord the the closest available ripcord next to selected target (station, ship or teleprobe) (rock)
- Save last wing assignment (original patch by kolie 6/10)
- Closes #91 - reimplemented kolie's save wing enhancment (Imago)
- http://trac.alleg.net/ticket/91
- Enhance the load out screen by caching your load outs to disk - use number keys and CTRL + number (0-9) (AaronMoore)
- Additional Asteroids #92 by -- needs artwork new models are just placeholders (copies of others) (Andon)
- Create an anchor for the chaff dispenser and tweak the chaff position if it's defined on our hulltype #94 (TurkeyXIII/Imago)
- Activated the probe displacement implementation in FM_C_FIRE_EXPENDABLE, closes #10 (Imago)
- Faction change should trigger AFK for other team #114 (Imago)
- Game completion should trigger AFK status for non GC team. #117 (Imago)
- Display players in base #7 (Imago)
- Sending PM in game which loses target #11 (Imago)
Technical Issues
Bugs Fixed
- Fixed client crash when ripping pod to same sector (Imago/Rock)
- Fixed Saitek X58 and any joystick with 5+ axis (Imago)
- Backed out r496 (again), fixes F4 Inventory Pane cloak % (Imago)
- Forced SiS 661FX/M661FX/760/741/M760/M741 boards to SWVP (Imago)
- Changed clipping render state to be based off of MaxVertexW (Imago)
- Added DirectInput 8 1STPERSON controller support (Imago)
- Fix visual synch error with ripcord countdown and cloak percentage reporting error in F4. (Andon/Imago)
- Fixed base destroyed not reporting to TAG correctly (Fuzz/Imago/Rock/PKK/notjarvis)
- Fixed Dropped player stats are reset (Imago)
- Fix for breaking change to cscript (see also r400) (pkk/Imago)
- Reverted mmf's change on 11/8. Client side. (Rock)
- Fixed (invisible) ships overlaying on a turrets f3 view while the pilot switches viewing sectors in base. Server side. (Rock)
- Removed some asserts (Imago)
- Closes ticket #3 (Allow building the solution with spaces in the path) (Imago)
- Obtained new Development Zone Leader
- Teach stations to record the last time something launched, closes #16 and stops a server hang (Imago)
- Close #76 - made sensitivity modifiers match (Imago)
- Fix dependency issue with VS2010 FZRetail (Imago)
- Preparing for a DX9 compatible SW rasterizer #89 (Imago)
- Updated batch scripts for use /w bitten (Imago)
- DX9 compatible SW rasterizer #89, now loads the game "correctly" when forced down to SW mode (Imago)
- Closed lobby security hole #90 (Orion/Imago)
- Set a pre-processor define to get the proper Dev/Beta/Prod reg-keys. Still defaults to Beta. (Imago)
- Closed #33 - practically removed the wiggle room AEM put in to originally help solve this Z-drag, click mis-select bug (Imago)
- Added a cores.txt to artwork so servers can appear to connect up correctly by default (Imago)
- Made allsrv send a compatible response to qstat using -bfs mode on port 25000+ (Imago)
- Fix an existing bug/crash case introduced by KGJV wrt getting ip address (Imago)
- Fixed another server crash edge case (Imago)
- Adjusted VS2010 FZretail project configurations to help create dump files (Imago)
- Bring VS2008 project files up to date /w changes made to VS2010 by Imago (Andon/Imago)
- Fixed a lobby crash case (server sending bad location) (Imago)
- Existing bugs with ms_original src in Server reloader (AutoUpdate) fixed (Imago)
- Set FZRetail to use non-SSE2 enhanced versions of Ogg/Vorbis as these cause major issues on unsupported CPUs (old AMDs) (Imago)
- Locked in game update rate (Imago)
- Allowed Test objects/AGC to interact with 1.1 servers w/o having to use the AdminSession (Imago)
- Enhancements to AutoUpdate.exe for new mode of operation `AutoUpdate.exe shutdown` will perform a graceful restart of the Allegiance game server. (Imago)
- Fixed a pesky VS2010 solution FZRetail fresh-build issue (Imago)
- Closes #2 - server reg string: PrivilegedUsers = space delimited list of Character names (squad and case insensitive) (Imago)
http://trac.alleg.net/ticket/2
- Fixes #53 no more lookie for soundpack (Imago)
- Fixed AGCEvent 2014 (Unable to connect to lobby) (pkk)
- Removed a debug build assert that was happening frequently when the server tries to deal damage to a ship that is no more (Imago)
- Found a crash spot when game shuts down (fixed memleak?) (Imago)
- Fixed a case where the dmp file would be created w/o version info (Imago)
- Got the solution building /w latest DX SDK (June 10) - Removed ddraw.lib dependency (Imago)
- Fixed one more spot where you can "unlock" the update rate (Imago)
- 41 no auto gen. mipmap support (Imago)
- 105 - allsrv fix for service mode wrt autoupdate potential hang (Imago)
- 109 (there was no code to set bmipping to false if the card didn't support it) (Imago)
- 113 4xFSAA reverts to 2xFSAA after restart(Imago)
http://trac.alleg.net/ticket/113
Features Added
- Added mini dump support to all Allegiance objects - .dmp file is now created on Crash or Hang (Imago)
- Resurrected the AutoUpdate.exe and Reloader.exe so fazdev/beta can have 1.1 versions. (Imago)
- Restored some additional options to server: Log events to a SQL database - Specify a custom lobby address (Imago)
- Resurrected the Allegiance Test Common Component Objects (Imago)
- Re-enabled Live training mission, still needs artwork to make room for the 8th button (Imago)
- Marked reloader and autoUpdate /w Version Information (Imago)
- Closes #73 - Disables the windows keys if you're unfortunate enough to have them on your keyboard. (Imago)
- Added the full version string to the dump files (Imago)
- Trac build administration available to registered users #103 fixed (bp/Imago)
- 97 http://build.alleg.net aka http://build.builtbygiants.net now hands out last installer beta/prod (Imago)
- Import of http://svn.alleg.net/svn/AllegThirdParty/Update/ into a RCS (proper) (Imago)
- Increased information captured in mini dump, its now a midi dump. - may be too large? they 7z up well.... (Imago)
- Started running update/bitten tools from the checkout. (Imago)
- Updateed the trac URLs to the official alleg.net domain (Imago)
- Incorporated silent modes into the installer, mostly for automated testing. ex: R6_b00_r0000.exe /S (Imago)
- Removed option to toggle vsync, the interval rate is locked at one like it used to be (R4) (Imago)
- 62 Viewable AllSrv Version number ingame (Imago)
- Made use of AutoUpdate shutdown for Beta update (Imago)
- Added beta intro video (Imago)
- Enhancements to the bitten/deploy process (Imago)
- - implemented the gameinfod which handles the old "Zone" stats broadcasts from the Lobby; This in turn is used to gracefully upgrade itself, see http://fazdev.alleg.net
- http://trac.alleg.net/changeset/632
- Set debug settings for allegiance to include -nomovies (Imago)
- Never compress files < 2K for autoupdate (they will probably get bigger, then break AU) (Imago)
- Never compress files that are already a compressed format for autoupdate (they will probably get bigger, then break AU) (ogg, avi)
- GameInfoD now runs as a service on fazdev (Imago)
- 110 Set intro video volume to match Music setting of Allegiance (Imago)
- 112 windowed intro support - tightened up dshow code (Imago)
- 111 minor tweaks to how the client handles the currently unused AUTO_UPDATE message. Lobby now sends it if you have the correct reg entries and a filelist.txt. (Imago)
- Added the uncompressed filelist for the legacy autoupdate functionality in the lobby, which is now being used to PUSH auto updates when the lobby shuts down for upgrade (Imago)
- Modified bitten recipe to tell msbuild to use all CPUs on CDN. (Imago)
- Ported autoupdate.exe shutdown to perl for the hell of it - demonstrates use of unsecured adminsession (enabled on 1.1 servers) - this also gets around a process spawning security issue in the bitten build wrt COM policy on CDN. (Imago)
- Updated vs2008 again to keep up /w vs2010 stuff (Andon)
- Ensure the registration of correct AGC.dll is done when running shutdown.pl before upgrade. (Imago)
| FAZ Development |
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