Cadet I/Phases of the game I: Difference between revisions

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{{Title|Phases of the game - Game Opening}}
{{Title|Phases of the game - Game Opening}}


Hopefully you have a commander who communicates either before the game launches or upon game launch what he expects of his team and assigns tasks.
Certainly each game is different, but in general terms [[Allegiance]] can be broken down into some basic phases where certain actions are going to help your team almost every time.  


OK, so that didn't happen, you've got a silent commander. He just expects you to know where to go and what to do. Certainly each game is different, but in general terms [[Allegiance]] can be broken down into some basic phases where certain actions are going to help your team almost every time. In this lesson we discuss the...
===Game Opening===
This phase starts at the launch of the game and ends about the same time that the map is fully explored and the first set of constructors have planted. During the game opening the most important thing is to fully explore the map so your commander can begin forming plans on where he will place your techbase and second set of constructors.


===Game Opening===
'''Equally important is to escort your opening constructors.''' Most of the time, the team which loses its opening constructor will lose the game.  
This phase starts at the launch of the game and ends about the same time that the map is fully explored and the first set of cons have planted. During the game opening the most important thing is to fully explore the map so your commander can begin forming plans on where he will place your techbase and second set of cons.


:* Find every tech rock, every helium rock, and every [[aleph]].
:* Find every tech rock, every helium rock, and every [[aleph]].
:* Set up your first wave of probes to detect enemy miners and enemy cons.
:* Set up probes to detect enemy miners and enemy cons. Extended probing is best accomplished after the map is complete, however.
:* If you have support, kill the enemy opening con or start disrupting the enemy economy. Small problems you cause now will ripple into major problems later. Losing one miner load early can mean setting back a team's economy by 10 minutes or more.
:* Find the enemy mining sectors so your team can attack the enemy miners.
:* Defend your initial cons.
:* Defend your miners as they come under attack.
:* As soon as the enemy reaches your miner sectors, start defending your own miners.
:* Pick up tech and bring it home.
:* Pick up tech and bring it home.


The second week of [[Cadet I]] covers each of these topics in detail.
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Latest revision as of 13:46, 3 January 2012


Cadet I · Week One Index · Edit

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Phases of the game - Game Opening


Certainly each game is different, but in general terms Allegiance can be broken down into some basic phases where certain actions are going to help your team almost every time.

Game Opening

This phase starts at the launch of the game and ends about the same time that the map is fully explored and the first set of constructors have planted. During the game opening the most important thing is to fully explore the map so your commander can begin forming plans on where he will place your techbase and second set of constructors.

Equally important is to escort your opening constructors. Most of the time, the team which loses its opening constructor will lose the game.

  • Find every tech rock, every helium rock, and every aleph.
  • Set up probes to detect enemy miners and enemy cons. Extended probing is best accomplished after the map is complete, however.
  • Find the enemy mining sectors so your team can attack the enemy miners.
  • Defend your miners as they come under attack.
  • Pick up tech and bring it home.


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