Interceptor

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ALLEGOPEDIA
About History
FACTIONS
Belters Bios
Dreghklar Ga'Taraan
GigaCorp Iron Coalition
Omicron Hive Rixian Unity
Technoflux Draconium
Phoenix Valkyrie
SHIPS
Buying Ships
Small Class
Eject Pod Interceptor
Fighter Scout
Stealth Fighter Other Small Ships
Medium Class
Bomber Fighter Bomber
Gunship Stealth Bomber
Troop Transport Other Medium Ships
Capital Class
Assault Ship Attack Carrier
Battlecruiser Battleship
Corvette Cruiser
Destroyer Devastator
Freighter Frigate
Other Capital Ships
Ship Equipment
Dispenser Items Missiles
Weapons Other Equipment
AI Drone Ships
Carrier Caltrop
Constructor Miner
Tower Other Drones
BASES
Buying Bases
Minor Bases
Outpost Refinery
Teleport Receiver Other Minor Bases
Special Bases
Garrison Shipyard
Technology Bases
Expansion Complex Supremacy Center
Tactical Laboratory Other Tech Bases
Abbreviation: lt int, int, hvy int

The interceptor is the ultimate defensive ship, although it can be used in close ranged assaults. It has no shields, no missiles and no ripcord ability but its high maneuverability, strong hull and powerful miniguns more than make up for it. It has a low top speed and relies on its booster heavily - an int with no fuel is very little threat.

Since ints have no ripcord ability the commander must build outposts or techbases at the edges of their territory to give his pilots somewhere to launch from. As such, the interceptor is strongly associated with "constructor pushes": where the team escorts an outpost constructor into an enemy sector, defends it while it builds, then uses it as a launch platform to camp the enemy base before launching the more vulnerable bomber or troop transport.

Ints were developed to stay near stations with their inherently large scan ranges, and so the engineers never thought to equip ints with a decent scanning suite of their own. As such int pilots rely on their teammates to supply info when in enemy sectors - many an int has been podded by a lower quality pilot simply because they couldn't find them to fight back.


Ship statistics

Information taken from AC02. Values are representative only (many factions have had their ships individually tweaked for balance).

Mk I - Light interceptor
Interceptor icon

Available as a starting ship for Dreghklar Empire and Iron Coalition. It is available to Technoflux and Bios once a Expansion Complex is built.

Ship Handling Equipment
Armor class Medium Mass 20 Weapons Two weapon slots
(Minigun or EMP cannon)
Hitpoints 600 Max thrust 300 Missiles -
ECM 1 Power-weight ratio 15 Turrets -
Scan 400 Max speed 90 Shield -
Signature 100% Turn rate 1 Booster Normal or light
Energy 1200 Torque-weight ratio 6.3 Cloaking device -
Recharge 60 Riptime/cost - Dispenser -
Fuel 14 - -


Mk II - Interceptor
Interceptor icon

Requires an Expansion Complex to research. Available as long as Exp stays alive.

  • Hitpoints increased to 700
  • Fuel increased to 16
  • Max thrust increased to 360
  • Gains ability to drop Pulse Probes
Mk III - Heavy interceptor
Interceptor icon

Requires Interceptor and advanced exp to research. Available as long as exp stays alive.

  • Hitpoints increased to 750
  • Max speed increased to 100
  • Fuel increased to 18
  • Scan increased to 500
  • +1 weapon slot (minigun or EMP cannon)



Factions

Bios interceptor

Bios

  • Can mount heavy cloak.
Belters interceptor

Belters

  • Can mount dis or gatt in any and all weapon slots.
  • Heavy int can mount nan on its first weapon slot.
  • Can mount dumbfire missiles.
  • Once researched, can continue to use MK II version even after exp dies.
Dreghklar Empire interceptor

Dreghklar Empire

  • Nothing special

Ga'Taraan Federation

  • Nothing special
GigaCorp interceptor

GigaCorp

  • Once heavy ints are researched luxury interceptors become available for $500 each.
    • Can ripcord (20 sec)
    • Has better scanrange (600 m)
    • Has lead indicator
Rixian Unity interceptor

Rixian Unity

  • Nothing special
Iron Coalition interceptor

Iron Coalition

  • Interceptor is available as soon as exp finishes building.
  • Heavy int is available as soon as advanced exp finishes researching.
Technoflux interceptor

Technoflux

  • Nothing special
Omicron interceptor

Omicron Hive

  • Interceptor is available as soon as exp finishes building.
  • Heavy int is available as soon as advanced exp finishes researching.
Phoenix interceptor

Phoenix

  • Nothing special
Draconium interceptor

Draconium

  • Nothing special

See also