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- # '''Artwork''' - creating the 3D mesh and texture. ==Artwork==2 KB (377 words) - 04:06, 10 March 2012
- ...the know" to connect to a lobby that automatically updated the client and artwork to a pre-release version. This let MSRG developers get feedback from a sel ...Z Beta and overall continued development of Allegiance, but you can assist development by carefully following the instructions that have been conveniently placed6 KB (931 words) - 20:39, 22 November 2011
- *[[Artwork development tools]] [[Category:Art Development]]1 KB (213 words) - 00:49, 31 March 2012
- .... Adaven received 32 compact disks covering the entire scope of the game's development artistically. This runs from early sketches and game design documents to th ...k30 - .X Files for all models. Probably similar to what we already have in artwork repository on svn.3 KB (489 words) - 18:26, 13 February 2012
- {{:Development/Timeline}} ==Development process==5 KB (816 words) - 14:41, 6 January 2013
- :*'''Community Core''' - Development and maintenance of a regularly updated, balanced Community core. :*'''Development''' - Development of the Allegiance sourcecode, artwork, mods, etc.3 KB (490 words) - 14:42, 6 January 2013
- ...ed on next, Dogbones encountered bureaucracy as well which has slowed down development since R3. ...Senate represents - the Community. Each Zone of influence ([[Development]]/Artwork, [[Tech Support|Technical Support]], Events, [[Training|Newbie Education]],6 KB (923 words) - 01:22, 20 June 2009
- Artwork: Lawson, madpeople, Zapper Some of the changes made by the development team were considered to have a large impact on gameplay. They requested tha8 KB (1,281 words) - 20:24, 6 March 2009
- ...into your artwork\textures folder in order for them to work. See "Artwork Development" forum. [[Category:Previous development]]4 KB (634 words) - 03:40, 1 May 2009
- Before this section explains how to download the source code & artwork, here's a little bit of background on how we're set up. The "[http://svn.alleg.net/svn/Allegiance/trunk/ trunk]" represents the main development line.17 KB (2,741 words) - 00:11, 17 January 2012
- ...ww.freeallegiance.org/downloads/#Editing%20Tools AMT] or with the original artwork tools. The following tutorial uses the original artwork tools (packaged by [[User:Imago|Imago]]), which can be downloaded [http://s11 KB (1,899 words) - 06:23, 10 March 2012
- **Core folders definition: A core folder is a folder located in the artwork path that contains a set of text-based files containing the data necessary **Added "Allow Allied Ripcord" game setting and artwork (Imago/pkk)6 KB (952 words) - 18:04, 30 June 2010
- ===Development Issues=== *Artwork issues: Zapper5 KB (861 words) - 13:39, 12 April 2011
- ...ull path of artwork directory||C:\Program Files\Microsoft Games\Allegiance\artwork|| ...h of artwork directory||C:\Program Files\Microsoft Games\Allegiance\Server\artwork||Directoy for hitboxes (cvh-files), maps and cores (igc-files)13 KB (1,623 words) - 14:31, 21 March 2010
- # Take the .mdl files that MDLC.exe created and copy them into your artwork folder. ...t a .x file, try comparing your .x file to one of the original ones in the artwork source.7 KB (1,133 words) - 05:35, 19 March 2012
- R6 is the currently in development. *Additional Asteroids #92 by -- needs artwork new models are just placeholders (copies of others) (Andon)10 KB (1,633 words) - 17:22, 16 July 2010
- ...ver, Modders with specific wishes are invited to request features from the Development Team. ...that the file extension is left out in this call. This file must be in the Artwork folder.14 KB (2,132 words) - 08:59, 1 December 2011
- Structs are used once in the artwork shipped with Allegiance, in quickchatheader.mdl. They are also an exception [[Category:Art Development]][[category:Development]][[category:MDL]]13 KB (1,467 words) - 04:15, 10 March 2012
- ...giance help system. It is so far out of date its dumb. Please poast in the Development forum. YP ...e with lots of features to come. Give us your oppinion on it. Poast in the development forumn. YP23 KB (3,979 words) - 03:51, 8 May 2009
- ...ore file name the game is using and the client will load it from its local artwork folder. This process avoids having to send large files over the network. If [[Category:Development]]14 KB (2,101 words) - 03:52, 13 October 2018