Damage chart
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This chart indicates how much damage is done to different armour classes. For instance, ramming an asteroid does zero damage to it. Medium hull only takes 50% damage from anti-utility weapons, etc.
Note Information taken from CC_03. There are 5 more Armour classes (AC15-AC19), however they are not used in CC_03
Damage output vs | Asteroid | Light | Medium | Heavy | Extra heavy | Utility | Small & Medium shield | Large shield | Light base hull | Light base shield | Minor base hull | Minor base shield | Major base hull | Major base shield | Parts |
Collisions Rams |
- | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
Anti-utility Utility cannons |
- | 100% | 50% | 50% | 25% | 200% | 75% | 75% | 25% | 100% | - | - | - | - | 100% |
Super-light" QFs, Lightnings |
- | 100% | 85% | 25% | 25% | 25% | 50% | 25% | 25% | 25% | - | - | - | - | 100% |
Very light I Miniguns |
- | 100% | 75% | 50% | 25% | 25% | 50% | 50% | 25% | 50% | - | - | - | - | 100% |
Very light II AC, SC, Longtoms |
- | 100% | 85% | 50% | 25% | 50% | 75% | 75% | 25% | 75% | - | - | - | - | 100% |
Light Gatling gun |
- | 100% | 75% | 75% | 50% | 50% | 50% | 50% | 50% | 50% | - | - | - | - | 100% |
Light-medium DFs, Seeks, Snipers, ... |
- | 100% | 100% | 133% | 100% | 50% | 100% | 100% | 100% | 100% | - | - | - | - | 100% |
Light & medium Lancers, Strikers |
- | 100% | 75% | 50% | 40% | 25% | 75% | 50% | 75% | 25% | - | - | - | - | 5% |
Medium-heavy I Aleph Res |
- | 100% | 150% | 400% | 400% | 50% | 300% | 94% | 400% | 300% | - | - | - | - | 100% |
Medium-heavy II Galvs |
100% | 100% | 150% | 400% | 400% | 50% | 300% | 300% | 400% | 1000% | 1000% | 400% | - | - | 100% |
Heavy I Dis, Killers, ... |
- | 100% | 160% | 400% | 400% | 50% | 300% | 300% | 400% | 300% | - | - | - | - | 100% |
Heavy II Skyrip |
100% | 100% | 100% | 250% | 200% | 100% | 150% | 150% | 200% | 200% | 150% | 200% | 100% | 200% | 100% |
Stations I AB missiles, nukes, ... |
100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 1500% | 1500% | 1500% | 1000% | 1000% | 1000% | 100% |
Stations II Station drones, ... |
100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 1500% | 1500% | 1500% | 1500% | 1000% | 1500% | 100% |
"Stations III" Ion blasters |
500% | 25% | 25% | 100% | 100% | 50% | 25% | 25% | 1500% | 1500% | 1500% | 1500% | 1000% | 1000% | 100% |
Asteroids Seismic missiles |
1500% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
Repair Nanite |
- | 100% | 100% | 75% | 50% | 50% | - | - | 100% | - | 100% | - | 100% | - | 100% |
"EMP" EMP missiles, ... |
- | - | - | - | - | - | 100% | 100% | - | 100% | - | 100% | - | 100% | - |
Light shields EMP cannons, ... |
- | - | - | - | - | - | 100% | 100% | - | 100% | - | 50% | - | - | - |
"Mines/towers" Prox, AC towers, ... |
- | 100% | 75% | 75% | 50% | 25% | 50% | 50% | 25% | 50% | - | - | - | - | 100% |
Damage class
But you may ask which damage class corresponds to which weapon?
Damage class | Index | Weapons in this class |
Collisions | DM00 | All rams |
Anti-utility | DM01 | Utility cannons |
N/A (Super light) | DM14 | Quickfires, lightnings |
Very light I | DM05 | Miniguns, teleprobes, pulse lasers |
Very light II | DM11 | Autocannons, skycaps, longtoms |
Light | DM02 | Gatling guns |
Light-medium | DM04 | Snipers, combat drones, hvy plasgens, gauss, dumbfires, seekers, hunters, hunter killers, zeus, torpedoes |
Light & medium | DM18 | Lancers, strikers |
Medium-heavy I | DM06 | Aleph res |
Medium-heavy II | DM07 | Galvs |
Heavy I | DM03 | Disruptors, mini-dis, hvy combat drones, killers, killer swarms, thunders |
Heavy II | DM15 | Skyrippers |
Stations I | DM08 | AB cannons, AB missiles, mass drivers, nukes, cruise missiles |
Stations II | DM17 | AB stingers, station drones, hvy station drones |
N/A (Stations III) | DM19 | Ion blasters |
Asteroids | DM09 | Seismics |
Repair | DM10 | Nans |
N/A (EMP) | DM12 | A-BS cannons, EMP missiles, nerve gas missiles |
Light shields | DM13 | EMP cannons, EMP mines |
N/A (Mines/towers) | DM16 | Tower AC drones, Tower SC drones, plasgens, prox mines, mine packs, caltrops |
Armour class
And similarily, which armour class refers to which ship?
Armour class | Ships in this class |
Asteroid | Rocks |
Light | Scout, fighter, stealth fighter, fighter bomber, patroller |
Medium | Bomber, gunship, interceptor, PT bomber, mustang, guardian |
Heavy | Freighter, Corvette, Attack carrier, Frigate, assault ship, Destroyer, Devastator |
Extra Heavy | Cruiser, Battleship, Battlecruiser |
Utility | Miner, Constructor, Carrier, undeployed caltrops and towers |
Small & Medium shield | Small and medium shield |
Large shield | Large shield |
Light base hull | Light bases (all of GigaCorp's minor stations) |
Light base shield | As above |
Minor base hull | Outpost, Teleport, Refinery, He3 mine |
Minor base shield | As above |
Major base hull | Garrison, Supremacy, Tactical, Expansion, Shipyard, Palisade, Research station, and heavy bases (all of Iron Coalition's minor stations) |
Major base shield | As above |
Parts | All missiles and probes |
AC15 - AC19 | Unused in CC_03 Verify |