Hiders: Difference between revisions

From FreeAllegiance Wiki
Jump to navigationJump to search
(New page: In addition to your primary callsign players are allowed two other callsigns (for a total of three). These secondary accounts are known as '''hiders'''. Once you log in from the same m...)
 
m (outdated)
 
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Out of date}}
In addition to your primary [[callsign]] players are allowed two other callsigns (for a total of three). These secondary accounts are known as '''hiders'''. Once you log in from the same machine with a second callsign [[ASGS]] will 'link' the callsigns permanently. This means that both callsigns will share the same stats, rank, and other information.
In addition to your primary [[callsign]] players are allowed two other callsigns (for a total of three). These secondary accounts are known as '''hiders'''. Once you log in from the same machine with a second callsign [[ASGS]] will 'link' the callsigns permanently. This means that both callsigns will share the same stats, rank, and other information.


{{Warn|'''[[Linking Callsigns]]''' - you don't want to accidentally link one of your accounts to someone else's computer!}}
You are only allowed three callsigns and attempting to log in with a fourth callsign will either fail ("Account is not active") or seem to work ([[Allegiance]] will launch with no error message) as you really are logged in with your primary callsign instead.


You are only allowed three callsigns and attempting to log in with a fourth callsign will seem to work ([[Allegiance]] will launch with no error messages), however upon entering a game you will notice that your name is your primary callsign, not the fourth.
{{Warn|'''Don't play with your account on somebody else's computer'''


Twice a year everyone's [[Callsign Reset|callsign limit is reset]], allowing you to link new hiders to your primary callsign. Your old callsigns are not deleted, and remain available for reuse should you decide to return to them.
Playing on somebody else's computer will have their account [[linking callsigns|linked]] to yours!}}
 
Twice a year everyone's [[callsign reset|callsign limit is reset]], allowing you to link new hiders to your primary callsign. Your old callsigns are not deleted, and remain available for reuse should you decide to return to them.


===How to create a new hider===
===How to create a new hider===
Line 14: Line 17:


===What's the purpose of Hiders?===
===What's the purpose of Hiders?===
{{Warning|Hiders are not completely secure from being worked out.
Hiders can be figured out other players.}}
There are a variety of reasons. Some people like to play casually without getting bothered by other players because of who they are (for instance, [[@Alleg|admins]]). Some people like to goof off without their actions tarring the reputation of their main callsign. Some people want to create an 'alter-ego' and build up a new reputation under that nick. Other people ''have to'' create an alter-ego because they screwed up their main reputation so badly.
There are a variety of reasons. Some people like to play casually without getting bothered by other players because of who they are (for instance, [[@Alleg|admins]]). Some people like to goof off without their actions tarring the reputation of their main callsign. Some people want to create an 'alter-ego' and build up a new reputation under that nick. Other people ''have to'' create an alter-ego because they screwed up their main reputation so badly.



Latest revision as of 17:01, 18 October 2012

Outdated.png
Outdated content This page does not reflect the current state of things.

Some information within this article is either obsolete, hasn't been updated in a long time, incomplete, or otherwise invalid.

In addition to your primary callsign players are allowed two other callsigns (for a total of three). These secondary accounts are known as hiders. Once you log in from the same machine with a second callsign ASGS will 'link' the callsigns permanently. This means that both callsigns will share the same stats, rank, and other information.

You are only allowed three callsigns and attempting to log in with a fourth callsign will either fail ("Account is not active") or seem to work (Allegiance will launch with no error message) as you really are logged in with your primary callsign instead.


Warn.png
Warning! Don't play with your account on somebody else's computer

Playing on somebody else's computer will have their account linked to yours!

Twice a year everyone's callsign limit is reset, allowing you to link new hiders to your primary callsign. Your old callsigns are not deleted, and remain available for reuse should you decide to return to them.

How to create a new hider

  1. Go to the create new account page on the ASGS site.
  2. Create a new account, and use the email link to activate it.
  3. Launch Allegiance normally and log in with the new account.
  4. The system will log you in and link the two accounts at the same time.

What's the purpose of Hiders?

Warn.png
Warning! Hiders are not completely secure from being worked out.

Hiders can be figured out other players.

There are a variety of reasons. Some people like to play casually without getting bothered by other players because of who they are (for instance, admins). Some people like to goof off without their actions tarring the reputation of their main callsign. Some people want to create an 'alter-ego' and build up a new reputation under that nick. Other people have to create an alter-ego because they screwed up their main reputation so badly.

The most important reason for a second or third callsign, however, is to rejoin a team after being ejected by the team commander. Team-boots are enforced by callsign, so once ejected from a team you will find yourself locked out of the game until it completes. You can work around this by logging out of Allegiance entirely and signing into ASGS with another callsign, allowing you to rejoin the game.

Callsigns
About  · Callsigns, tokens, newbie tags, etc.
Hiders  · How to have more than one game account.
Linking  · How the security system links multiple accounts (and sometimes people)
Reset  · About active nicks, and why they are occasionally reset
Reclamation  · about unused nicks, and why they are occasionally reclaimed