Kill Bonus

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Kill bonus (KB) is a unique aspect of Allegiance. It is a bonus given to the damage you deal and can be increased by killing enemy ships.

This gives value to engaging in dogfights (aside from the fun factor!). For instance, some players attempt to win several dogfights before they fly a bomber so that they require one less anti-base missile than normal. It also adds a strategic element to killing enemy life pods - do you destroy their pod, resetting their kb to zero but respawning them at their base, or do you let them slowly float home with their kb intact?

Important facts about killbonus

  • Your kill bonus starts at ten when you join a game (most of the time).
    There is a bug where sometimes you start with zero for unknown reasons.
  • Kill bonus increases when you kill any craft.
  • Destroying or capturing towers, probes, pods or bases does not increase your kill bonus.
  • A player's kill bonus is reset to zero when their life pod is destroyed.
  • Kill bonus is a percentage bonus on the damage dealt by your weapons.
    That is: a player with 35 KB will do 35% more damage than a player with 0 KB.
  • Kill bonus also affects repairs dealt by nans.
  • Kill bonus is an integer number (see below).
    Killing 76 ships (kb = 47.500) or 129 ships (kb = 48.496) makes no difference - in both cases your damage is a "mere" 48% greater than normal.
Kill bonus on your HUD

Where is my KB?

In picture to the right the 21 enclosed by a green circle is the current pilot's kill bonus. Each shot they fire performs 21% more damage. The 10 in the target view is the targeted opponent's kill bonus.

How is KB calculated?

Kill bonus is worked out by this simple formula:


<math>Killbonus = 50 \times \left( \frac{kills}{kills+4} \right)</math>,


where kills starts at one, is incremented after each kill and is set to zero after each death. The result is then rounded to the nearest integer.

This is an asymptotic relationship - that is, the higher your kb gets the less killbonus you are rewarded. This is demonstrated in the table below:

    0 kills =  0 KB = 100% damage
    1 kills = 10 KB = 110% damage        10.0% gain
    2 kills = 17 KB = 117% damage         6.3% gain
    3 kills = 21 KB = 121% damage         3.4% gain
    4 kills = 25 KB = 125% damage         3.3% gain 
    5 kills = 28 KB = 128% damage         2.4% gain
    6 kills = 30 KB = 130% damage         1.6% gain
    7 kills = 32 KB = 132% damage         1.5% gain
    8 kills = 33 KB = 133% damage         0.8% gain
    9 kills = 35 KB = 135% damage         ...
   10 kills = 36 KB = 136% damage         
   11 kills = 37 KB = 137% damage         
   12 kills = 38 KB = 138% damage
   14 kills = 39 KB      ...              
   16 kills = 40 KB 
   18 kills = 41 KB 
   20 kills = 42 KB 
   23 kills = 43 KB 
   27 kills = 44 KB 
   33 kills = 45 KB 
   40 kills = 46 KB 
   54 kills = 47 KB 
   76 kills = 48 KB 
  130 kills = 49 KB 
  396 kills = 50 KB = 150% damage         

The highest attainable KB is 50, and has yet to be reached as far as we know.

See also