Warp core
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Warp Core (Whorecore) is a core, based on RPS. The core is developed by apochboi.
Changelog
Warpcore V3.1
Changes from 3.00
Legend: CurrentValue(OldValue)
- GLOBAL FIX
- EW - Galvonic Blasters - Sorted so adv fighters can use them
- Technoflux
- Sorted issue with adv exp not avaliable
- Flagship 4 - Energy regen =110(80)
- Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
- Cost - 5000
- Energy - 2400(1200)
- Energy Regen - 80(20)
- Hitpoints - 3000 [heavy hull]
- Supremacy
- XRP Anti-Base 1 - Extreme Range Antibase Projectile with a small warhead. At 60mps range is 4k
- Requires Heavy bomber
- Range - 3200m
- Damage - 120 Anti-Base
- Cost - 5000
- XRP Anti-Base 2 - Extreme Range Antibase Projectile with a small warhead. At 60mps range is 4k
- Advanced Supremacy
- Range - 3200m
- Damage - 145 Anti-Base
- Cost - 5000
- XRP Anti-Base 1 - Extreme Range Antibase Projectile with a small warhead. At 60mps range is 4k
- Belters
- Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
- Cost - 5000
- Energy - 2400(1200)
- Energy Regen - 80(20)
- Hitpoints - 3000 [heavy hull]
- Supremacy
- XRM Anti-Base 1 - Extreme Range Antibase missile with a small warhead. At 60mps range is 4k
- Requires Heavy bomber
- Range - 3200m
- Damage - 120 Anti-Base
- Cost - 5000
- XRM Anti-Base 2 - Extreme Range Antibase missile with a small warhead. At 60mps range is 4k
- Advanced Supremacy
- Range - 3200m
- Damage - 145 Anti-Base
- Cost - 5000
- XRM Anti-Base 1 - Extreme Range Antibase missile with a small warhead. At 60mps range is 4k
- Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
- Ga'tarren
- Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
- Cost - 5000
- Energy - 2400(1200)
- Energy Regen - 80(20)
- Hitpoints - 3000 [heavy hull]
- Supremacy
- XRM Anti-Base 1 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
- Requires Heavy bomber
- Range - 3200m
- Damage - 120 Anti-Base
- Cost - 5000
- XRM Anti-Base 2 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
- Advanced Supremacy
- Range - 3200m
- Damage - 145 Anti-Base
- Cost - 5000
- XRM Anti-Base 1 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
- Research Centre
- [R] Guardian
- Fuel Capacity - 10(20)
- [R] Guardian
- Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
- Gigacorp
- Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
- Cost - 5000
- Energy - 2400(1200)
- Energy Regen - 80(20)
- Hitpoints - 3000 [heavy hull]
- Supremacy
- XRM Anti-Base 1 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
- Requires Heavy bomber
- Range - 3200m
- Damage - 120 Anti-Base
- Cost - 5000
- XRM Anti-Base 2 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
- Advanced Supremacy
- Range - 3200m
- Damage - 145 Anti-Base
- Cost - 5000
- XRM Anti-Base 1 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
- Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
- Iron Coalition
- Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
- Cost - 5000
- Energy - 2400(1200)
- Energy Regen - 80(20)
- Hitpoints - 3000 [heavy hull]
- Supremacy
- XRM Anti-Base 1 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
- Requires Heavy bomber
- Range - 3200m
- Damage - 120 Anti-Base
- Cost - 5000
- XRM Anti-Base 2 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
- Advanced Supremacy
- Range - 3200m
- Damage - 145 Anti-Base
- Cost - 5000
- XRM Anti-Base 1 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
- Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
- Bios
- Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
- Cost - 5000
- Energy - 2400(1200)
- Energy Regen - 80(20)
- Hitpoints - 3000 [heavy hull]
- Supremacy
- XRM Anti-Base 1 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
- Requires Heavy bomber
- Range - 3200m
- Damage - 120 Anti-Base
- Cost - 5000
- XRM Anti-Base 2 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
- Advanced Supremacy
- Range - 3200m
- Damage - 145 Anti-Base
- Cost - 5000
- XRM Anti-Base 1 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
- Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
- Dregklar
- Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
- Cost - 5000
- Energy - 2400(1200)
- Energy Regen - 80(20)
- Hitpoints - 3000 [heavy hull]
- Global
- He3 Yield - 1.25(1.1)
- Supremacy
- XRM Anti-Base 1 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
- Requires Heavy bomber
- Range - 3200m
- Damage - 120 Anti-Base
- Cost - 5000
- XRM Anti-Base 2 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
- Advanced Supremacy
- Range - 3200m
- Damage - 145 Anti-Base
- Cost - 5000
- XRM Anti-Base 1 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
- Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
- Rixian
- Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
- Cost - 5000
- Energy - 2400(1200)
- Energy Regen - 80(20)
- Hitpoints - 3000 [heavy hull]
- Supremacy
- XRP Anti-Base 1 - Extreme Range Antibase Projectile with a small warhead. At 60mps range is 4k
- Requires Heavy bomber
- Range - 3200m
- Damage - 120 Anti-Base
- Cost - 5000
- XRP Anti-Base 2 - Extreme Range Antibase Projectile with a small warhead. At 60mps range is 4k
- Advanced Supremacy
- Range - 3200m
- Damage - 145 Anti-Base
- Cost - 5000
- XRP Anti-Base 1 - Extreme Range Antibase Projectile with a small warhead. At 60mps range is 4k
- Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
- Effix
- Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
- Cost - 5000
- Energy - 2400(1200)
- Energy Regen - 80(20)
- Hitpoints - 3000 [heavy hull]
- Supremacy
- XRM Anti-Base 1 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
- Requires Heavy bomber
- Range - 3200m
- Damage - 120 Anti-Base
- Cost - 5000
- XRM Anti-Base 2 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
- Advanced Supremacy
- Range - 3200m
- Damage - 145 Anti-Base
- Cost - 5000
- XRM Anti-Base 1 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
- [M]issile Complex
- Heavy Warlord
- Missile Capacity -45(90)
- MRM Tempest 1
- Damage - 30(40)
- MRM Tempest 2
- Damage - 40(60)
- MRM Tempest 3
- Damage - 45(80)
- Heavy Warlord
- Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
Warpcore V3
Changelist from Warpcore 2.1
- All factions
- removal of all 4th and 5th level tech
- removal of all super tech
- removal of all cross-faction tech (super tech)
- removal of supercentre
- removal of all super ships
- removal of lxy teleports and outposts
- Belters
- Ship speed 1.15
- Ship Accel 1
- Ship Turn 1.05
- Ship Turntorque 1.1
- station hull 1
- station hull repair 1
- station shield 1
- station shield repair 1
- ship hull 1.05
- ship shield 1
- ship shield repair 1
- ship sensors 1
- shjp sig 1
- ship energy 1
- pwrange 1
- ewrange 1
- missile track 1
- ripcord 1
- pwdamage 1
- missile damage 1
- cost 1.25
- research time 2
- Miner capacity 0.8
- He3 Speed 0.6
- He3 Yield 1.25
- Payday modifyer 0.15
- Starting money modif 0
- Bios
- Ship speed 1
- Ship Accel 1
- Ship Turn 1.2
- Ship turn torque 1.3
- station hull 0.9
- station hull repair 1.25
- station shield 0.9
- station shield repair 1.25
- ship hull 0.9
- ship shield 0.9
- ship shield repair 1.25
- ship sensors 1.15
- ship signature 1.15
- ship energy 1
- pwrange 1
- ewrange 1
- missile track 1
- ripcord 1
- pwdamage 1
- missile damage 1
- cost 0.5
- research time 5
- Miner capacity 1
- He3 Speed 1
- He3 Yield 1
- Payday modifyer 0
- Starting money modif 0
- Dregklar
- Ship speed 1.2
- Ship Accel 1
- Ship Turn 1.25
- Ship Turntorque 1.35
- station hull 0.9
- station hull repair 1
- station shield 0.9
- station shield repair 1
- ship hull 0.9
- ship shield 1
- ship shield repair 1
- ship sensors 0.9
- ship signature 0.9
- ship energy 1
- pwrange 1
- ewrange 1
- missile track 1.25
- ripcord 1
- pwdamage 1
- missile damage 1.1
- cost 1.25
- research time 0.5
- Miner capacity 0.8
- He3 Speed 1
- He3 Yield 1.1
- Payday modifyer 0.25
- Starting money modif 0.25
- Effix
- Ship speed 1.1
- Ship Accel 1
- Ship Turn 1
- Ship Turntorque 1
- station hull 1
- station hull repair 1
- station shield 1
- station shield repair 1
- ship hull 1
- ship shield 1
- ship shield repair 1
- ship sensors 1.1
- ship signature 1.1
- ship energy 1
- pwrange 1
- ewrange 1
- missile track 1.2
- ripcord 1
- pwdamage 0.7
- missile damage 1.1
- cost 1.1
- research time 2
- Miner capacity 0.6
- He3 Speed 1
- He3 Yield 1.2
- Payday modifyer 0
- Starting money modif 0
- Ga'tarren
- Ship speed 1
- Ship Accel 1
- Ship Turn 1
- Ship Turntorque 1
- station hull 1.1
- station hull repair 1
- station shield 1.1
- station shield repair 1
- ship hull 1
- ship shield 1.1
- ship shield repair 1
- ship sensors 1
- ship signature 1
- ship energy 1
- pwrange 1
- ewrange 1
- missile track 0.9
- ripcord 0.9
- pwdamage 1
- missile damage 1
- cost 1
- research time 2
- Miner capacity 1
- He3 Speed 0.8
- He3 Yield 1
- Payday modifyer 0
- Starting money modif 0
- Gigacorp
- Ship speed 1.1
- Ship Accel 0.9
- Ship Turn 1
- Ship Turntorque 0.9
- station hull 1
- station hull repair 1
- station shield 1
- station shield repair 1
- ship hull 0.85
- ship shield 1
- ship shield repair 1
- ship sensors 1
- ship signature 1
- ship energy 1
- pwrange 1
- ewrange 1
- missile track 1
- ripcord 1
- pwdamage 1
- missile damage 1
- cost 1
- research time 2
- Miner capacity 1.25
- He3 Speed 1
- He3 Yield 1
- Payday modifyer 0.25
- Starting money modif 0.25
- Iron Coalition
- Ship speed 1
- Ship Accel 1
- Ship Turn 1
- Ship Turntorque 1
- station hull 1.15
- station hull repair 1
- station shield 1.15
- station shield repair 1
- ship hull 0.95
- ship shield 1
- ship shield repair 1
- ship sensors 1
- ship signature 0.85
- ship energy 1
- pwrange 1
- ewrange 1
- missile track 1.2
- ripcord 1
- pwdamage 1.1
- missile damage 1.1
- cost 1
- research time 2
- Miner capacity 0.75
- He3 Speed 1.25
- He3 Yield 1
- Payday modifyer -0.125
- Starting money modif -0.125
- Rixian Unity
- Ship speed 1
- Ship Accel 1
- Ship Turn 1
- Ship Turntorque 1
- station hull 1
- station hull repair 1
- station shield 1
- station shield repair 1
- ship hull 0.9
- ship shield 1
- ship shield repair 1
- ship sensors 1
- ship signature 1
- ship energy 1
- pwrange 1.2
- ewrange 1.2
- missile track 1.2
- ripcord 1
- pwdamage 1.15
- missile damage 1
- cost 0.1
- research time 2
- Miner capacity 1
- He3 Speed 1
- He3 Yield 1
- Payday modifyer 0
- Starting money modif 0
- Technoflux
- Ship speed 0.85
- Ship Accel 1.15
- Ship Turn 1.1
- Ship Turntorque 1.2
- station hull 1.1
- station hull repair 1
- station shield 1.1
- station shield repair 1
- ship hull 1
- ship shield 1
- ship shield repair 1.2
- ship sensors 1.1
- ship signature 1.1
- ship energy 1
- pwrange 1.1
- ewrange 1.1
- missile track 1
- ripcord 1.4
- pwdamage 1
- missile damage 1
- cost 0.75
- research time 3
- Miner capacity 0.5
- He3 Speed 2
- He3 Yield 1
- Payday modifyer -0.166
- Starting money modif -0.2
Warpcore V2.1
No changes list.
Warpcore V2
Changelist from Warpcore 1
Legend: (CurrentValue) [OldValue]
- Belters
- Gothmog
- Hull (3000) [4000]
- Maximum speed (130) [150]
- Missiles (80) [40]
- Ammo (2500) [1200]
- Energy (4800) [0]
- Fuel [25] (5)
- Loss of forward universal gunmount - Now mounts Lrm hunter/killer/killerswarm and mrm hailstorm/seekers and srm dumbfire
- Turrets now mount phase cannons
- Can now mount booster - low fuel capacity
- Assault Scout
- Fuel (40) [20]
- No longer carries Caltrops or AC towers
- Forward main gun changed to Mini AC from Full AC
- Gothmog
- BIOS
- Research time has increased from previous release from 2 minutes to 3 minutes.
- Mad Fighter (Madpeople Figher) [Mad fighter]
- Description changed - MadPeople Fighter - Designed by best and brightest of BIOS scientists, Ship Features, Quad Galv and functional Small rip. Very low sig.
- Signature (0.7) [1.5]
- Fuel (25) [20]
- Added ability to drop pulse probe
- Now has quad galv/retaliator cannon
- Assault Scout
- Can no longer deploy Caltrop or AC tower.
- Dreghklar
- Research cost (1.15) [1.2]
- Research time (0.5) [1]
- Missile Damage (1.2) [1.3]
- WeedMan Interceptor
- Fuel (60) [400]
- Max Speed (260) [330]
- Mass (15) [10]
- Pack (5) [1]
- Energy Regen (100) [-3]
- Now mounts Retaliator gun and Galv blaster
- Can drop probes and prox mine.
- The Opressor (The Opressor) [The Opressor]
- Cost (100000) [250000]
- Mass (50,000) [7500]
- Max Speed (40) [80]
- Scan Range (25,000) [65,000]
- Energy (10,000) [60,000]
- Energy Recharge (150) [600]
- Fuel (0) [9000]
- HP (100,000) [200000]
- Opression Phase Cloak Opressor deuterium Injector
- Description - Deuterium Injector technology to enhance the power output from the warpcore enabling faster energy recharge.
- Energy Regen 500
- No Sig increase.
- Opression Cannons
- Shot Interval (1.25) [0.75]
- Energy Used (700) [500]
- AoE (50) [120]
- Damage per Shot (700) [1500]
- Speed (3400) [3200]
- EW - Ion_Matrix Cannon
- Energy Consumed (1000) [70]
- Interval (1.5) [.70]
- Beserker pods
- Now only mountable on Issa Rix - Slightly more accurate. No longer shoot stations
- Supercentres
- Now half the size and cost twice as much 40k
- BFB - REMOVED
- GIGACORP
- Added Lxy Teleport and Outpost - Non galvable, cost more.
- ALL FACTIONS
- Large Shields have been doubled in power.
- Added Anti Captial Ship Fighter drones, Large mass great thrust and speed. Made to Ram captial ships and die.
- Requires Assault fighters.
- Carriers are now all SR receivers.
- Dregklar & Bios
- Introduced new Missiles, LRM - Hellfire 1 & 2functions like Killer swarm but for adv fighters. Large Damage good tracking and excellent countermeasure resisitance.
- Added new supership
- Assault Gunship (The Mega) - Missile boat that can mount LRM Hellfire missiles.
- Speed - 260mps
- Missiles - 150 per rack (30 hellfire)
- Hull type - heavy
- Hitpoints - 2500
- Shield - Medium
- Guns - 2 foward AC - no turrets
- Stealth Spiders
- now called Spideycw's. More agile and have better thrust.
- Assault Gunship (The Mega) - Missile boat that can mount LRM Hellfire missiles.
- Gigacorp
- Noir super scout is now stronger.
- Global
- Boosters 1-5
- Renamed and rebalanced.
- Now called Warp Boost 1 - 5
- Provide fast boost short periods of time and reduce signature while boosting.
- Warp Injector
- Expansion Upgrade for fighters.
- It's a booster which recharges your ships fuel reserves, Just mount it in place of your current booster. It provides hardly any boost and increases you sig 7 fold. So once your fuel reserves are recharged, switch back to booster
- Expansion Upgrade for fighters.
- Boosters 1-5
- HoD has been rebalanced to counter other capital ships.
- HoD is now smaller with almost 3 times as much armour as it had before, its faster and can mount phase cannons on its turrets.
- Giga Corp
- Can now manufacture Mini Interceptor drone fighters. Once you have assault ints they become avaliable at $4000 per unit
- New variants of Gat (PE Gat Explosive 1 & 2) Same fire rate but large energy/ammo use. Area of effect particles
- New Assault Shield, Agressor shield - Level 5 shield.
- Less Hitpoints than standard small shield 5, but has almost instant recharge on damage sustained.
- New Assault Shield, Agressor shield - Level 5 shield.
- Super research centre Tech added
- Ultimate Shield for fighters very expensive 60k 3 second recharge from dead. 900 power.
- Introduced Small rip to all fighters / stealth fighters and scouts.
- Supercarriers are now large rip recievers, very slow, very powerful, weaker armour class. Also are massive now and very heavy.
- All research times back to standard times, and cost is back to standard for each faction.
- Beserker pods now have reduced range, better accuracy and no longer will attack stations.
- Issa Rix ammo has been reduced to 1000 from 2500
- Current List of superships and Class as follows.
- Attack Corvette - Assault Corvette (Ga'tarren)
- Dreamwalker - Assault Stealthbomber (Technoflux)
- Ezekiels Saber - Assault Fighter (Iron Leauge)
- Gooeyfish - Assault Fighter (Ga'tarren)
- Issa Rix - Assault Stealth Fighter (Rixian)
- JimmyNighthawk - Assault scout (BIOS)
- Lxy Noir - Assault Scout (Gigacorp)
- Noir - Assault Scout (Gigacorp)
- Lxy Spideycw - Assault Stealth Fighter (Gigacorp)
- Spideycw - Assault Stealth Fighter (Gigacorp)
- Madpeople fighter - Assault fighter (BIOS)
- Microfighters (DRONES) - Assault Interceptor (Gigacorp)
- Moses_XTC Runner - Assault Phase Runner (Bios)
- Shiz - Assault Gunship (Rixian)
- The Mega - Assault Gunship (Dregklar)
- The Opressor - Assault Cruiser (Iron Leauge)
- Vegeta - Assault Scout - Technoflux
- Weedman - Assault Interceptor (Dregklar)
- Wizard Fighter - Assault Fighter (ALL FACTIONS)
- Zwitterstangs - Assault Mustangs (Ga'tarren)
- Anti Captial (Drones) - Assault fighter (ALL FACTIONS)
- Current list of new technologies
- Agressor Shields - Level 5 Small Shield
- Deuterium Injector - Level 3 Heavy cloak
- EW Adam4 Blaster - Level 3 EW AntiBase
- EW Ion_Matrix - Level 4 Ion Blaster
- Heavy Phase Cannon - Level 3 Phase cannon
- Phase Cannon 2 - Level 2 Phase cannon
- Phase Cannon 1 - Level 1 Phase Cannon
- Mega Nan - Level 5 Nanite Gun
- Opression Cannon - level 3 Skyripper
- Opresson Shield - Level 5 Shield
- PE Gat Explosive - PW Gat Gun 2
- PE Gat Explosive - PW Gat Gun 5
- Pulse Blaster - level 3 Pulse Laser
- PW Adaven - Level 1 Adaven
- PW Adaven - Level 2 Adaven
- PW Adaven - Level 3 Adaven
- Ultimate Shielding - Level 5 Shielding (Super Research)
- Warp Booster 1 - Warp Boost 1
- Warp Booster 2 - Warp Boost 2
- Warp Booster 3 - Warp Boost 3
- Warp Booster 4 - Warp Boost 4
- Warp Booster 5 - Warp Boost 5
- Warp Injector 1 - Warp Injector 1
- Warp Injector 2 - Warp Injector 2
- Lrm Hellfire 1 - Lrm Hellfire 1
- Lrm Hellfire 2 - Lrm Hellfire 2
- XRM Annihalator - XRM Annihalator
- Beserker Pods - Combat Pod 4
Changes from RPS
- General changes
- Paydays every 30 seconds
- $1000 paydays
- All factions have same research time of 1 minute.
- Added Super Research Centre which will be used for further technology in future release (functional spec mine currently)
- Miners now take 20 seconds to construct
- All tech bases and outposts construct in 30 seconds
- He3 is worth more
- He3 regeneration has been increased
- Starting money is now 35k up from 20k
- Paydays every 30 seconds
- Belters
- Supership Name change from Raven to Gothmog
- Now handles better, and has pilot universal gunmount
- Assault scouts can now drop AC/Caltrops
- (more planned changes for belts soon)
- Supership Name change from Raven to Gothmog
- Bios
- Madfighter has had a slight sig increase and increase missile hold.
- Ship scale is slightly smaller
- (more planned changes such as new supership and expanding of sy)
- Madfighter has had a slight sig increase and increase missile hold.
- Dregklar
- Rename of supership from Foho to Weedman
- Ship is now considerably smaller functions as a rip, has improved scan range and more hit points.
- Improved missile tracking for dreg and missile damage
- New missile XRM Hunter Seeker = Hunter 4
- Rename of supership from Foho to Weedman
- Ga'tarren
- Zwitterstang lost heavy cloak added normal cloak - no other changes
- Added Gooeyfish - Assault fighter considerably more powerful than all other fighters and agile (can mount medium shields)
- Weapon - Pulse Blaster Level 5 Pulse laser 5 shots per second 10 meter aoe
- Zeus missiles have improved damage across all variations
- Added Attack Corvette (assault corvette) - Now holds more missiles is faster and more agile.
- Iron Leauge
- Sabers - no real changes
- Added - The Opressor Super Capital Ship (Assault cruiser)
- 4 Turrets
- 1 Forward gun position
- Large missile load
- Heavy cloak and Phase cloak technology.
- Added - Opressor cannons (only mountable on the oppressor)
- Antifighter/capship guns massive damage at good range, large aoe comprable RoF to Skycap
- Added - Opressor Shield System - 80000 Power shield for the opressor cap ship
- Added - Opressor Phase Cloak - High drain 100% cloak technology
- Rixian
- Added - "Issa Rix" - Assault stealth fighter
- forward guns are 3 mountable lancers
- and can deploy Beserker Pods
- Added - Beserker pods - high damage high rate of fire combat pods do massive damage to everything expect major techbases.
- Changed - Assault scout now can mount 2 forward AC
- Changed - Shiz - Now more hit points and ability to drop ac/caltrops
- Added - "Issa Rix" - Assault stealth fighter
- Technoflux
- Added - Dreamwalker - Ass Stealth bomber
- 2 foward ion blasters, Can mount Super Ion blaster (Ion_Matrix)
- Added - EW Ion Matrix - Anti cap ship/base gun higher rate of fire uses large amounts of energy, Inflicts massive damage to all targets.
- Changed SSideo - Now it's called the Vegeta, Mounts 2 forward skycaps, tougher faster and more agile
- Added - EW Adam4 Blaster - EW Antibase 4 blaster cannon High rate of fire with spread, imflicts massive damage, Mountable on assault fighters.
- Added - Dreamwalker - Ass Stealth bomber
- Global
- Removed IC rookies.
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