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Revision as of 19:43, 3 April 2012
GigaCorp
Patroller
| Abbreviation: Pat, patty
|
GigaCorp starts the game with only a weak scout available. However they may research patroller under the garrison menu which acts as a cross between a scout and a fighter and can be quite useful until their proper tech is established. Note, the patroller is effectively useless without light booster, which must also be researched.
| Ship | Handling | Equipment | |||
| Armor class | Light | Mass | 36 | Weapons | Two weapon slots (gatt or dis) |
| Hitpoints | 300 | Max thrust | 1080 | Missiles | Quickfire, seekers, dumbfires |
| ECM | 1 | Power-weight ratio | 30 | Turrets | - |
| Scan | 1200 | Max speed | 110 | Shield | Small |
| Signature | 100% | Turn rate | 1 | Booster | Light, retro |
| Energy | 1200 | Torque-weight ratio | 6.3 | Cloaking device | - |
| Recharge | 60 | Riptime/cost | 10secs/1200 | Dispenser | Mines (all kinds), probes (all kinds) |
Luxury scout
Abbreviation: lux/lxy scout |
Once GigaCorp research heavy scouts they also get luxury scouts available, at a cost of $500 each. Its most notable advantages are the higher scan, more items in the dispenser, and the full turret.
| Ship | Handling | Equipment | |||
| Armor class | Light | Mass | 40 | Weapons | One weapon slot (gatt, dis or nan) |
| Hitpoints | 275 | Max thrust | 1440 | Missiles | Quickfire, seekers, dumbfires (quicklaunch versions available too) |
| ECM | 1 | Power-weight ratio | 36 | Turrets | One (Full AC) |
| Scan | 3600 | Max speed | 180 | Shield | Small |
| Signature | 60% | Turn rate | 0.9 | Booster | Retro |
| Energy | 1800 | Torque-weight ratio | 4.4 | Cloaking device | - |
| Recharge | 60 | Riptime/cost | 10secs/600 | Dispenser | Prox, mine packs, probes (all kinds) |
Luxury fighter
Abbreviation: lux/lxy fig
|
Once GigaCorp research advanced fighters they also get luxury fighters available, at a cost of $500 each. Its most notable advantages are the 4th weapon slot, the ability to mount prox, and the +1 missile per rack. It cannot mount galv however.
| Ship | Handling | Equipment | |||
| Armor class | Light | Mass | 36 | Weapons | Four weapon slots (gatt, dis) |
| Hitpoints | 495 | Max thrust | 900 | Missiles | Quickfire, seekers, dumbfires |
| ECM | 1 | Power-weight ratio | 25 | Turrets | - |
| Scan | 1200 | Max speed | 120 | Shield | Small |
| Signature | 100% | Turn rate | 1 | Booster | Light, regular, cruise or heavy |
| Energy | 1500 | Torque-weight ratio | 6.3 | Cloaking device | - |
| Recharge | 90 | Riptime/cost | 7secs/600 | Dispenser | Mines (all kinds), probes (all kinds) |
Luxury interceptor
Abbreviation: Lux/lxy int |
Once GigaCorp research heavy interceptors they also get luxury ints available, at a cost of $500 each. Its advantages are the better gunmounts, the ability to ripcord and lead inticator. Its disadvantage is low amount of fuel.
| Ship | Handling | Equipment | |||
| Armor class | Medium | Mass | 20 | Weapons | Three weapon slots (mini or EMP) |
| Hitpoints | 825 | Max thrust | 300 | Missiles | - |
| ECM | 1 | Power-weight ratio | 15 | Turrets | - |
| Scan | 600 | Max speed | 90 | Shield | - |
| Signature | 75% | Turn rate | 1 | Booster | Light or regular |
| Energy | 0 | Torque-weight ratio | 6.3 | Cloaking device | - |
| Recharge | 60 | Riptime/cost | 20secs/900 | Dispenser | Pulse probes |
Luxury stealth fighter
Abbreviation: Lux/lxy sf
|
Once GigaCorp research advanced stealth fighters they also get luxury sfs available, at a cost of $500 each. Its most notable advantages are the +1 missile per rack, and a recharge rate that equals sig cloak 3's drain rate - giving you infinite cloaking time.
| Ship | Handling | Equipment | |||
| Armor class | Light | Mass | 60 | Weapons | Two weapon slots (sniper or util) |
| Hitpoints | 220 | Max thrust | 2160 | Missiles | Quickfire, seekers, hunters, killers |
| ECM | 1.25 | Power-weight ratio | 36 | Turrets | - |
| Scan | 2000 | Max speed | 160 | Shield | Small |
| Signature | 50% | Turn rate | 0.5 | Booster | - |
| Energy | 2400 | Torque-weight ratio | 1.3 | Cloaking device | Regular or heavy |
| Recharge | 100 | Riptime/cost | 13.5 / 1200 | Dispenser | EMP mines |