Stealth fighter
ALLEGOPEDIA | |
About | History |
FACTIONS | |
Belters | Bios |
Dreghklar | Ga'Taraan |
GigaCorp | Iron Coalition |
Omicron Hive | Rixian Unity |
Technoflux | Draconium |
Phoenix | Valkyrie |
SHIPS | |
Buying Ships | |
Small Class | |
Eject Pod | Interceptor |
Fighter | Scout |
Stealth Fighter | Other Small Ships |
Medium Class | |
Bomber | Fighter Bomber |
Gunship | Stealth Bomber |
Troop Transport | Other Medium Ships |
Capital Class | |
Assault Ship | Attack Carrier |
Battlecruiser | Battleship |
Corvette | Cruiser |
Destroyer | Devastator |
Freighter | Frigate |
Other Capital Ships | |
Ship Equipment | |
Dispenser Items | Missiles |
Weapons | Other Equipment |
AI Drone Ships | |
Carrier | Caltrop |
Constructor | Miner |
Tower | Other Drones |
BASES | |
Buying Bases | |
Minor Bases | |
Outpost | Refinery |
Teleport Receiver | Other Minor Bases |
Special Bases | |
Garrison | Shipyard |
Technology Bases | |
Expansion Complex | Supremacy Center |
Tactical Laboratory | Other Tech Bases |
- Abbreviation: lt sf, sf, adv sf
The stealth fighter is an attack craft that specialises in attacking miners and constructors. While they excel at destroying the enemy's economy they make extremely poor defenders - which can be a serious problem as most teams will focus on bombing if they have no miners or constructors left to defend.
The stealth fighter has poor turning and low health, and its defensive equipment (shields and missiles) raise its signature when mounted, working against its stealth. In defence sfs must remain far from the attacker, and need to concentrate their missiles on the same target to ensure it dies. In offence the sf should move quickly to destroy the target and get away before the enemy realise they're there.
Ship statistics
Information taken from AC02. Values are representative only (many factions have had their ships individually tweaked for balance).
Mk I - Light stealth fighter
Available to Technoflux and Bios once a Tactical Laboratory is built.
Ship | Handling | Equipment | |||
Armor class | Light | Mass | 60 | Weapons | Two weapon slots (Utility cannons or snipers) |
Hitpoints | 140 | Max thrust | 2160 | Missiles | Quickfire, seekers, hunters, or killers |
ECM | 1.25 | Power-weight ratio | 36 | Turrets | - |
Scan | 1200 | Max speed | 120 | Shield | Small |
Signature | 60% | Turn rate | 0.5 | Booster | - |
Energy | 1800 | Torque-weight ratio | 1.3 | Cloaking device | Regular or heavy |
Recharge | 70 | Riptime/cost | 15 secs/1200 | Dispenser | EMP mines |
Mk II - Stealth fighter
Requires a Tactical to research. Available as long as tac stays alive.
- Hitpoints increased to 150
- Max speed increased to 155
- Scan increased to 1600
- Signature reduced to 50%
- Energy increased to 2600
- Recharge increased to 75
Mk III - Advanced stealth fighter
Requires stealth fighter and advanced tac to research. Available as long as tac stays alive.
- Hitpoints increased to 200
- Max speed increased to 170
- Scan increased to 2000
- Energy increased to 2800
- Recharge increased to 80
- +1 missile per rack
Factions
Bios
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Belters
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Dreghklar Empire
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Ga'Taraan Federation
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GigaCorp
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Rixian Unity
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Iron Coalition
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Technoflux
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Omicron Hive
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Phoenix
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Draconium
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