AFS patroller
From FreeAllegiance Wiki
Jump to navigationJump to search
Stub This article is incomplete This is an article about a topic that should be covered in more detail by the FreeAllegiance Wiki, but is lacking in content.
You can help by improving it!
|
Start page for AFS Patroller.
- Overview
- Ship Handling
- Faction Uniqueness
- Special Cirumstances
- How To Fight
- How To Survive
GigaCorp
Patroller
Abbreviation: Pat, patty
|
GigaCorp starts the game with only a weak scout available. However they may research patroller under the garrison menu which acts as a cross between a scout and a fighter and can be quite useful until their proper tech is established. Note, the patroller is effectively useless without light booster, which must also be researched.
Ship | Handling | Equipment | |||
Armor class | Light | Mass | 36 | Weapons | Two weapon slots (gatt or dis) |
Hitpoints | 300 | Max thrust | 1080 | Missiles | Quickfire, seekers, dumbfires |
ECM | 1 | Power-weight ratio | 30 | Turrets | - |
Scan | 1200 | Max speed | 110 | Shield | Small |
Signature | 100% | Turn rate | 1 | Booster | Light, retro |
Energy | 1200 | Torque-weight ratio | 6.3 | Cloaking device | - |
Recharge | 60 | Riptime/cost | 10secs/1200 | Dispenser | Mines (all kinds), probes (all kinds) |