Iron Coalition/Stats: Difference between revisions
From FreeAllegiance Wiki
Jump to navigationJump to search
(Splitting this off so I can transclude it to ACS) |
Nightflame (talk | contribs) (AC02 update) |
||
| (11 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
<noinclude>{{Note|This page has been split off from the main [[Iron Coalition]] article because it is also used in the [[ACS - Faction: Iron Coalition]] article}}</noinclude> | |||
{|cellpadding=8 cellspacing=0 align="center" style="text-align:center" border=1 | {|cellpadding=8 cellspacing=0 align="center" style="text-align:center" border=1 | ||
|- | |- | ||
| Line 6: | Line 7: | ||
|colspan=2|'''Economy | |colspan=2|'''Economy | ||
|- | |- | ||
|Ship hull{{Ref|1}} || {{g| | |Ship hull{{Ref|1}} || {{g|100%}} | ||
|Top speed || 100% | |Top speed || 100% | ||
|EW range || 100% | |EW range || 100% | ||
| Line 24: | Line 25: | ||
|Torque || 100% | |Torque || 100% | ||
|Missile tracking ||100% | |Missile tracking ||100% | ||
|Miner capacity | | |Miner capacity || 75% | ||
|- | |- | ||
|Station shield|| {{g|115%}} | |Station shield|| {{g|115%}} | ||
| Line 41: | Line 42: | ||
|Research costs || 100% | |Research costs || 100% | ||
|} | |} | ||
::{{Footnote|1 | :::{{Footnote|1|Standard ship hull is 90%.}} | ||
::{{Footnote|2 | :::{{Footnote|2|Note that ship signature is ''divided'' by this number, so a higher number is better.}} | ||
::{{Footnote|3 | :::{{Footnote|3|Note that ripcord time is ''divided'' by this number, so a higher number is better.}} | ||
==Faction unique traits== | |||
:* [[Outpost]]s and [[teleport]]s are given heavy base armor class (ungalvable). | |||
:* More ammo and fuel capacity. | |||
:* Rescue probe available for [[scout]]s ($250 each). | |||
:* [[Miner]]s can ripcord (which may lead them into danger). | |||
:* Miners can unload at [[techbase]]s (however faction does not have [[refinery|refineries]] available at all). | |||
:* Ships that require money to purchase ([[bomber]]s, [[capital ship]]s, etc) are reduced in cost by 20%. | |||
:* Slow preparation times for constructors (2 min for OP/TP, 4 min for tech). | |||
:* Standard small class ships ([[fighter]]s, [[interceptor]]s, and [[stealth fighter]]s) comes preresearched, so they're available as soon as the techbase is built and/or upgraded. | |||
:* Cost of techbases upgrades are more expensive and need a minute longer to finish. | |||
:* Can build a [[shipyard]] without the prerequisite techbase. | |||
:** If a techbase is already built then the shipyard starts with Light Class already researched. | |||
:* All stations can rescue [[eject pod]]s. | |||
Latest revision as of 01:21, 20 January 2020
Note This page has been split off from the main Iron Coalition article because it is also used in the ACS - Faction: Iron Coalition article
| Health | Ships | Weapons | Economy | ||||
| Ship hull[1] | 100% | Top speed | 100% | EW range | 100% | Starting money | 87.5% |
| Ship shield | 100% | Acceleration | 100% | PW range | 100% | Payday | $525 |
| Ship shield repair | 100% | Turn rate | 100% | PW damage | 110% | Mining speed | 85% |
| Station hull | 115% | Torque | 100% | Missile tracking | 100% | Miner capacity | 75% |
| Station shield | 115% | Sensors | 100% | Missile damage | 110% | He3 yield | 100% |
| Station hull repair | 100% | Signature[2] | 85% | Energy | 120% | Research time | 2 minutes |
| Station shield repair | 100% | Ripcording[3] | 100% | Research costs | 100% | ||
1 · Standard ship hull is 90%.
2 · Note that ship signature is divided by this number, so a higher number is better.
3 · Note that ripcord time is divided by this number, so a higher number is better.
Faction unique traits
- Outposts and teleports are given heavy base armor class (ungalvable).
- More ammo and fuel capacity.
- Rescue probe available for scouts ($250 each).
- Miners can ripcord (which may lead them into danger).
- Miners can unload at techbases (however faction does not have refineries available at all).
- Ships that require money to purchase (bombers, capital ships, etc) are reduced in cost by 20%.
- Slow preparation times for constructors (2 min for OP/TP, 4 min for tech).
- Standard small class ships (fighters, interceptors, and stealth fighters) comes preresearched, so they're available as soon as the techbase is built and/or upgraded.
- Cost of techbases upgrades are more expensive and need a minute longer to finish.
- Can build a shipyard without the prerequisite techbase.
- If a techbase is already built then the shipyard starts with Light Class already researched.
- All stations can rescue eject pods.