User Created Maps

Catch-all for all development not having a specific forum.
Gappy
Posts: 461
Joined: Wed Nov 08, 2006 7:35 pm

Post by Gappy »

Keep in mind that people don't really play 'big' maps. Once you start going past 14 sectors, its basically a bios/giga map. Try and avoid sector explosion.
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Tontow
Posts: 197
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Post by Tontow »

Are there any maps have a random number of sectors and alephs? - Such a map would have to always end up symmetrical, but have a random number of sectors and alephs each time you play on it.
Last edited by Tontow on Sun Jan 14, 2007 9:02 pm, edited 1 time in total.
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

jgbaxter wrote:QUOTE (jgbaxter @ Jan 14 2007, 12:19 PM) Mesial catch my on irc or something and I'll show you, it's not overly hard technically, most of the issue is making a decent map. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
OK, found my way there...
Last edited by mesial on Mon Jan 15, 2007 2:04 am, edited 1 time in total.
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Raveen
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Post by Raveen »

tontow wrote:QUOTE (tontow @ Jan 14 2007, 09:01 PM) Are there any maps have a random number of sectors and alephs? - Such a map would have to always end up symmetrical, but have a random number of sectors and alephs each time you play on it.
No, this was discussed a while ago but I think it was shelved becuase nobody could think of a good way to code it.
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Anguirel
Posts: 407
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Post by Anguirel »

Raveen wrote:QUOTE (Raveen @ Jan 15 2007, 07:48 AM) No, this was discussed a while ago but I think it was shelved becuase nobody could think of a good way to code it.
I can think of several good ways to code it. I'm just too lazy to actually get around to doing it. The simplest system would avoid changing Allegiance code entirely by capturing game-end messages (much as TAG does) and after a game-end event you have an outside program overwrite a map file. Creation of an interesting randomized map isn't that terribly difficult using graph theory, but even that could be short-circuited by pre-creating several maps and simply randomly selecting one each time. Bonus points for having a few such random map entries so you can select a general size as well.
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"I disapprove of what you say, but I will defend to the death your right to say it" - Beatrice Hall, The Friends of Voltaire
mesial
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Location: Florida

Post by mesial »

Even with your heip JG, AME makes no sense, i can't figure it out. I'm just going to forget about it, i guess we got enough maps...
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madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

oh you just double right click to place sectors and drag the alephs between them

not knowing about double right click held my up for ages. once i figured that out i was sorted
Raveen
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Post by Raveen »

I'm going to write some documentation for AME this week (hopefully). That should hopefully allow more people to make maps which gives server hosts the best choices possible.
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mesial
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Post by mesial »

I've always said that if I could not figure out a program, I shouldn't be using it...
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Anguirel
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Joined: Tue Mar 09, 2004 8:00 am
Location: El Pueblo de Nuestra Señora la Reina de los Ángeles del Río de Porciúncula

Post by Anguirel »

_SRM_Mesial wrote:QUOTE (_SRM_Mesial @ Jan 21 2007, 02:12 PM) I've always said that if I could not figure out a program, I shouldn't be using it...
I've always said that if I couldn't figure out a program, I should recode the interface. This has made me very good in figuring out how to use programs. /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
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"I disapprove of what you say, but I will defend to the death your right to say it" - Beatrice Hall, The Friends of Voltaire
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