Callsign reset: Difference between revisions
m (→When are Callsign Resets performed?: removing link) |
m (removing link spam) |
||
| Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
A ''' | A '''callsign reset''' is a procedure where players' list of active [[Hiders|hider callsigns]] is erased. Since players are only allowed to use three [[callsign]]s at any one time, a reset allows players to choose new hiders or revive old ones. A callsign reset does not affect your [[Callsign#Primary callsign|primary callsign]], which will always remain on your active list. | ||
Note | {{Note|A callsign reset is different from un[[linking callsigns]].}} | ||
==When are | =====When are callsign resets performed?===== | ||
Callsign | Callsign resets occur twice a year, typically in the middle of the summer and the middle of the winter. An announcement is made on the forums, in the Message Of The Day, and via [[ASGS]] broadcast in advance to give players a chance to change their primary callsign if they desire. | ||
==What happens to the old callsigns?== | =====What happens to the old callsigns?===== | ||
Nothing happens to any | Nothing happens to any callsigns that you have created in the past; they are neither deleted nor disabled. You can still log on with them if you wish, and no one else can "steal" them (since they do not know the password). Old callsigns remain in the database ready for use, until it is so old that it gets be reclaimed during the [[callsign reclamation]] process. | ||
==Adding new callsigns== | =====Adding new callsigns===== | ||
After a reset, you can create new hiders in the same way (and with the same restrictions) as | After a reset, you can create new hiders in the same way (and with the same restrictions) as usual. Each callsign you sign in with will be added to your active list until it becomes full again. | ||
==Can you remove ________ from my list of three so I can use another hider?== | =====Can you remove ________ from my list of three so I can use another hider?===== | ||
Yes. It will be removed the next time a callsign reset is performed. | Yes. It will be removed the next time a callsign reset is performed. | ||
== | ==See also== | ||
*[[ASGS]] | *[[ASGS]] | ||
Revision as of 00:55, 20 June 2009
A callsign reset is a procedure where players' list of active hider callsigns is erased. Since players are only allowed to use three callsigns at any one time, a reset allows players to choose new hiders or revive old ones. A callsign reset does not affect your primary callsign, which will always remain on your active list.
Note A callsign reset is different from unlinking callsigns.
When are callsign resets performed?
Callsign resets occur twice a year, typically in the middle of the summer and the middle of the winter. An announcement is made on the forums, in the Message Of The Day, and via ASGS broadcast in advance to give players a chance to change their primary callsign if they desire.
What happens to the old callsigns?
Nothing happens to any callsigns that you have created in the past; they are neither deleted nor disabled. You can still log on with them if you wish, and no one else can "steal" them (since they do not know the password). Old callsigns remain in the database ready for use, until it is so old that it gets be reclaimed during the callsign reclamation process.
Adding new callsigns
After a reset, you can create new hiders in the same way (and with the same restrictions) as usual. Each callsign you sign in with will be added to your active list until it becomes full again.
Can you remove ________ from my list of three so I can use another hider?
Yes. It will be removed the next time a callsign reset is performed.
See also
| Callsigns |
|
|---|