Other capital class ships

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Information taken from CC_03. Values are representative only (many factions have had their ships individually tweaked for balance).

ALLEGOPEDIA
About History
FACTIONS
Belters Bios
Dreghklar Ga'Taraan
GigaCorp Iron Coalition
Omicron Hive Rixian Unity
Technoflux Draconium
Phoenix Valkyrie
SHIPS
Buying Ships
Small Class
Eject Pod Interceptor
Fighter Scout
Stealth Fighter Other Small Ships
Medium Class
Bomber Fighter Bomber
Gunship Stealth Bomber
Troop Transport Other Medium Ships
Capital Class
Assault Ship Attack Carrier
Battlecruiser Battleship
Corvette Cruiser
Destroyer Devastator
Freighter Frigate
Other Capital Ships
Ship Equipment
Dispenser Items Missiles
Weapons Other Equipment
AI Drone Ships
Carrier Caltrop
Constructor Miner
Tower Other Drones
BASES
Buying Bases
Minor Bases
Outpost Refinery
Teleport Receiver Other Minor Bases
Special Bases
Garrison Shipyard
Technology Bases
Expansion Complex Supremacy Center
Tactical Laboratory Other Tech Bases

Ga'Taraan Federation

Harbinger of Doom
Abbreviation: HoD
HoD icon

Cost: $20000

Ga'Taraan Federation Harbinger of Doom

This ship undertakes a suicide mission to fire a Doomsday missile into an aleph, disrupting it to such an extent that everything on both sides of the aleph is destroyed -- including all bases and almost all asteroids in both sectors. Very rarely seen due to its cost.

Requires research station and shipyard - Heavy class.

Ship Handling Equipment
Armor class Heavy Mass 2500 Weapons -
Hitpoints 3000 Max thrust 25000 Missiles Doomsday ($5000 each), aleph res
ECM 0.8 Power-weight ratio 10 Turrets -
Scan 2400 Max speed 60 Shield Large
Signature 400% Turn rate 0.13 Booster -
Energy 3600 Torque-weight ratio 0.06 Cloaking device -
Recharge 100 Riptime/cost - Dispenser -

GigaCorp

Light cruiser
Abbreviation: Lt crsr
light crs icon

Cost: $8000

GigaCorp light cruiser

An enhanced version of the standard Frigate, used for destroying stations. Compared to other Frigates, the light cruiser can ripcord.

Requires shipyard - Medium class.

Ship Handling Equipment
Armor class Extra heavy Mass 2500 Weapons One (Full AC)
Hitpoints 5000 Max thrust 25000 Missiles Nukes, XRM cruise, aleph res
ECM 0.6 Power-weight ratio 10 Turrets Three
(Full AC, skycap, Long Tom)
Scan 2400 Max speed 75 Shield Large
Signature 400% Turn rate 0.13 Booster -
Energy 2500 Torque-weight ratio 0.05 Cloaking device -
Recharge 80 Riptime/cost 20 / 2250 Dispenser -


Luxury cruiser
Abbreviation: Lux/lxy crsr
lux crs icon

Cost: $9000

GigaCorp luxury cruiser

An enhanced version of the standard cruiser, used for destroying stations.

Requires shipyard - Heavy class.

Ship Handling Equipment
Armor class Extra heavy Mass 5000 Weapons One (Full AC, skycap, Long Tom)
Hitpoints 9000 Max thrust 50000 Missiles Nukes, XRM cruise, aleph res
ECM 0.4 Power-weight ratio 10 Turrets Four
(Full AC, skycap, Long Tom)
Scan 3600 Max speed 70 Shield Large
Signature 600% Turn rate 0.13 Booster -
Energy 3000 Torque-weight ratio 0.05 Cloaking device Heavy
Recharge 100 Riptime/cost 20 / 2250 Dispenser -

Technoflux

Abbreviation: Flag1, Flag2, Flag3, Flag4
Technoflux flagship

Instead of the powerful capships technoflux only has a single capship, known as the Flagship, which upgrades as the shipyard is upgraded. Note that basic versions of the flagship are still available, if you're strapped for cash.

Flagship I - Attack frigate
Flag1 icon

Cost: $6000

Requires shipyard - Light class.

Ship Handling Equipment
Armor class Heavy Mass 2000 Weapons Two (Heavy AB cannon, mass driver, or full AC)
Hitpoints 5000 Max thrust 50000 Missiles XRP anti base, Aleph res
ECM 0.6 Power-weight ratio 25 Turrets Three (Full AC, skycap, or Long Tom)
Scan 2400 Max speed 75 Shield Large
Signature 300% Turn rate 0.18 Booster -
Energy 3000 Torque-weight ratio 0.14 Cloaking device Heavy
Recharge 100 Riptime/cost - Dispenser Probes (all kinds), plasgens, heavy plasgens.
  • Can not ripcord.
  • Is a small rip receiver.
  • Relays lead indicator.
Flagship II - Attack devestator
Flag2 icon
Cost: $7000

Requires shipyard - Medium class.

  • Signature increased to 350%
  • Hitpoints increased to 6000
  • Gains ability to teleport (20secs, 4000 cost)
  • Gains a fourth turret (Full AC, skycap, or Long Tom)
  • Gains ability to mount skyripper in main weapon slots
Flagship III - Attack cruiser
Flag3 icon
Cost: $8000

Requires shipyard - Heavy class.

  • Armour class improved to Extra Heavy
  • Mass increased to 4000, lowering power-weight ratio to 12.5
  • Max speed lowered to 70mps
  • Signature increased to 400%
  • Scan increased to 3600m
  • Hitpoints improved to 8000
  • Energy improved to 4000 total, 120 recharge
  • Gains ability to mount Long Tom or skycap in main weapon slots
Flagship IV - Assault cruiser
Flag4 icon
Cost: $10000

Requires shipyard - Super heavy class.

  • Mass increased to 5600, lowering power-weight ratio to 8.9
  • Signature increased to 500%
  • Hitpoints improved to 10000
  • Energy improved to 4675 total
  • Becomes a full rip receiver
  • Gains 2 more weapon slots (skyrippers, Long Tom, skycaps, or full AC)


Omicron Hive

Abbreviation: adev, adv dev
Omicron Hive advanced devastator

When Omicron Hive research heavy class in their shipyard they don't get cruisers as normal, but do get the advanced devastator. In addition to better stats, the adv dev gets two skyrippers instead of one, making it twice as effective at killing bases.

Advanced devastator
Adv dev icon

Cost: $6300

Requires shipyard - Heavy class.

Ship Handling Equipment
Armor class Extra heavy Mass 5000 Weapons Two (Skyrippers, Longtom, skycap, or full AC)
Hitpoints 8000 Max thrust 50000 Missiles Aleph res
ECM 0.4 Power-weight ratio 10 Turrets Four (Full AC, skycap, or Long Tom)
Scan 3600 Max speed 75 Shield Large
Signature 400% Turn rate 0.13 Booster -
Energy 3000 Torque-weight ratio 0.05 Cloaking device -
Recharge 100 Riptime/cost 20/2250 Dispenser -