Constructor

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Carrier Caltrop
Constructor Miner
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BASES
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Minor Bases
Outpost Refinery
Teleport Receiver Other Minor Bases
Special Bases
Garrison Shipyard
Technology Bases
Expansion Complex Supremacy Center
Tactical Laboratory Other Tech Bases
Abbreviation: con

The constructor is a drone ship which flys to an asteroid, dives in, and constructs a station from within. Different stations require different types of constructors; and some require certain, rare types of asteroids. Constructors are divided into two types - small constructors that are used for minor stations, and large constructors which are used for techbases.

As the primary way of expanding your teams territory, constructors become target priorities for both teams and should be escorted at all times. Each map has a few sectors which become critical, being either choke points or useful to launch attacks from. Early game strategies often revolve around securing one of these sectors for your own constructor to build in.

Choosing which asteroid to build on is also important. For example you want an outpost to be close enough to an enemy sector that you can launch attacks quickly, but not so close that it can be bombed easily. A refinery will want to be central to the He3 asteroids so that miners don't have to travel far. Teleports should, if built next to an existing station, be built on the side of the station with the green door so pilots returning home don't have to fly around the station before docking. And so on and so on.

The costs and requirements vary according to the station type. Most minor stations have no requirement (can be built at any time) and will launch from your oldest station (normally your home garrison). Most techbases require you have a garrison and will only launch from that.

Ship statistics

Information taken from CC_03. Values are representative only (many factions have had their ships individually tweaked for balance).


Info.png
Note Where they differ, the statistics for small constructors are in normal font and large cons is given in bold.
Mk I - Standard constructor
con icon con icon
Ship Handling Equipment
Armor class Utility Mass 200
50000
Weapons -
Hitpoints 1440
2880
Max thrust 2000
500000
Missiles -
ECM 0.8 Power-weight ratio 10 Turrets -
Scan 2000
3000
Max speed 60 Shield Medium
Signature 150% Turn rate 0.31 Booster -
Energy - Torque-weight ratio 0.2 Cloaking device -
Recharge - Riptime/cost 30 / 750 Dispenser -
Mk II - Enhanced constructor
con icon con icon

Researched under garrison. Permanent upgrade for cons.

  • Signature improved to 125%
  • Hitpoints improved to 1800 / 3600
  • Max speed increased to 80


Mk III - Advanced standard constructor
con icon con icon

Researched under advanced expansion, requires enhanced cons. Permanent upgrade for cons.

  • Signature improved to 100%
  • Hitpoints improved to 2250 / 4500
  • Max speed increased to 100

Factions

Bios constructor

Bios

  • Nothing special
Belters constructor

Belters

  • Nothing special
Dreghklar Empire constructor

Dreghklar Empire

  • Nothing special
Ga'Taraan Federation constructor

Ga'Taraan Federation

  • Nothing special
GigaCorp constructor

GigaCorp

  • Always start the game with Enhanced constructors already researched.
Rixian Unity constructor

Rixian Unity

  • Nothing special
Iron Coalition constructor

Iron Coalition

  • Nothing special
Technoflux constructor

Technoflux

Omicron constructor

Omicron Hive

  • Nothing special
Phoenix constructor

Phoenix

  • Nothing special
Draconium constructor

Draconium

  • Nothing special